Jonathan Rogers Interview about POE1 playerbase

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"Why are you serving me rotten eggs, this tastes disgusting"

"Well how many meals have YOU prepared, huh?"


You people remind me of those who watch NFL and think they know what plays the coach should be calling. Laughable.

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I believe the developers are a very small sample size and the whole fucking reason they're having this Early Access is to get a larger one.

They've already increased drop rates so clearly your argument is bullshit.


You still didn’t answer my question.
Last edited by Turddog#8292 on Dec 13, 2024, 5:16:25 PM
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1453R#7804 wrote:

I get it. the sentiment is that any time spent not exploding packs is time that could be better spent exploding packs. And that includes time spent attacking packs that are not in the process of exploding. Time spent traversing a level between packs is time wasted that could have been spent exploding packs. Time spent fighting tough rares that take more than one shot to bring down is time that could have been spent exploding that rare instead, and then getting to the next pack. Time spent fighting a boss for longer than the time required to see each of its attacks/mechanics once and exactly once is time that could have been spent exploding the next set of packs on the way to the next boss - and frankly even just seeing the boss's abilities the one time is asking an awful lot.

I understand the complaint. I simply strongly disagree with the sentiment and its core content.

This is called 'Blasting'. it's the thing POE1 players crave above all else - the sense that they can progress a character and make it so powerful that nothing in the game poses a remotest hiccup to it anymore. They have eliminated all time that is not "packs exploding" time. Movement between packs? Eliminated. Time spent actually fighting packs? Eliminated. Time spent dealing with bosses? Eliminated. There is zero time spent on any activity whatsoever that is not exploding packs. They have distilled their game down to the purest possible essence of Exploding Packs, and to the Boomer Zoomer Blaster masters this is also the purest possible expression of bliss a game can produce.

Man what you are feeling may be true, and I'm noone telling you how to feel. But what you wrote here is just a pile of crap, with all respect. At best it just shows that you are somewhat ignorant, and so your opinion is pretty irrelevant for the future of PoE2.
You know that some ppl are playing builds exclusively as bossers, and don't "blast" nothing ? From Elder to all Ubers, even in bossing, enough diversity to have ppl with full glass cannon builds that have to do mechanics, or tanky slow builds that are just ignoring everything (and the whole spectrum in between).
You're just taking the Tornado Shot blasting enjoyer and thinking that's the whole game. Non-sense. I could understand a new player or PoE1 hater, but you play it regularly...

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1453R#7804 wrote:
The rest of us fucking hate this. We do not consider it "playing a game" at all. By the time you have gotten to this point, there is no game left to play. It does not matter what you do, what button you push, what is on the screen - none of it. There is an absolute and complete utter lack of engagement. There are no decisions to be made, no changing situations to react to. There is simply an endless wall of unchanging chaos. the exact same chaos, every single time, because nothing in the entire game is ever going to warrant changing the plan.

It's like that quote from 1984 about a boot stomping on a human face forever. Except this time it's "imagine a pack of random monsters exploding. Forever." And that is the literal sum totality of your game. No combat, no buildcraft or build variation, no exploration, no engagement. Just packs exploding. Forever.

I will quit this franchise forever if PoE2 becomes the same experience as PoE1. I would have quit long ago if not for the promise of the new game giving players who want more than Packs Exploding Forever what we used to love about PoE1 that simply no longer exists in that game. It's why I try, over and over, to tell people who care about and desire nothing save blasting that they can still play the game that contains nothing except blasting.

Have you tried ruthless ? I would like to see how you blast there. My points from before still stand here again. It's funny you come here in the defense versus blasting, but you never had more than 2 voidstones, despite having played multiple leagues. You basically only played the "blasting" part, and never engaged the part where the gameplay is more meaningful (Uber elder, maven, sirus and above). How is that ? So what do you mean there is no game left to play oO



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1453R#7804 wrote:
This game is not for them. That game is. We've already had a game that ignores the rest of us to cater to the Boomer Zoomer Blaster Masters to the explicit exclusion of everything else, for years. Why can't the rest of us enjoy this one?

