Who loves this game?

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khuzvhan#0406 wrote:
Who loves it?

People who are not finished with the campaign or just finished but won't endure a single month of the endgame as it is right now.


Game is week 1 of EA. What do you expect? perfection?
No. I stopped playing. Back to PoE1 and other games.
Are PoE 1 players just fundamentally bad at video games / learning things?

Never before have I seen a community of "veterans" so proud of:
- being bad at something new players find easy
- telling those who find the things they struggle with that they are new and "don't know anything" (?)
- not reading things, not engaging with endgame mechanics, and thus not knowing basics or lacking resources in a game they claim to be veterans at
HCSSF is the only way.
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Fae_Lyth#6750 wrote:
Are PoE 1 players just fundamentally bad at video games / learning things?

Never before have I seen a community of "veterans" so proud of:
- being bad at something new players find easy
- telling those who find the things they struggle with that they are new and "don't know anything" (?)
- not reading things, not engaging with endgame mechanics, and thus not knowing basics or lacking resources in a game they claim to be veterans at


Not bad at the game. It isn't fun. Two completely different things.
Last edited by NashEquil#3277 on Dec 15, 2024, 8:11:18 AM
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Fae_Lyth#6750 wrote:
Are PoE 1 players just fundamentally bad at video games / learning things?

Never before have I seen a community of "veterans" so proud of:
- being bad at something new players find easy
- telling those who find the things they struggle with that they are new and "don't know anything" (?)
- not reading things, not engaging with endgame mechanics, and thus not knowing basics or lacking resources in a game they claim to be veterans at


I think it's just that they expect the game to be paced and feel exactly the same in all aspects for some odd reason. Like the campaign should take 6 hours the first time they ever run it and atlas be clearing T15's day 2. I hadn't checked the forums until today and I'm blown away by the lack of excitement to be exploring a new high quality, developing game. It's like they ignored the last 2 years of interviews.. like, nothing was a surprise to me and the change of pace and playstyle is a welcome and fresh experience. I don't expect the game to be perfectly balanced. We have 6+ months to get there. I'm just looking forward to more items, acts, classes, ascendencies etc. Changes and balance will come naturally.
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eldheim#2436 wrote:
The people with little or no previous support of POE.
Not brushing everyone under one rug here. Exceptions are out there.

But most of the elitist "Just get good" or "make it even HARDER" are clearly players with little or no time in POE1 or that simply played it for free. I've been scrolling the forums here for most of the day on and off, and this seems reasonably consistent.

I hope GGG takes note. Who pays you for this SHOULD MATTER.

The big nuances posts of criticism usually comes from people with massive support over many years.
Myself included.

Don't get me wrong, there ARE good things about this game:
Graphics
Sound effects
Voice overs
Boss mechanics(mostly)
Diverse build options
A solid foundation for sure. Good job GGG!

But build diversity is bottlenecked by wild gold costs for respecc'ing which is frankly outrageous. It should be made super cheap in EA so you get all possible feedback for balancing. Now it's the opposite.
Lower costs of respecc'ing passives by the power of ten. At least for EA.

Build diversity is further bottlenecked by ascendency trials that clearly heavily favors certain builds while punishing others.
This is unfair, and extremely stupid in the EA stage of the game -se my forementioned post.
Solution? Give all classes ascendency points as they progress in the campaign, award two points after act 2,3,4, and 5.
As a temporary solution, until you have trials that are actually fair across all classes and builds.

You promised enough currency to be able to self-craft gear. The drops are currently probably about three times too low or more for currency. In 30 hours I've crafted one decent item, and another OK'ish. That is not fine.

Slower pace does not correlate with bigger maps, especially when there is a hard reset upon death, not fast travel points, and no quest indicators.
This is not making for a difficult game, this is just disrespect of players time.
Making white mobs three times as fast as the players, and HP sponges also does not increase difficulty. It just makes another chore, where you have to constantly backtrack and dodgeroll.

