Cast on freeze nerf and overall thoughts so far.

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Comets constantly raining did not look intended.


than why did they create cast on freeze/shock/burn than. The problems are not the comets. You can still make them rain down by hand. The skills doesn't do what they should. Thats what people are pissed of from. The skills are named "cast on XXXX" but they dont cast on xxx anymore. Thats a very stupid solution.
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kuciol#0426 wrote:
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Punishing players for their mistake in game design shouldn't be a thing. Especially now that they're charging for Early Access. Changes are expected, yes, but if my time isn't respected, then they shouldn't be charging. That's why I expect GGG to do something like issue a respec once they see the push back.


But thats literally the purpose of EA games, to correct such mistakes. You willingly opted to take part in such thing so dont feel entitled to anything. They dont owe us anything. Such things are just bound to happen and should be expected by anyone taking part in this. EA main puprose is not to let people play you know. Always have plan B,C or even D. You never know when parts of the game will change. They could even remove a class if they decide its bad for the game. Thats just the nature of EA, you have to deal with it.


This isn't a free-to-play early access game, and yet they're wasting players time. If the game is in the state you're describing, it should be in a closed early access phase with dedicated testers, not released to the public. I’m not here to test their game – I just want to play and have fun.
The funny thing is that they still cost 60 spirit 😆.

In it's current state I wouldn't want to run it for free.

Imagine having a spell that triggers on every 5th pack. What is even the point?
The nerf is a total joke. The thing is ice sorc still deletes rares and bosses, but I now have trouble with white mobs!? Cast on freeze with comet was the only thing that reliably cleared packs, it didn't do much in boss fights.

Cold skills are awful damage wise, no matter how much passive skills you pick, how much gear you have and how much support gems you put in, their damage is sub-par.

Comet is nice, but has 2 seconds cast time and gets you killed as you're stuck in place (again by white mobs, against bosses it's fine).

Yeah, no clue, I'll stop playing for the weekend. Maybe switch to another class.
Yea it needed a nerf for sure i was one tapping every enemy with lighning conduit and +100% shock on the enemy. But now my build is 100% dead i cant use any cast on shock stuff.

i still can 1 tap rares but i need to stack up energy for my elemental invocation or i need to self cast it and thats make me unnable to move for 2 seconds and the white mobs kill me because i cant clear them any more with my ball lightning

thats stupid sry yea it needed a nerf but not a delete
Last edited by TonberryX#6192 on Dec 12, 2024, 3:06:09 PM
Leveled as pure cold from the start it was miserable! frost bomb was my only friend, Frostbolt feels horrible only the pop does any sort of meaningful damage while i could pop them manually with cold snap its just not good enough, until i got frost wall insta pop on big mobs felt amazing i finally had a decent frost spell that made me finally feel like a true cold mage! so for 30+ levels i endured until i reached COF... my life changed i finally had a cold set up that felt playable i froze with FBall and comets cleared, cold snap and frost bomb finally had a place as single target debuff/nuke to compliment downtime on COF/Self cast comet then the nerfs came.... i cant believe how atrocious it is truly any and all power of my build disappeared I truly understand COS/COI needed some change but how can you treat freeze the same???? im building up a freeze meter to proc my ailment while others simply hit things to get their procs! I AGREE 2 procs of COF from like 4-6 white mobs was unreal it was a joke but 10-15 mobs for 1 comet now?? How is that sensible I have once again zero fucking clear as frost im forced to self cast DELAYED SPELLS for dmg FrostBomb/COMET ice wall is now just OK it freezes and can handle some mobs but only if their model is big enough to insta break it because otherwise i once again have a delay in damage nothing fucking feels good rework FROST all together its truly such a shit show of skills that just have nothing but delayed dmg activation it sucks im not rerolling for another 50+ hour sink into a char. GGG i love that you listen to feedback but whoever thought 10-15 white mobs would be good to proc spells is actually an ape when in campaign its always corridors of 4-6 mobs that pummel you so my build only plays 1/3 packs i encounter.
I'm using the ring that turns lightning into cold damage. When I came across COF I could just freeze an entire screen of enemies with spark paired with pierce while triggering frost wall and fireball w scattershot to blow up the entire mess. Insane power trip to be sure but I knew it was too good to last so fully expected the nerf. I just wished I would have recorded some of the mayhem, it was great while it lasted.
Last edited by Quakebeard#0680 on Dec 12, 2024, 4:18:59 PM
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1453R#7804 wrote:
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Kezz123#5086 wrote:
Just want to preface with the positive.