Apply your own argument to yourself sir. Why should you be more entitled than him to enjoy this game ?
Also, bad news for you, the game still requires you to blast maps if you want any meaningful loot/improvement on your character. You do realize you have to blast useless maps on your atlas to get to the juicy meaningful ones ? Arguably the same old blasting, with more hinderance than before.
UNLESS, you talking for ppl only doing the campaign and calling it a game. If that's anyone's case : Then, good for them, but I'm sorry, that's a live service game, their opinion is completely irrelevant (and with both opinions, that they like or hate it). The question isn't really : do you like the game/ But rather, will you loop this content for thousand hours ?

In the end, I'm not judging your feelings, I don't care nor am I anyone to tell you how to feel. But please think deeper and organize your thoughts, because what you wrote here is just crap, only showing that you are in bad faith or don't really understand why you enjoy things or not. And so you are as dangerous as the guy complaining out of nothing.
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Well Jonathan is disconnected then.
I think POE2 will not surpass POE1 player numbers

They should have stuck with the original plan and make POE2 an POE1 Update/Extension


Yea it's not that the style they're going for if bad exactly, but I'm not going to play it endlessly, endless replayability needs a little mindlessness. I can boot up PoE 1 and relax, PoE 2 needs me to be too on for it to be a repeat all the time game. This isn't a game to come back to day in and day out, this is a do it oncer.
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I believe the developers are a very small sample size and the whole fucking reason they're having this Early Access is to get a larger one.

They've already increased drop rates so clearly your argument is bullshit.


A valid point.

However, the developers have also had several years to play and tune and learn the game. The Early Access playerbase has had a whole-ass week.

Most of what those of us who actually enjoy what PoE2 is offering at the moment are not saying the game does not need help. It absolutely needs tuning, refinement, and fixing.

What we are saying is it is enormously too soon to do what the screaming PoE1 diehard yaybos are demanding, which is to throw out literally the entire design paradigm for the whole-ass game and replace it with just Path 1 in Path 2's shredded, mutilated skin.

The EA needs some time to settle, players need to get more trigger time on it, and people need to actually figure the game out beyond a surface level before demanding the whole-ass gorram thing be thrown out and just replaced with the first game wholesale. Nobody is interested in giving it that, however. Because they want to blaaaaaaaaaaast, and they will whine like babies until they get what they want.
She/Her
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Turddog#8292 wrote:
Do you believe the developers made this game and no one in the studio was able to make it to the end game because no gear dropped? And they decided to release it anyway for players to test?


I believe the developers are a very small sample size and the whole fucking reason they're having this Early Access is to get a larger one.

They've already increased drop rates so clearly your argument is bullshit.


Okay it's not even that, it's that they know what they wanted, which makes it hard to see what you did. Have you ever tried editing something your wrote yourself? It's hard because you just fill things in that aren't actually there.

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1453R#7804 wrote:
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I believe the developers are a very small sample size and the whole fucking reason they're having this Early Access is to get a larger one.

They've already increased drop rates so clearly your argument is bullshit.


A valid point.

However, the developers have also had several years to play and tune and learn the game. The Early Access playerbase has had a whole-ass week.

Most of what those of us who actually enjoy what PoE2 is offering at the moment are not saying the game does not need help. It absolutely needs tuning, refinement, and fixing.

What we are saying is it is enormously too soon to do what the screaming PoE1 diehard yaybos are demanding, which is to throw out literally the entire design paradigm for the whole-ass game and replace it with just Path 1 in Path 2's shredded, mutilated skin.

The EA needs some time to settle, players need to get more trigger time on it, and people need to actually figure the game out beyond a surface level before demanding the whole-ass gorram thing be thrown out and just replaced with the first game wholesale. Nobody is interested in giving it that, however. Because they want to blaaaaaaaaaaast, and they will whine like babies until they get what they want.


Man, you almost made a reasonable point, but none of the people defending the game can seem to make a point without trying to insult the other side can they? There's almost no whining going on, just genuine feedback from people who dislike that state of the game.

For what it's worth, the problem really seems like the people designing character efficacy are designing for PoE 2, the people designing resources are designing something else, and the people designing encounters are still designing PoE 1. So the game just feels off because the systems are not made to work together. Which is also the problem when they tried to morph PoE 1 into this, they were changing players and leaving encounters alone. The game they want PoE 2 to be requires significantly more care put into, well everything, than they seem to want to do.

