cannot use the same support gem twice in different spells

Seems like the main reason people are upset about this is "we could do it in PoE1".

While I do agree we need more Support gems, I for one think it's a fantastic design choice and you have to think carefully. It also allows your skills to be tailored to different purposes.

For instance, you can spec Raging Skulls to spread Ignite (Infernal Legion, Exposure, etc) or you can spec them to be more defensive (Blind, Culling, Knock Back, etc). You can make one of your spells fast (Arcane Tempo), but not all.

Play with it for a while, you might come to like it.

That said it's odd that they went all the way to allow different Passive nodes for different weapons, but you can't really use the same Support gems to synergize with those different weapons...
Nice topic you have here : game forces me to choose but i want everything. Yea, no.
As I have pointed out, I have stopped playing since last week when I discovered this limit. I cannot customize my skills (and my build in general) to behave the way I want them to behave.
I needed Spell Echo on my other main skill but were instead forced to pick between Elemental Focus or Controlled Destruction. Neither of those skills interest me. This took away all the joy I had with the game up until that point. It feels like something one would find in Diablo 3.

It doesn't matter if other people think that it's more interesting if I use something else. I'm playing for the sake of myself, not for other people.

To all those who think it's more interesting and more fun to only use a support gem once: Nothing stops you. I, however, am being stopped. This is a restraint.

I really hope GGG will change this in the future. Several friends of mine has also stopped playing PoE 2 because of this.
I don't enjoy it as much as PoE 1.
It has very good graphics, great bosses and in general it's very successful.
But the fact that our freedom is being taken away is unacceptable.
I would like to be able to socket several support gems at the same time.

1. I wanna gem Faster Attack speed in Primary Attack. -- Check
2. I wanna Gem a second Faster attack Speed in another gem -- Does not Work
3. -----ERROR-----
4. -----ERROR-----
5. -----ERROR-----

Hello ???
I think they say to you.

Hey guys, if you dont like this, you have to go Back an play PoE 1

GGG, Look how much Money i spend to you, look how much other Spend to you
Give us that, exactly what drives us to keep playing
The limit doesnt add anything. The notion that it makes for more interesting choice is false and pure copium.
The only purpose of the limit is to restrict players from 9 fully supported 6-links. Asking for the limit to be removed without giving any thougt to what happens if players get 9 6-links is pointless.
"
+1 to DITCH THIS STUPID IDEA of only 1 support gem type per character...
This is NOT diversity... it's the EXACT OPPOSITE of diversity.


Lemme get this straight. If you could just give all the abilities the same, strongest, supports...that would be diversity? If all skills were build the same?

What if everyone in a room looks exactly the same. Do we call that diversity?
"
ocping#1733 wrote:
I doubt this increases build diversity; it reduces player power, which IMO is their real intention.


It's like you've never spoken English before. Keeping player power from skyrocketing to the moon makes more builds viable. When the difference between the worst and best build is 3x the damage, more builds are viable than if the top one does 300x more damage.

So yes, squishing power downwards does more for diversity than expanding it upwards. If you need other examples, why do you think D4 and WoW had stat squishes in the last few years?
"
"
+1 to DITCH THIS STUPID IDEA of only 1 support gem type per character...
This is NOT diversity... it's the EXACT OPPOSITE of diversity.


Lemme get this straight. If you could just give all the abilities the same, strongest, supports...that would be diversity? If all skills were build the same?

What if everyone in a room looks exactly the same. Do we call that diversity?


They don't want diversity. They want simplification and power.
"
It absolutely does not encourage diversity.
You will correctly see a lot more builds mirroring than ever before.
If only one can be a crypt well that means it's the same limitation everyone else is.
Poe 1 wasn't perfect but was definitely better and letting me experiment the only ever issue it was with what I like to do in my experiments is the 10 not to be better and game Worthy. Or the very least very effective. They were much low much clankier and often failed.
But at least I had a better chance of having fun cuz I was building the way I wanted to and fitting a theme.
Or goal.
This will force my hands even more than before.
Like right now I want to use the quota stuff for my monk and I have all these skills but it's being outpaced by a hammer.
A single mace with no skills of support.
How is that diversity.
It's looking more and more like it's always been it's all about stats.
And trial and error of some enemies or challenges.
Nothing about skill making a build.
Unless that build is mid-maxing.
Which mid-maxing tend to be pretty limited because they only use the best which piece really small pool.
Sigh.


I'm gunna tl;dr for everyone else here. This person says, "Greater diversity does not encourage diversity."

You're welcome.
"
To hear GGG tell it, this restriction promotes build diversity. If you could use any support gem any number of times, you'd just choose whatever supports give a skill the most damage, like in PoE1. Where in PoE2, skills are more situational, and you need to decide with your support gems what place you want each skill to have in your build's gameplay.


I would argue that it doesn't promote build diversity but does the exact opposite. Any decision whether the limit is there or not is typically going to be "what support out of the available support pool can I put here to increase my character power most efficiently". Progressively removing gems from that pool is not giving you more options for build diversity, it's objectively giving you less. It gives the illusion of more build diversity because it forces you to use supports you otherwise wouldn't have considered. But if the limit was removed, those options would've still been available regardless.
Last edited by bobtank#2490 on Dec 19, 2024, 4:33:14 PM

Report Forum Post

Report Account:

Report Type

Additional Info