GGG think carefully about your audience.
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Sometimes recently is 4s, sometimes it's the last 25 years. :)
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" Fair enough :D I'm 44 to alleviate any misunderstanding. I laugh because your comment indicates to that you have no idea about how POE 1 developed : it also started with a long beta, where they took player feedback (you know, forums existed and the internet existed at the time :D that's why I asked your age :D, and the interaction with their community is one of the strengths of GG since the start). And that's why I asked "are you for real ?" to your previous comment, because it's so out of touch I don't even know where to start. But it's fine :D. So yeah, you're absolutely entitled to your opinion, and to like the game, but try to argue in good faith and don't pull stuff out of your you know where. :D |
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" Exactly my impression. I have just pulled another all-nighter gaming like a teenager, which I haven't done for many many years (I'm 37). The game is incredible and makes me feel like playing D2 for the first time again. Then I come to these forums and see all this toxicity, which confuses me a bit. But it seems there is many doomsayers that just repeat the same thing in every thread they can, creating an echo chamber. Seems like a vocal minority to me. Last edited by Mackshroom#5888 on Dec 13, 2024, 10:47:55 AM
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" Amen brother. Where is my loot? Where is my gearing? I'm in low-tier maps (SSF) and just grinding to get resists. Resists are the least interesting part of POE1. |
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" POE2 is a different vision and they took a lot of lessons learned from POE1. They have a vision and are executing it and to deny that they don’t know what they are doing and just need to listen to existing POE1 playerbase is foolish. POE1 was a niche game. Their vision is to reach a much broader audience with POE2 in which so far have been successful in doing. If the direction of the game was left up to the POE1 players and what they want, you wouldn’t see half of the success as they have seen just with an EA beta. Last edited by Turddog#8292 on Dec 13, 2024, 10:57:21 AM
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" This. I'm willing to bet people aren't meeting 80% of their resistance needs per act. Can't wait to see more forum posts when they reach mapping and get 1-tapped by chaos arrows - try to trade for chaos res gear for 10ex+ and make a new forum post. The game is extremely adaptable, and the players are at their own behest to improve their builds and gear to overcome gameplay obstacles. I have 400h in Path of Exile 1 and the game was seriously a breeze to 74 - minus the trials, but I knew I was making mistakes myself, it wasn't a game issue. |
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" This. People only think the game is hard because they don't know how to make builds and the guides aren't out yet. If you always copy-pasted a build in PoE1, just wait a couple weeks and copy-paste a build in PoE2 and you'll be fine. |
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" Again with this vision thing. I don't care. But where I disagree is when you say they don't need the playerbase feedback. And you know who agrees with me ? GGG because they're having a 6-12 month beta. Notice I say the playerbase, not the POE 1 playerbase. If they determine the best way forward is to listen to opinions I don't agree with, sucks for me, but that's that and good luck to POE 2. We will have to see on that. " Again, with the "vision"... and here I think you mean business plan or business strategy, but hey stick with "vision" if you like magic thinking :p Otherwise, yeah you're right. But I'm not sure you're applying the right metrics. POE2 is not even a week old at this point. You absolutely can not base the success of a LIVE SERVICE SEASONAL GAME on the first week of it's early access launch. On the other hand, POE1 is niche, that's true, but with a growing audience. It doesn't reach a wider audience because it carries the (mostly justified) stigma of being overcomplicated and the bloat of 10 years of added content. But the fact that it still kept growing, and sustained GGG for 10+ years and allowed them also to grow and launch a AAA game (which POE never was) means that underneath that bloat and complexity, there is a formula that works. They already have it! All they have to do for POE2 is modernise the game (the new gameplay can still be improved, but it's a good addition), clean the bloat, update the engine, and they would have a banger. Turning the formula on its head is ballsy, we'll see if it works, or if they revert to a more tried and tested approach. " Where are you seeing success ? It has only been a week, it's way way too early to call it a success or a failure. The jury is still out. |
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" You not caring about vision has nothing to do with a game developers VISION for a POE1 successor. I don’t care that you don’t care, see how that works? I never said player feed back isn’t warranted, but you have to be careful upon listening to it because you can move the game in the wrong direction if you are making adjustment based on bad data. How can you deny the success of what the current vision is? Did you even listen to Jonathan explain how they were not expecting the amount of EA supporter packs being sold that surpassed their expectations? It’s because their VISION is connecting with a lot of people. Fact is POE2 is offering a lot of what people want, which is solid gameplay, CHALLENGING bosses and mobs, a good story etc… |
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" Story is pretty meh at this point. The only reason the mobs and bosses are challenging is gear. You can have a shit build and still beat the campaign bosses easily with good enough gear. Or you can have the best build but shit gear and the bosses are nothing but a lesson in suffering. Since gear is entirely RNG, you have pretty much no control on where you fall in that spectrum. Not to mention that early in the campaign where you functionally have no build, the problem is exacerbated. Hell, I'd even say the boss mechanics are pretty basic and nothing special. POE1 players also claimed they wanted such, yet abandoned ruthless without hesitation, and no one came back for ruthless. D4 also initially road on the idea of more difficult yet also changed course |
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