the crap you feed us about melee being "better in poe2"

Melee will always be bad, simply because you have to stand in all the ground shyte that 90% of monsters seem to spawn all the time and you have to target the monster instead of targeting 'a general direction'. (playing ice strike monk rn)

Can your 'melee' char oneshot whole screen?

yes -> good melee (but still worse than ranged)
no -> bad melee
When night falls
She cloaks the world
In impenetrable darkness
"
morbo#1824 wrote:
Melee will always be bad, simply because you have to stand in all the ground shyte that 90% of monsters seem to spawn all the time and you have to target the monster instead of targeting 'a general direction'. (playing ice strike monk rn)

Can your 'melee' char oneshot whole screen?

yes -> good melee (but still worse than ranged)
no -> bad melee


it's not about oneshot whole screen, warrior can do that very easy, and honestly, this should not be the benchmark, this is a symptom of the failure of PoE 2 imo, the zoom zoom fiesta in the endgame... how boring


it's about the in-between, the moment to moment combat, the 1v1, the 1vs2, the 1vs3

it's about the combos, the synergies, the animations

it's about the moment when you get surrounded, the moment when you want to take a pack by surprise, the moment you get caught by surprise

warrior is a drag, a slugfest, it is painfully slow, its wind up animations are a so bad and so slow, it's burlesque level of comedy, it's just bad


GGG lacks creativity, they have generic devs

they have an INSANE budget, but they can't hire talents

hopefully they can replicate Monk satisfaction with other melee classes

I HOPE they don't use warrior as template, this class needs a FULL REDESIGN

i don't base my argument on endgame one shot zoom zoom fiesta, F#!@k that

i base by argument on a campaign principle, check my profile, i am leveling with all the classes in the game

monk felt the best

warrior the worst / needs redesign

ranger, spells the most generic ones / needs redesign


DeadEye in BDO for example: https://www.youtube.com/watch?v=ZQH2gyF_Rs4


that's the kind of creativity GGG lacks
Last edited by ryuukk33#4998 on Jan 3, 2025, 4:46:04 AM
"
Nagisawa#4090 wrote:

Says it's to build "Variety", then points out there's ONLY one viable choice, that being Totems which also NOT MELEE!

Wow! It's almost you didn't really that you just argued against your own point.


ANd Balba currently deletes totems in 0.5 second. Not viable unless you ok for them being able toshoot 0-1 times at boss.
"
ryuukk33#4998 wrote:


warrior the worst / needs redesign



That's the problem. They consider slow, ponderous (in reality very comical, disorienting, usually missing target completely and janky) attacks being TARGET of design, because paying people said so. Some nincompops think that slow movement somehow means more damage. No, it means minimal damage, through gravity ;P

I would also say that ascendancy via sanctum.. must be gone. That's a niche content was designed originally for glass cannons. Glass cannons aren't possible in PoE2, for melee, especially the warrior. You get hit 5-10 times during a single attack. Your attacks are dealayed, 2 to 8 seconds. They requie to be sytationary, in cone of enemy's attack. They all are weak aoe with dots attached. Most of the time aoe doesn't even deal much damage unless you build one SINGLE variant of passives - at this point passive tree wih it's alternativeroutes is pointless. You have ahint of pssible progress only if you chose ONE.

You can't even block - the only saving feature of warrior is that you have 100% block with raised shield.

As streangth doesn't add damage, dex doesn't increase evasion and int not adding ES these stats on gear ore pointless. GGG at this point may just delete mana\life stat from gear, like Blizard did in D3 and WoW and and go with just inscreased str\dex\int stats.

With whole game design being a rehash of D2, D3, D4 and Sands of Time somehow, with skill system straight out of not-widely-known 1999 game, up to minor tropes like a cemetery with two tombs to clear for a key - whole game looks like a remake of Diablo if it was done by Microsoft.
Last edited by EllAnteres#7194 on Jan 13, 2025, 6:53:56 PM
Between melee feeling like garbage, warrior being trash outside of a few builds, and other problems I'm done with the game/melee until Huntress comes out.

