the crap you feed us about melee being "better in poe2"

Mace skills have:
Gap closers - 3 skills
Perfect strike always ignite, so ES not a problem
Molten strike - ranged attack, have a chance to ignite
Ancestral totem, with molten strike it to auto turret. Another way to deal with ES.
Boneshatter - Crazy AOE + stun. With aftershock, devastating and armor explosion support boss fight ends as soon as boss summons adds.
Hammer fall - AOE + huge damage

Sunder is slow and I think it supposed to be used on stunned enemy.
Melee is pretty fun if you use all the tools.
"
I

What kind of copium are you huffing?

GGG addressed directly the need for melee improvement in the scope of PoE2 many times in the lead up to release, and here we are in a situation where "melee" is probably worse in current early access than at any time in PoE1 and the list of "solutions" is entirely comprised of not melee.

How can we get rid of these idiots that think that bringing up issues in early access isn't literally the entirety of the point, and that doing so shows you are upset or emotional? The thread is spot on the money, that melee is extremely bad despite the GGG rhetoric in the lead-up. The answers provided aren't answers to the thread, they are an ego trip from the poster that aren't relevant to melee.

You're overly emotional because you are using words like "copium" and "idiot" when the game has been in early access for ten days.

More productive would be: give constructive feedback so the community manager can summarize it for the devs, and then either stop playing and wait for the patch, or continue playing and use the tools currently available to you.
"
"
I

What kind of copium are you huffing?

GGG addressed directly the need for melee improvement in the scope of PoE2 many times in the lead up to release, and here we are in a situation where "melee" is probably worse in current early access than at any time in PoE1 and the list of "solutions" is entirely comprised of not melee.

How can we get rid of these idiots that think that bringing up issues in early access isn't literally the entirety of the point, and that doing so shows you are upset or emotional? The thread is spot on the money, that melee is extremely bad despite the GGG rhetoric in the lead-up. The answers provided aren't answers to the thread, they are an ego trip from the poster that aren't relevant to melee.

You're overly emotional because you are using words like "copium" and "idiot" when the game has been in early access for ten days.

More productive would be: give constructive feedback so the community manager can summarize it for the devs, and then either stop playing and wait for the patch, or continue playing and use the tools currently available to you.


Why bother? GGG has yet to EVER listen to their player base. I mean, they had 11 years to fix melee in PoE1. They hadn't.

They're not going to do anything here.
"
Nagisawa#4090 wrote:
I mean, they had 11 years to fix melee in PoE1. They hadn't.

That's different. The way the PoE1 characters models were built, it was more expensive and time consuming to add a melee skill, than it was to add a new ranged skill. So the pressure of getting leagues out the door encouraged lots of cool new ranged content, but not new melee content. GGG built into the PoE2 character models that building melee and ranged skills was the same.
"
"
Nagisawa#4090 wrote:
I mean, they had 11 years to fix melee in PoE1. They hadn't.

That's different. The way the PoE1 characters models were built, it was more expensive and time consuming to add a melee skill, than it was to add a new ranged skill. So the pressure of getting leagues out the door encouraged lots of cool new ranged content, but not new melee content. GGG built into the PoE2 character models that building melee and ranged skills was the same.


No, it's not 'different', this is their attitude. They did not care to fix melee then, they don't now. And never will.

As always, GGG overhypes and doesn't underdeliver, they just don't.
"
Nagisawa#4090 wrote:
"
"
Nagisawa#4090 wrote:
I mean, they had 11 years to fix melee in PoE1. They hadn't.

That's different. The way the PoE1 characters models were built, it was more expensive and time consuming to add a melee skill, than it was to add a new ranged skill. So the pressure of getting leagues out the door encouraged lots of cool new ranged content, but not new melee content. GGG built into the PoE2 character models that building melee and ranged skills was the same.


No, it's not 'different', this is their attitude. They did not care to fix melee then, they don't now. And never will.

As always, GGG overhypes and doesn't underdeliver, they just don't.

If that is truly what you believe, why are you here? Go someplace people don't abuse you and lie to you.

If you stick around, then maybe, just maybe, it proves you're exaggerating right now.
"
i will give you just 2 examples, pirasha the forgotten prisoner "map boss'
and the 4th floor sanctum boss

1- sanctum boss
i am a tanky warrior with enough damage to 2-4 shot any map boss, in case of sanctum boss it's easy except for the part of the "clock" shit where you expect me to build a slow ass fking character then give me a mechanic that requires a speed runner to do. i know i can do "tricks" like shield charge in offhand wiht 50% cd shield and other shit and even then i "might be too slow still"

but why teh fk are we designing mechanics that literally is purely anti melee ? especially anti warrior-like melee ?