The fact that my spacebar has been pressed more than any other button so far in this game is not indicative of a successful ARPG.

I'm sure the critics will call me a tiktok brained zoom zoom doomer. But I begun my journey in gaming with Diablo one. I'm 43 years old.
I have 5k hours in POE1 and likely the same in souls-like games.
I enjoy both.
But when I engage in a 15 minute dodgeroll fest of a bossfight, I get rewarded in Dark souls or Elden Ring. In POE2 you get a scroll of wisdom, 50 gold and two blue items you don't need.

You have a great foundation, GGG.
But you confused difficulty with chores too many times.
You forgot that loot is the main incentive for ARPGS.
You forgot to reward time spent and hard bossfights.
And you are bottlenecking build diversity, not over overpowered builds, but gold costs and trials 90% of people don't like and at least 50% of builds are not equipped to do.

This is early access. You need to get people invested, engaged, and incentivized to try builds, skills, classes.
The clock is ticking. Your numbers will whittle and die out, and a lot will never come back.

Easy patch to make:
Ascendancy points through campaign
20% increased walk speed
Triple drops, force boss drops
Quest markers
Make respecc'ing cheap
Halve the health pool of white mobs

99% of people will love this change. Guaranteed. Then you can tweak as EA progresses, and release ascendancy trials that are fair across the board later.


First on space bar. really? LEarn to play. I press space bar barely and only on bosses and rares.

Second.. YEs this game is NOT MADE for people that already pay for POE. Only a stupid company would do that. You make a new product because you want a NEW MARKET!
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ragneg#2218 wrote:
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khuzvhan#0406 wrote:
Who loves it?

People who are not finished with the campaign or just finished but won't endure a single month of the endgame as it is right now.


Game is week 1 of EA. What do you expect? perfection?



no. I'm saying these people won't endure even the FINISHED product because most of the atrocious hard times are BY DESIGN. unless they change their ''VISION'' (which I think they will. numbers will hit)


right now. people praising the ''difficulty'' are just boiling frogs happy cuz they can just respawn at the checkpoint.
I like the campaign, i hate the endgame trials to ascend. I like that the floor is not cluttered with loot, scarce loot is fine, just make the ascendencies accesable for the majority of players plz, do not gate them behind niche league mechanics that are overtuned...change it asap it has to be the number one priority
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Fae_Lyth#6750 wrote:
Are PoE 1 players just fundamentally bad at video games / learning things?

Never before have I seen a community of "veterans" so proud of:
- being bad at something new players find easy
- telling those who find the things they struggle with that they are new and "don't know anything" (?)
- not reading things, not engaging with endgame mechanics, and thus not knowing basics or lacking resources in a game they claim to be veterans at



No. that's just you listening to new players talking about things they are not even playing.

- being bad at something new players find easy


Yeah, they find easy cuz they are just screaming everywhere how eAsY and gOoD the game is while not even finished with the campaign or early maps

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khuzvhan#0406 wrote:
"
ragneg#2218 wrote:
"
khuzvhan#0406 wrote:
Who loves it?

People who are not finished with the campaign or just finished but won't endure a single month of the endgame as it is right now.


Game is week 1 of EA. What do you expect? perfection?



no. I'm saying these people won't endure even the FINISHED product because most of the atrocious hard times are BY DESIGN. unless they change their ''VISION'' (which I think they will. numbers will hit)


right now. people praising the ''difficulty'' are just boiling frogs happy cuz they can just respawn at the checkpoint.


From what I've observed it's only POE1 players that are having hissy fits. There is constructive criticism and opinions out there, but I don't think new players at large feel anything but a challenge to overcome. So far numbers have been approx 500k peak a day vs usual POE1 league of 150k'ish. This has cracked a broader market and so far, they're sticking around. Time will tell but the new players I've got involved with, friends who play other games/bounced off POE1 quickly/enticed by the hype etc are all just enjoying progressing through the game. I'm sure each of them will hit a wall at some point and depending on what it is, might be valid for feedback or require a bit of advice.

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