Jonathan Rogers Interview about POE1 playerbase

https://m.youtube.com/watch?v=HtTxuE5aP88&t=203s&pp=ygUUam9uYXRoYW4gcm9nZXJzIHBvZTI%3D

The above link is an interview with J.R. I recommend watching the whole interview.

11:05 second minute mark J.R. goes into detail about the POE1 playerbase not being receptive of the difficulty. The interesting thing is he is exactly right . Most new players to POE are enjoying the game and the challenge.

Difficulty is here to stay boys!
Last bumped on Dec 17, 2024, 12:04:38 AM
What's funny to me is that most of the PoE1 diehards aren't even really complaining about the difficulty per se. They're complaining - endlessly, and miles beyond the point of absurdity - about not being able to blast. They want to clear the game at literal lightning speed, moving through maps/instances in thirty seconds or less, one-tap a pack before the pack is even finished rendering, and the fact that they have to walk - with their own feet, no less! - and fight mobs and/or bosses for more than thirteen picoseconds is just excruciatingly, agonizingly unacceptable.

Like, they absolutely cannot deal with the fact that in order to get around an instance they have to walk, with their actual legs, instead of just using a movement skill to achieve escape velocity and dash around faster than the game can render frames. Or the fact that the bosses in the game get to actually use their abilities instead of being phased, stunlocked, and killed before their opening animation is done. Or the fact that packs in the game actually have health bars and aren't just there to explode into showers of thousands and thousands and thousands of drops the moment a PC gets within five screens of them.

To everybody else, it's like...this is just how games are supposed to work? PoE1 is the weird, ultra-niche exception; this is a regular game. And a damn good one at that, even with the early access jank. There's definitely Early Access Jank, for sure, but the bones are phenomenal.
She/Her
Personally I really hope it will stay.

The thing that many (mostly poe1 old timers and fans) havent' got is that even if similar, they are 2 separate games with different game mechanics.

TBH i LOVE PoE 2 way more than poe 1 only thing that is missing, in my opinion is an AH to trade witouth having to sweat and waste time in trade channels and worse (trading bots)
"
What's funny to me is that most of the PoE1 diehards aren't even really complaining about the difficulty per se. They're complaining - endlessly, and miles beyond the point of absurdity - about not being able to blast. They want to clear the game at literal lightning speed, moving through maps/instances in thirty seconds or less, one-tap a pack before the pack is even finished rendering, and the fact that they have to walk - with their own feet, no less! - and fight mobs and/or bosses for more than thirteen picoseconds is just excruciatingly, agonizingly unacceptable.

Like, they absolutely cannot deal with the fact that in order to get around an instance they have to walk, with their actual legs, instead of just using a movement skill to achieve escape velocity and dash around faster than the game can render frames. Or the fact that the bosses in the game get to actually use their abilities instead of being phased, stunlocked, and killed before their opening animation is done. Or the fact that packs in the game actually have health bars and aren't just there to explode into showers of thousands and thousands and thousands of drops the moment a PC gets within five screens of them.

To everybody else, it's like...this is just how games are supposed to work? PoE1 is the weird, ultra-niche exception; this is a regular game. And a damn good one at that, even with the early access jank. There's definitely Early Access Jank, for sure, but the bones are phenomenal.


+1 this comment brother. I never played POE1 and never heard about it until the hype around POE2. My brother didn’t even know about POE2 until I started sending videos of it to him.

We are both in agreement that this game is freaking solid!
"
Turddog#8292 wrote:
"
What's funny to me is that most of the PoE1 diehards aren't even really complaining about the difficulty per se. They're complaining - endlessly, and miles beyond the point of absurdity - about not being able to blast. They want to clear the game at literal lightning speed, moving through maps/instances in thirty seconds or less, one-tap a pack before the pack is even finished rendering, and the fact that they have to walk - with their own feet, no less! - and fight mobs and/or bosses for more than thirteen picoseconds is just excruciatingly, agonizingly unacceptable.

Like, they absolutely cannot deal with the fact that in order to get around an instance they have to walk, with their actual legs, instead of just using a movement skill to achieve escape velocity and dash around faster than the game can render frames. Or the fact that the bosses in the game get to actually use their abilities instead of being phased, stunlocked, and killed before their opening animation is done. Or the fact that packs in the game actually have health bars and aren't just there to explode into showers of thousands and thousands and thousands of drops the moment a PC gets within five screens of them.

To everybody else, it's like...this is just how games are supposed to work? PoE1 is the weird, ultra-niche exception; this is a regular game. And a damn good one at that, even with the early access jank. There's definitely Early Access Jank, for sure, but the bones are phenomenal.


+1 this comment brother. I never played POE1 and never heard about it until the hype around POE2. My brother didn’t even know about POE2 until I started sending videos of it to him.

We are both in agreement that this game is freaking solid!


Some of us like fun
"
Beast85#0920 wrote:
Personally I really hope it will stay.

The thing that many (mostly poe1 old timers and fans) havent' got is that even if similar, they are 2 separate games with different game mechanics.