2- pirasha "aka balbala in leveling zones or whatever"
so my sunder needs no less than 2.2 seconds to hit "and that's wiht attack speed bonuses cuz sunder adds 1.4 to attack timer always"
pirasha comes with a huge ES that once you break you can literally just 3 shot her. but the problem with that es is that it needs me to hit her TWICE with sunder to go down "at least" and can go up to 3 times.

to do 3 sunders + armour breaker that is requried for sunder to do max damage i need about 10 seconds at least, but the boss does not sit in place for that long, in fact the boss does so many fking dashes and blinks and shit half your sunders are missed cuz your char like a donkey would keep targeting the area where the boss WAS even when she jupmed opposite direction. and by the time you go back on top of her and start hitting here again her ES already ahve started regening and regained at least a bit.

2-3 moves then she goes into her invisiblity mod where the boss literally regens all her ES until you find her.
on top of all of that i am WAY OVERCAPPED with accuracy "atl east at close range" yet i can't hit her half the times forwatever reason.


in other words and in conclusion
this is why melee sucked in poe1, it was never about the "power level of the character" it was always about design decision on your part where you would just make a mechanic that completely fks melee "especially after you changed philosophy in poe 1 to reduce attack speed" and especialy in poe2 where it is about slow hard hits for warriors for example.

your design philosophy of mechanics always suck for any slow hitting melee. and

in poe1 history and even now in poe2, no mechanics ever really "hard countered ranged characters"
a hard counter ranged char mechanic never existed, we could argue in all games not only in poe1.
but hard-counteirng melee or border line making it impossible to melee kinda mechanic is literally everywhere and it's annoying.

so please, change this mindset already, i don't need a boss with over 3 million ES shield that dashes 900 times per min and regens shield with every dashadn then goes invis to regen all shield until found. where you have to hit the boss to stop ES regen and he jumps too far and too fast for your melee shit to hit.


Level 91 Titan. ES scales harder but there is not a single thing in the game i cannot explode. Been doing sanctum carrys all week... practice playing instead of writing forum posts.
Step 1 is to self reflect.
Not even getting carried would make me move my butt into sanctum, back when I ascended I just leveled to lvl 80 unascended and did a 75 ultimatum lol
Farming salt on the forums since 2024
"
eldheim#2436 wrote:
Yep. Melee is once again dead.

Horrible skills, poor mechanics.
Aiming any slam is a random bet at best, and not dying while performing the attacks is a hail Mary.

As per usual Rangers can zoom through everything like a ballerina.

If anything, it should be the opposite way around.
Ranged attacks are a lot safer, therefore should take longer, and melee attacks should be faster.

Hugely saddened by how GGG dropped the ball on this one.


yeah i wanted to play a slow powerfull archer with charged shot that are free crit at max charge...

NO WAY THIS IS HAPPENING in poe2 and thats on a ranged char that can change direction at anytime

i think we gonna need to wait until marauder and duelist to enjoy a fast paced melee and even then its gonna be 1000% harder than any ranged

"
"
I

What kind of copium are you huffing?

GGG addressed directly the need for melee improvement in the scope of PoE2 many times in the lead up to release, and here we are in a situation where "melee" is probably worse in current early access than at any time in PoE1 and the list of "solutions" is entirely comprised of not melee.

How can we get rid of these idiots that think that bringing up issues in early access isn't literally the entirety of the point, and that doing so shows you are upset or emotional? The thread is spot on the money, that melee is extremely bad despite the GGG rhetoric in the lead-up. The answers provided aren't answers to the thread, they are an ego trip from the poster that aren't relevant to melee.

You're overly emotional because you are using words like "copium" and "idiot" when the game has been in early access for ten days.

More productive would be: give constructive feedback so the community manager can summarize it for the devs, and then either stop playing and wait for the patch, or continue playing and use the tools currently available to you.

Overly emotional is a misnomer that implies that emotional feedback isn't valid or more useful than what you consider unemotional feedback.

The feedback has already been offered, and the "emotional" (read: not overly) aspect is every bit as important as the rest. You've spent as much or more time being "unproductive" in the thread as those you accuse of being overly emotional, so clearly your clear thinking and level headedness is doing you the world of favours.

Tone, timbre, severity, frequency, emotional response are all every bit as much the feedback that go to the devs as the pure numbers. If you think this isn't true you haven't watched any continuously updated game in the last two decades. The squeaky wheel getting the grease isn't in any way a false axiom.
Last edited by Pathological#1188 on Dec 20, 2024, 6:52:29 AM

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