I LOVE the game.

I had a blast from the start making a sorc and played with Arc which wasnt strong but was ok.

I swapped to frost and I got access to Cast on Freeze and used the comet and basically used all my currency tweaking that build to work well enough to finally feel that same feeling I used to have in PoE1 when you sort of reached that point where you build finally "started working"

Anyways, I had a great time.

The nerf to Cast on Freeze however is way too harsh. Its basically useless now.

And this is my main complaint so far....so many of the skills you get to pick from feel so underwhelming. I felt like you purposely placed these cast on X skill at the level you did to allow people to get that "escalation" of their build and start feeling powerful.

As it is, it feels like the build is dead. I swapped out of frost to arc at early levels because frost felt underwhelming...Arc felt slightly better.

For now, going back to feeling so weak, I think I am glad I played a lot when I did because now ill take a break

Hopefully you guys figure out the curve of enjoyment because this is a great game so far. Ill try it again at some point later.

PS: Nerfing builds in the ground a few days after release is pretty cruel. You are left with no currency and no real ways to progress....maybe I should just restart a new classs but im worried about it also getting nerfed as soon as it gets fun.

For instance, Electric Rod rangers seem to be pretty crazy....so...its just a matter of time before they are nerfed too or was this just a cast on X treatment?

Slight note. This is exactly what happened to me back in Diablo2 that made me stop playing d2. I had a super weak amazon as main. I swapped to a necromancer after hearing from a friend that corpse explosion was good. I spent hours working on my necro and they nerfed it into the ground and it was now worse than my amazon which was aweful.

Meanwhile I would look at ice storm sorceresses and barbs plow through the maps while I was struggling to kill white mobs. So I just left the game

When you nerf like this, you create distrust in the company. Now Im afraid of investing time into anything that may be feeling strong because it may just be nerfed to hell.



To address the OP directly because I'm not really sure I care what eleven pages of ragetrolls have to say...

As best I understand it, the Energy nerf for Cast on [X] builds is partially temporary. The current nerf was put in place to deal with builds that were breaking the game while they work on a more comprehensive overhaul for Energy to scale better with strength of the triggering event. Similarly to the nerf for Gas Arrow/Gas Grenade, the immediate nerf was put in place because GGG needed the borked, wildly overperforming versions of those builds out of their testing pool, but they do not intend to leave the skills in that state over the long term.

Even if that is not the current intent - and again, I'm reasonably certain that is the idea - there is every reason to expect that if the initial hit came down too hard, a subsequent rebalance will lessen the blow. Jonathan and Mark both said that numerical balance swings like this were going to come pretty thick and hard in the early-days run of EA while they tried to club everything into something resembling shape.

Getting triggers working right is going to take a few swings. The balance on them is unfortunately very fiddly - overdo it by just a little bit to either side and triggers are either useless or easily the most ridiculously borked and overperforming thing in the entire game. I'm sorry this hit a build you were enjoying as hard as it did, and I hope they get around to those Energy improvements sooner rather than later.


Yah, there is more than "they just balanced" here and thats the issue.

1-They crippled a build with no notice and no free respec.
2-Maybe as you say, the ability should not be in game. How much actual testing was there before EA? I mean, they put the cast on X high level enough that they knew it would be powerful, otherwise it would have appeared way earlier.
3-Lets say we ignore its a skill they dont like, still put it in game, waited till people used it to nerf it to hell.....then What do you replace them with if you make them useless?

I think the progression arc of skills is definitely not great.
I just spend 4h to try make something new with my limited resources. Now I need 2,5x more time to clear a level after nerf. That was hude nerf on cold bulds where "be real" we don't have any good AoE skill for main, fast use like e.g. freezing pulse.
Well, I had a pure crit and mana regen build. Honestly, I switched to eye of winter crit + elemental storm + COF as usual (comet) and it's almost the same (with some gear). It works better against bosses.
I would like eye of winter to explode on mouse position (d2/d4).

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