cannot use the same support gem twice in different spells
" There is 0 logic. The devs themselves said in a Q&A that this design choice is completely arbitrary and they cannot explain or justify it in any way. There is no reason your character wouldn't be able to slot in 2 or more of the same support gem, the devs just made this last-minute change just because they thought it would be "too OP" for people to use whatever gems they want and have build diversity. |
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I doubt this increases build diversity; it reduces player power, which IMO is their real intention.
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I wouldn't mind... If there would be more interesting choices but the avalaible support gem feels restrictive as is.
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" The logic is that they struggled to come up with different support gems because when anything can be socketed any amount of time, you end up like in PoE1 where 90% of skills use the same 10 support because that's the best thing to do. You got 100 support but only 10 are used 90% of the time, the remaining 10% are just for the little variation in skill innerworking. For instance, "Increased fire damage". why wouldn't you put this on all your fire spell? If all fire skill end up with "Increased fire damage" as support, you might as well remove it and make it baseline. Repeat that for most damaging support (which were always the 3-4 first socket used in PoE1 for almost every single skill) and you end up with much less supports. Then the same problem arises with utility support. If you don't need to invest that 3-4 socket into damaging support, then you can use utility. And again, most frost skill will use the same support, most fire too etc etc. You end up where realistically you should include everything and only allow for 1-2 support with "weird unique effect". But that's not what they want. So, in an interview, they explain that someone came up with this idea. "If the issue is that we socket the same things everywhere, why not add a limit of 1 support per build". Then out of the sudden, +30% fire damage makes sens because it can only be used on a single skill. Same for some support. Things like +40% AoE or +50% AoE but induce a CD also make sens because without the limitation, most of the time +40% AoE is better. But if there's a limitation then you can have "less good" support or more situational support. The decision was made as to avoid PoE1 situation where your true "support choice" are 1 gem at best per 6L. You got no choice, you just pick whatever grants the most dmg. Last edited by Cmagik#1657 on Dec 10, 2024, 5:39:09 AM
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It absolutely does not encourage diversity.
You will correctly see a lot more builds mirroring than ever before. If only one can be a crypt well that means it's the same limitation everyone else is. Poe 1 wasn't perfect but was definitely better and letting me experiment the only ever issue it was with what I like to do in my experiments is the 10 not to be better and game Worthy. Or the very least very effective. They were much low much clankier and often failed. But at least I had a better chance of having fun cuz I was building the way I wanted to and fitting a theme. Or goal. This will force my hands even more than before. Like right now I want to use the quota stuff for my monk and I have all these skills but it's being outpaced by a hammer. A single mace with no skills of support. How is that diversity. It's looking more and more like it's always been it's all about stats. And trial and error of some enemies or challenges. Nothing about skill making a build. Unless that build is mid-maxing. Which mid-maxing tend to be pretty limited because they only use the best which piece really small pool. Sigh. |
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If theyre going to stick to this we need about 150+ new support gems to mix and match because its ridiculously limiting once you get to 4-5 links.
I get abused by GGG staff every time I post because I started the Fix Your Game meme. Pathetic and unprofessional.
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Hate it. Please let me make my own build, uncreative contrived restraints like this make this a Diablo clone.
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Yeah this restriction is pointless, the longer it says in the game the more it hurts its player retention. Many people will quit because of this nonsensical limitation. This "no more than 1 copy of support gem allowed" mechanic is quite literally no fun allowed. The game will not break if they remove this restriction, streamers/build makers are already breaking the game and making 16k ES summoner builds, or 500k dps builds. Its inevitable, and this is not even a week into Early Access.
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"Quit spreading BS. They said there is no lore reason. The reason, as they said, is that it promotes diversity. No longer do you have mandatory supports for certain skills. No long is it like, 'well this is a projectile skill, so it has to have multiple projectiles.' Now you have to think and diversify. |
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This is a mechanic just for the sake of being different to PoE1. it's bad and restrictive for no reason.
Same reason the new skill tree is insanely poor just to not have good things ''easily available'' like big resistances nodes are in PoE1 for instance. |
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