PoE 1's gear check style benefits greatly from lots of random thing changing all the time, PoE 2's methodical combat however, does not, it want's everything to be thought out completely, and significantly slower.

They also train you wrong, during the campaign, versus endgame. Endgame doesn't want you to engage mechanics, and fail and learn and try again, it punishes you so severally for that it's silly. The campaign though, wants you to beat your head against the wall and learn mechanics, but not upgrade your gear at all really.
Last edited by j33bus#3399 on Dec 13, 2024, 5:34:38 PM
Ah yes, antagonizing your own core player base to appeal to casual tourists who don't even play the genre.

Gigabrain move.

The game could be as difficult as they want if they didn't dumb down all the actual game mechanics to help 15IQ Diablo players understand the game. I'm not a zoomer, I actually like the more involved and slower combat. I don't like Dumbing down the mechanics doing cringe stuff like locking skills to weapons and creating tailored skills that are pre-ordained to be used together and punishing anyone who doesn't want to play "I self cast a skill for hit damage" and all the other ways they are making buildcrafting for babies.
"Difficulty" is simply a very broad term.

In PoE 1, you always had, at minimum, 3 viable approaches to win a boss fight:
1. You out-play the boss mechanically
2. You out-DPS the boss, killing it almost instantly
3. You build your defenses such that you take very little damage

In PoE 2, you kind of only have 1 viable approach - outplaying the boss mechanically. In fact, I don't think you actually can kill a boss in one go. They have hard invulnerability phases.

You can only over-level to a small extent, you can't over-level your skills at all, and you can at best get the gear from the level of the zone just before the boss. You can certainly get better defenses, but ultimately, you have to out-play the boss mechanically.
And this reduction to a single viable approach is, to me personally, disappointing. But that's just my opinion.
I have loved and enjoyed much of what GGG has put out there. Same could be said for Blizzard, comes a point they grow and evolve into something unrecognizable and the past few years really they have been on an anti fun crusade.

I got to maps by Sunday and since then i have about 4 hours played, most times i have tried again i alt f4 within an hour because the endgame isn't fun for me personally, it feels like a hardcore / ruthless love child which are two gamemodes i don't enjoy.

Unfortunatly the issues i have with this game are core mechanics. The way you accend, one death zone / map / loot reset, just the general simplistic natural of the design of basically everything. Even the passive trees are super dumbed down and utterly unexciting.

Since 2013 i have spend well over the threasehold to be given a key for free, i'd actually be salty if i had paid for that EA access. That doesn't entitle me to anything or a more valid opinion than anyone else but the game will change regardless of what "the vision" is if one no plays it. It's dropped 20-25% of its players already on steam and there is quite a large number of people that are unhappy with basically the same things, it's higly likely they will change these aspects if a large enough amount of the player base don't enjoy it.
This quickly turned into an echo chamber of difficulty chads patting each other on their backs for asserting that everyone with a criticism just wants to "blast through maps in 30 seconds with one button click and zoom zoom zoom".

First, address actual criticism. Not made up metrics that fit your narrative.

Most criticism I've seen besides "give moar lootz" seems rather valid.
Very little has to do with actual difficulty, it seems to me a lot of it has to do with specific mechanics.

Rather than pigeonholing each other into hyperbolic opinions by selective hearing, how about having rationale discussions.

Because when I say the game is too slow for me, I'm not saying "I want to finish maps in 30 seconds with a one button skill with no difficulty".

If that is what you are deriving from that statement, it's like me saying "I think we should have a speed limit in heavily populated areas", and presuming I want to ban all cars.

Middle ground exists for a reason.
Different game modes exists for a reason.
Individual experiences derived from class and build selection alongside randomized loot exists.

Engage in conversations. Discuss solutions. I don't want to take away your fun, I just want a game I can enjoy as well.
The two are not mutually exclusive -it's called balance.
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1453R#7804 wrote:
To everybody else, it's like...this is just how games are supposed to work? PoE1 is the weird, ultra-niche exception; this is a regular game.


If you haven't played another game since 2014 then it's quite a shock.

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