Who loves this game?

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Vicas#4629 wrote:
Do you think this model is sustainable in a seasonal context?

Way too early to tell.

We have barely half a game, and lots of content towards endgame feels like it was simply extracted out of PoE1 and given only barely minimal balance pass.

Ask again on 1.0 release.
I thought I did, but when i got to maps as melee i kinda got bored real fast. Clunky, slow, cant take any damage even with max res and 71% phys reduc in early maps.... I mean, whats even the point lol.

And no I dont want to play ranged or summoner. Hopefully they change something about this
You do realize that people post on this forum are perhaps 0.1% of all players?
Also, it's version 0.1, no 1.0.
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Vicas#4629 wrote:
I don’t want to bring negativity to one of the few posts where people are finding the game fun; I just want to ask a question to those who are currently enjoying the game (and I’m genuinely happy for those who are finding it fun).

Do you think this model is sustainable in a seasonal context? Are you convinced you’ll dedicate hours and hours every 3–4 months at this pace? Or are you experiencing it more like a classic single-player game that, once “finished,” you’ll revisit occasionally to check out new content?

This is not a rhetorical question—I’m genuinely curious if those enjoying the game have thought about the seasonal context.


They have no idea. surely they will all come back to play the full campaign but that's it.

most of the ones screaming how they love the difficulty and how GGG shouldn't change anything are in their honeymoon phase because they can respawn 100 times trying to beat a boss.


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eldheim#2436 wrote:


Easy patch to make:
Ascendancy points through campaign
20% increased walk speed
Triple drops, force boss drops
Quest markers
Make respecc'ing cheap
Halve the health pool of white mobs

99% of people will love this change. Guaranteed. Then you can tweak as EA progresses, and release ascendancy trials that are fair across the board later.


It's unbelievable how little people think about things. You do realize that this would flood the market without any way to filter it back out, right?
I would hate it if white mobs would have half HP, I'm already one-shotting complete screens of white mobs.

I'm so glad that GGG actually uses statistics to make decisions.
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I liked it, I found it challenging. I like POE 6 years ago but what it turned into was loot goblin dopamine addicts who copy and paste builds and try to clear maps in 10 seconds.


This really is the key factor, right here. I have a lot of PoE-playing friends, some of which have been here since the Open Beta, and all but one of them are having a great time with PoE2 (the outlier isn't playing at all yet because he wants to wait until he can play all 6 acts and get the full story). And from talking to other long-standing members of the community, by far the most common factor unifying people who play PoE1 and don't like PoE2 is "people who weren't good enough to make their own builds."

PoE2 was a painful wakeup call for all those folks who spent years copy-pasting other people's builds instead of learning the game's systems well enough to clear content on their own. It's like cheating on the homework over and over again, and then flunking the test because you didn't actually learn the material.

But there are a lot of PoE1 players absolutely loving PoE2; you just don't hear from them as often because they're too busy playing the game.


The tree isn't even that complex now. I literally bee-lined all of the damage nodes and did fine the whole game. Sure some bosses like Jamanra and Blackjaw killed me 20-30 times on my Ranger, but that was due to loot and getting used to the systems.

Most bosses I found impossible at first are facerolls now because I understand them.

There are a few sort of janky hitboxes and mobs, but those will get worked out and most of it is just a matter of time until you learn and get better.
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Vicas#4629 wrote:
I don’t want to bring negativity to one of the few posts where people are finding the game fun; I just want to ask a question to those who are currently enjoying the game (and I’m genuinely happy for those who are finding it fun).

Do you think this model is sustainable in a seasonal context? Are you convinced you’ll dedicate hours and hours every 3–4 months at this pace? Or are you experiencing it more like a classic single-player game that, once “finished,” you’ll revisit occasionally to check out new content?

This is not a rhetorical question—I’m genuinely curious if those enjoying the game have thought about the seasonal context.