Hopefully they've made melee not miserable to play by then, at least for people who don't play builds that wipe screens instantly.

But I'm betting enemies pushing us all over the screen is never going to be changed so it's going to be a sequel of, "Just kill everything before it touches you and zoom zoom, fuck your slower, more tactical endgame."
Just want to pop in and say:

Accurately describing what a problem is, and not calling it something that it is not, is an important first step to getting it fixed. MELEE isn't bad, it's MACE SKILLS that are bad. Staff skills work great, they're fast and fun and feel powerful and kinetic.

So everyone saying "MELEE BAD" needs to stop, because you are not accurately defining the problem in a way which makes anything else you have to say worth listening to.
"

Hopefully they've made melee not miserable to play by then, at least for people who don't play builds that wipe screens instantly.


There is no melee builds like that. The warrior build which does is actually projectile\aoe debuff build.
"
Just want to pop in and say:

Accurately describing what a problem is, and not calling it something that it is not, is an important first step to getting it fixed. MELEE isn't bad, it's MACE SKILLS that are bad. Staff skills work great, they're fast and fun and feel powerful and kinetic.

So everyone saying "MELEE BAD" needs to stop, because you are not accurately defining the problem in a way which makes anything else you have to say worth listening to.


Melee still has lots of issues even aside from mace skills being garbage. Like getting pushed all over the screen by enemies running up to you or because you need to be in melee range of the charging enemy so they inevitably hit you and send you back half a screen.

Staff feels great because it allows you to remain mobile while also giving you some options to deal good damage at range - making it less pure melee. Kinda like how Cyclone was broken for so long as a "melee" skill because it let you remain moving which was a huge boon and made it hard for other skills to compete without huge comparative damage.
"
"
ryuukk33#4998 wrote:


warrior the worst / needs redesign



That's the problem. They consider slow, ponderous (in reality very comical, disorienting, usually missing target completely and janky) attacks being TARGET of design, because paying people said so. Some nincompops think that slow movement somehow means more damage. No, it means minimal damage, through gravity ;P

I would also say that ascendancy via sanctum.. must be gone. That's a niche content was designed originally for glass cannons. Glass cannons aren't possible in PoE2, for melee, especially the warrior. You get hit 5-10 times during a single attack. Your attacks are dealayed, 2 to 8 seconds. They requie to be sytationary, in cone of enemy's attack. They all are weak aoe with dots attached. Most of the time aoe doesn't even deal much damage unless you build one SINGLE variant of passives - at this point passive tree wih it's alternativeroutes is pointless. You have ahint of pssible progress only if you chose ONE.

You can't even block - the only saving feature of warrior is that you have 100% block with raised shield.

As streangth doesn't add damage, dex doesn't increase evasion and int not adding ES these stats on gear ore pointless. GGG at this point may just delete mana\life stat from gear, like Blizard did in D3 and WoW and and go with just inscreased str\dex\int stats.

With whole game design being a rehash of D2, D3, D4 and Sands of Time somehow, with skill system straight out of not-widely-known 1999 game, up to minor tropes like a cemetery with two tombs to clear for a key - whole game looks like a remake of Diablo if it was done by Microsoft.


I dunno, I leveled my titan all the way to 89 and did 3rd ascendancy via Sekhema with no big issues (2nd try without any guide or tutorial). Actually never used active block. Also did my build on my own without trade, using Molten Blast, HoTG and Leap Slam for mobility. The only thing which really needs to be improved is armour. Slower attacks can be easily improved by taking nearby attack speed nodes along with ton of life regen a physical damage.
"
Just want to pop in and say:

So everyone saying "MELEE BAD" needs to stop, because you are not accurately defining the problem in a way which makes anything else you have to say worth listening to.


Mace is the only dominantly melee currently (well, there is molten strike, that's a projectile, but it's lackuster), mainstream staves skills aren't.

Theya aren't strickly melee,they are hybrid and that's edge case analogous to PoE1's lightning strike build. It looks melee. It isn't. It uses attacks. It's not physical. It can deel damagefrom longer distance, it is fast. It techniclaly hexes and buffs charatcer. But it's not a hex\sorc build.

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