Cast on freeze nerf and overall thoughts so far.
" Punishing players for their mistake in game design shouldn't be a thing. Especially now that they're charging for Early Access. Changes are expected, yes, but if my time isn't respected, then they shouldn't be charging. That's why I expect GGG to do something like issue a respec once they see the push back. |
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In my opinion, the nerf is disproportionate to the strength of the builds. I understand the nerf to Cast of Ignite, but freeze? Now I have to freeze 3-4 packs of mobs to trigger the Cast of Freeze effect! It's a ridiculous approach that has practically killed the cast-on build. The worst part is that now I can't use this character because I don't have the resources to rebuild it :/ Thanks, GGG.
Please fix this or undo changes. |
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" But thats literally the purpose of EA games, to correct such mistakes. You willingly opted to take part in such thing so dont feel entitled to anything. They dont owe us anything. Such things are just bound to happen and should be expected by anyone taking part in this. EA main puprose is not to let people play you know. Always have plan B,C or even D. You never know when parts of the game will change. They could even remove a class if they decide its bad for the game. Thats just the nature of EA, you have to deal with it. |
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Totaly agree with that initial post. Can anyone of GGG please explain what the point is of that?
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" So far I have seen: Rangers wipe the screen faster than Cast on Freeze could, Shamans (totems) wipe screen faster than Cast on Freeze. I forget the name now but the other ranged class (crossbow class) wipe the screen faster than Cast on Freeze could. Im sure there are more of those builds around....are they all getting nerfed? Is the point to be mediocre? if thats the case, then yah, maybe this become just another diablo-like and loses what made PoE1 so good. I mean, based on this logic, anyone doing maps beyond tier 5 should be nerfed no? anyone doing maps of tier 12 is most certainly destroying all other content way better than cast on freeze ever could. |
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" Mercenary also got nuked from orbit you know. Its always gain/effort. If you get a lot with minimal effort and minimal gear you can expect things to get patched. You say you see rangers do it, cool. What level of gear do they have? How many buttons they need to manage? How squishy they are? Do they die often? How many players can even pull this off? How many players play this build? Is it only for mapping or works well on everything? All of this is taken into account. The more popular the build, the more likely it is to get "balanced". You are suprised that a build that is 20 times stronger than any other caster build while being the least interactive of them all got nerfed into oblvion? You should expect that honestly. If the power level of everything else is a lot lower you should reconsider what "expected" power level is. Last edited by kuciol#0426 on Dec 12, 2024, 1:17:21 PM
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" To address the OP directly because I'm not really sure I care what eleven pages of ragetrolls have to say... As best I understand it, the Energy nerf for Cast on [X] builds is partially temporary. The current nerf was put in place to deal with builds that were breaking the game while they work on a more comprehensive overhaul for Energy to scale better with strength of the triggering event. Similarly to the nerf for Gas Arrow/Gas Grenade, the immediate nerf was put in place because GGG needed the borked, wildly overperforming versions of those builds out of their testing pool, but they do not intend to leave the skills in that state over the long term. Even if that is not the current intent - and again, I'm reasonably certain that is the idea - there is every reason to expect that if the initial hit came down too hard, a subsequent rebalance will lessen the blow. Jonathan and Mark both said that numerical balance swings like this were going to come pretty thick and hard in the early-days run of EA while they tried to club everything into something resembling shape. Getting triggers working right is going to take a few swings. The balance on them is unfortunately very fiddly - overdo it by just a little bit to either side and triggers are either useless or easily the most ridiculously borked and overperforming thing in the entire game. I'm sorry this hit a build you were enjoying as hard as it did, and I hope they get around to those Energy improvements sooner rather than later. She/Her
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It was a diserved nerf, and let me tell you, Cast on # gems shouldnt even be in the game, was an horrible decision for them, ever since their introduction in PoE 1 they brought nothing but balance problems, many skills got gutted because of them, CDWT for example was mandatory for years, watching PoE 2 gameplay was starting to be like watching Torchlight Infinite wich is a walking simulator, if it was for this why did they even make PoE 2?
Now, they should make respecs way cheaper tho, at least during this more hardcore balancing phase. IGN - Slayonara
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" Cast on freeze was not that op, not my version anyway, maybe some others but that was probably because they min-max and actually invest in gear, but it was fun, and moreover allowed some experimentation. |
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" than why did they create cast on freeze/shock/burn than. The problems are not the comets. You can still make them rain down by hand. The skills doesn't do what they should. Thats what people are pissed of from. The skills are named "cast on XXXX" but they dont cast on xxx anymore. Thats a very stupid solution. |
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