After 100 hours I can say yes, if they focus on bringing out more enemy types, maps, better AI and not on farmville/tower defense sims like POE1. I want hell and the river of flames like D2, more enemy types and 100+ biomes/maps. Focus on innovating in AI/random generation/itemisation and bring back lobbies and hostile flagging like D2 had.
I liked it, but I can't play and It's driving me crazy. I have a new PC and it's crashing when playing Path of Exile 2. The PC completely freezes and I have to shut down my PC forcefully. Diablo 4 works great for example. I'm watching their Twitter and they haven't even acknowledged this portion of their player base and I don't even know if there's a fix ever coming. There certainly hasn't been any progress in the last 7 days. It's a bit annoying really since I watched the YouTube videos where the developer is reaching out but it seems now that they're nowhere to be seen. What a sham really.
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khuzvhan#0406 wrote:
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Vicas#4629 wrote:
I don’t want to bring negativity to one of the few posts where people are finding the game fun; I just want to ask a question to those who are currently enjoying the game (and I’m genuinely happy for those who are finding it fun).

Do you think this model is sustainable in a seasonal context? Are you convinced you’ll dedicate hours and hours every 3–4 months at this pace? Or are you experiencing it more like a classic single-player game that, once “finished,” you’ll revisit occasionally to check out new content?

This is not a rhetorical question—I’m genuinely curious if those enjoying the game have thought about the seasonal context.


They have no idea. surely they will all come back to play the full campaign but that's it.

most of the ones screaming how they love the difficulty and how GGG shouldn't change anything are in their honeymoon phase because they can respawn 100 times trying to beat a boss.




Im on t10 maps and still very much in love with the game and still very much prefer it to poe 1.
I'm new to PoE and coming from Diablo. At the end of A3 Cruel at the moment. Playing Ranger, Warrior, and Sorc more or less equally.


Whilst I did not engage with any eng-game systems yet - I'm absolutely loving the pace of the game and power progression so far. And here is why:

- In Diablo my seasonal play usually ends in 2-3 weeks into the season. I get to lvl cap in a matter of few hours, completely obliterating and one-shotting everything on the way, then I start getting eng-game gear, I do some eng-game activities for some time (Rifts/Pit), eventually I hit plato with Paragon/Gear grind when all that is left for me is to hunt those super-rare upgrade pieces which will give me a few more percents of damage. It becomes boring exactly after 2-3 weeks of playing it - and it has been this way since ever within Diablo world, when game feels completely dead just 1 month after the season start.


Slower, more challenging, a bit annoying, a bit frustrating journey - this is like a breath of fresh air. Finally a game that is not trying to babysit you - this is something previously being exclusive to Souls genre. While there are definitely things which I find annoying or unfair (stupid on-death effects, that aids honour system) - it still feels much better to play this compared to D3/D4. Controls are great (I also play on xbox), skills are great, talent trees are great, story is cool - it just all feels AWESOME from my fresh player perspective who knows nothing except Diablo, I do experience the sense of accomplishment for overcoming some of design annoyances and boss encounters.


I have watched last review from Kripp. It makes me feel very concerned that soon I will be getting EXP penalties on death, bricking my end-game map progression on single death, and getting one-shotted by white trash mobs. While I did not engage with any of it yet - it already feels bad when I think about it, and I already see myself quitting somewhere in early/mid of my eng-game journey, because I cannot stand these nonsense archaic penalties.

But does game become bad for me because of that bad stuff I'm about to experience very soon? - No, not at all. The story, the music, the art design, and the journey to 70 on multiple characters already makes it worth it for me, this is basically very good game at the price tag of 30 bucks no matter what.


But again, this game is not even finished yet. As far as I understand, it is still lacking at least half of classes, weapons, spells, and everything else. So I'm just looking forward to it gradually getting better over time throughout EA stage, and maybe an introduction of some additional game mode for us, casual players, where we will not be subject to those extreme death penalties - or maybe just get rid of it, because it originates from those very old games, where it was still okay to lose progress, experience, and items on death - but it just feels bad to have that in current century. I believe that difficulty should come from encounter design and from usage of game mechanics (just like in Souls game, again) - it should not come from death penalties nullifying hours of your play time on the very first mistake or just by accident.

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