TBH i LOVE PoE 2 way more than poe 1 only thing that is missing, in my opinion is an AH to trade witouth having to sweat and waste time in trade channels and worse (trading bots)


I don't think difficulty is an issue, because it's not difficult. It's just the time sink for the sake of having a time sink stuff that is annoying to PoE1 players. Zones are huge, but density is pretty low. D4 had the exact same complaint, they mask time sinks for no purpose as "content".

On death affects were fixed in PoE1, but now are almost undetectable in PoE2, and that is not a good kind of difficulty. You want to die because you did something dumb or messed up a boss fight, not because you killed a monster and didn't see a blinky ball below your spells. White mobs locking you in place was another dumb "difficulty". The only other complaint I have seen is that people say bosses have 1 shot mechanics that no amount of stats will block, but I'm not sure if that is even true as I haven't verified it myself. I ate a monke bonk and lived.
"
1453R#7804 wrote:
What's funny to me is that most of the PoE1 diehards aren't even really complaining about the difficulty per se. They're complaining - endlessly, and miles beyond the point of absurdity - about not being able to blast. They want to clear the game at literal lightning speed, moving through maps/instances in thirty seconds or less, one-tap a pack before the pack is even finished rendering, and the fact that they have to walk - with their own feet, no less! - and fight mobs and/or bosses for more than thirteen picoseconds is just excruciatingly, agonizingly unacceptable.

Like, they absolutely cannot deal with the fact that in order to get around an instance they have to walk, with their actual legs, instead of just using a movement skill to achieve escape velocity and dash around faster than the game can render frames. Or the fact that the bosses in the game get to actually use their abilities instead of being phased, stunlocked, and killed before their opening animation is done. Or the fact that packs in the game actually have health bars and aren't just there to explode into showers of thousands and thousands and thousands of drops the moment a PC gets within five screens of them.

To everybody else, it's like...this is just how games are supposed to work? PoE1 is the weird, ultra-niche exception; this is a regular game. And a damn good one at that, even with the early access jank. There's definitely Early Access Jank, for sure, but the bones are phenomenal.


+1
"
1453R#7804 wrote:
What's funny to me is that most of the PoE1 diehards aren't even really complaining about the difficulty per se. They're complaining - endlessly, and miles beyond the point of absurdity - about not being able to blast. They want to clear the game at literal lightning speed, moving through maps/instances in thirty seconds or less, one-tap a pack before the pack is even finished rendering, and the fact that they have to walk - with their own feet, no less! - and fight mobs and/or bosses for more than thirteen picoseconds is just excruciatingly, agonizingly unacceptable.

Like, they absolutely cannot deal with the fact that in order to get around an instance they have to walk, with their actual legs, instead of just using a movement skill to achieve escape velocity and dash around faster than the game can render frames. Or the fact that the bosses in the game get to actually use their abilities instead of being phased, stunlocked, and killed before their opening animation is done. Or the fact that packs in the game actually have health bars and aren't just there to explode into showers of thousands and thousands and thousands of drops the moment a PC gets within five screens of them.

To everybody else, it's like...this is just how games are supposed to work? PoE1 is the weird, ultra-niche exception; this is a regular game. And a damn good one at that, even with the early access jank. There's definitely Early Access Jank, for sure, but the bones are phenomenal.


I'm feeling refreshed with PoE 2 as an engaging game.

PoE 1 feels more like a game based around loot explosions more than actual gameplay at this point.

Great take, I'm loving the game.

+1
Last edited by Morfyus#0139 on Dec 13, 2024, 2:12:12 PM
"
I don't think difficulty is an issue, because it's not difficult. It's just the time sink for the sake of having a time sink stuff that is annoying to PoE1 players. Zones are huge, but density is pretty low. D4 had the exact same complaint, they mask time sinks for no purpose as "content".

On death affects were fixed in PoE1, but now are almost undetectable in PoE2, and that is not a good kind of difficulty. You want to die because you did something dumb or messed up a boss fight, not because you killed a monster and didn't see a blinky ball below your spells. White mobs locking you in place was another dumb "difficulty". The only other complaint I have seen is that people say bosses have 1 shot mechanics that no amount of stats will block, but I'm not sure if that is even true as I haven't verified it myself. I ate a monke bonk and lived.


Did you play D4? The world map is HUGE, and there are packs of mobs everywhere. But you know what everyone does, runs past all of them with their mount.
"
Turddog#8292 wrote:
"
I don't think difficulty is an issue, because it's not difficult. It's just the time sink for the sake of having a time sink stuff that is annoying to PoE1 players. Zones are huge, but density is pretty low. D4 had the exact same complaint, they mask time sinks for no purpose as "content".

On death affects were fixed in PoE1, but now are almost undetectable in PoE2, and that is not a good kind of difficulty. You want to die because you did something dumb or messed up a boss fight, not because you killed a monster and didn't see a blinky ball below your spells. White mobs locking you in place was another dumb "difficulty". The only other complaint I have seen is that people say bosses have 1 shot mechanics that no amount of stats will block, but I'm not sure if that is even true as I haven't verified it myself. I ate a monke bonk and lived.


Did you play D4? The world map is HUGE, and there are packs of mobs everywhere. But you know what everyone does, runs past all of them with their mount.


No, just what I have heard from friends. I played D3 on launch and learned my lesson about modern blizzard. The only other purchase I have made from them is D2R, which was awesome until they gave up on updating or fixing anything.

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