Please remove death penalty or make another server for that

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suriuken wrote:
what about an option like last epoch in the atlas tree? "your maps only have 1 portal, but if you die in them 100% xp loss is prevented", that way there will be a huge penalty to compesate for the xp loss removal,(i also hate xp loss just trying to ask for options that fit both visions in this post, the vision that xp lost should not exist, and the vision that there should be penalty for dying)


edit to make the comparisson more clear, in last epoch, if you die in a "Map" you lose the items from completion bonus in it


Just to piggyback on this i'd love a keystone which only gave me one portal but buffed loot or had some kind of tradeoff, It would be just the kind of halfway house I want between now irrelevant side content HC and a little too relaxed for my taste SC.
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madmikey2023 wrote:
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auspexa wrote:
play a good build then? the death penalty should be way more severe, if anything. it should be possible to delevel if you die, and deaths should be at least 30% exp penalty, with a death debuff that reduces quantity and rarity until you kill enough monsters

I have 12 deaths at level 99, and almost all of the deaths happened when I wasn't freeze immune. it's not hard to not have 700 deaths if you know what you're doing


If that ever happened I'd just move on to a better game. The only reason I haven't moved on already is because POE is free to play. I'd pay a fee to lose the death penalty though, so GGG is losing money it could be generating. But then people would cry that POE was pay-to-win & they'd lose money anyway, I guess.


and what is a better game? death penalty in grim dawn is usually much harsher, depending on what content you're running.

10% exp is nothing but a joke. there isn't even any penalty for dying at level 100. the game would be in a much better state if it was possible to delevel and dying was penalized with a reduced quantity/rarity debuff
"buff grenades"

- Buff Grenades (Buff-Grenades)
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auspexa wrote:
and what is a better game? death penalty in grim dawn is usually much harsher, depending on what content you're running.

10% exp is nothing but a joke. there isn't even any penalty for dying at level 100. the game would be in a much better state if it was possible to delevel and dying was penalized with a reduced quantity/rarity debuff


XP penalty in Grim Dawn is a joke tbh. The real kicker is losing an SR run or losing a dungeon since there's no 6 portal system like in PoE. Max level is also only a tiny part of the journey so the XP penalty doesn't hurt as badly, so I dunno that it's a good ccomparison in terms of 'difficulty'

But we agree that the XP penalty in PoE is not really enough. :D PoE2 will likely fix that with bosses resetting on death / leaving the zone
The opposite of knowledge is not illiteracy, but the illusion of knowledge.
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auspexa wrote:
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madmikey2023 wrote:
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auspexa wrote:
play a good build then? the death penalty should be way more severe, if anything. it should be possible to delevel if you die, and deaths should be at least 30% exp penalty, with a death debuff that reduces quantity and rarity until you kill enough monsters

I have 12 deaths at level 99, and almost all of the deaths happened when I wasn't freeze immune. it's not hard to not have 700 deaths if you know what you're doing


If that ever happened I'd just move on to a better game. The only reason I haven't moved on already is because POE is free to play. I'd pay a fee to lose the death penalty though, so GGG is losing money it could be generating. But then people would cry that POE was pay-to-win & they'd lose money anyway, I guess.


and what is a better game? death penalty in grim dawn is usually much harsher, depending on what content you're running.

10% exp is nothing but a joke. there isn't even any penalty for dying at level 100. the game would be in a much better state if it was possible to delevel and dying was penalized with a reduced quantity/rarity debuff


We'll just have to agree to disagree, because I'm not going to change my mind & you probably won't either. It's cool. I still play POE, I have fun, I died 5 times yesterday trying to finish Searing Exarch (got him on the last portal). Maybe I learned some things that will help me the next time.

I haven't found a better game yet or I might already be playing it. Super poor so I can't afford to buy D4 right now--although I highly doubt it's better than POE in any way whatsoever.
Last edited by madmikey2023#5340 on Dec 31, 2023, 7:34:17 AM
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madmikey2023 wrote:
We'll just have to agree to disagree, because I'm not going to change my mind & you probably won't either. It's cool. I still play POE, I have fun, I died 5 times yesterday trying to finish Searing Exarch (got him on the last portal). Maybe I learned some things that will help me the next time.

I haven't found a better game yet or I might already be playing it. Super poor so I can't afford to buy D4 right now--although I highly doubt it's better than POE in any way whatsoever.


You learn through the experience and become better at the game, and you will find that you die less in the process. The game rewards you for investing the time to practice and learn from your mistakes, and puts barriers and consequences in place if you don't meet certain bars.

I understand the frustration, but maybe your first instinct shouldn't be to ask to remove consequences of dying but learning more about boss mechanics and practicing to be better at them, or improve your character to be better accustomed to a boss. Many people switch flasks for pinnacle encounters. Preparation is everything.
The opposite of knowledge is not illiteracy, but the illusion of knowledge.
Last edited by ArtCrusade#4438 on Dec 31, 2023, 8:24:36 AM
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ArtCrusade wrote:
There's no death penalty if you stop dying.

There is no dying if you stop living
Also death penalty is a thing that should be removed.
If I want to work I will go to job which pays, not do it for free. Im not a janny on 4chan
Exp penalty makes 0 sense to even exist in softcore and should be removed, we already have a punishment for dying: losing portals. And you know what's an even harder punishment? Losing your maven invitation/searing exarch/eater of worlds invitation that you grinded out. You're losing currency AND time if you die 6 times to a boss, 60% exp on top of that is so senseless, the exp penalty is literally only in the game to punish softcore players for no reason since in hc you just die and thats it. Except we already have enough downsides related to dying in sc, and some leagues even treat dying as a fail state, like ritual or affliction or delve or a bestiary craft. Or losing your portals in an alva temple means your temple is lost. The game already punishes you enough, and its just stupid to have to wait to level up at 0% exp to try a rippy boss like cortex or maven invitations just because you don't wanna lose your exp, and I'm sure a lot of people relate to that feeling. "Oh great, I have to level up to do Sirus for my favorite map slot or else I'm sure to lose 20-30% exp to some bullshit die beams." etc. Exp penalty has no place in softcore, and even if it stays in the game people like me will just use Sanctum to grind to 100 where its safe and print divines at the same time :) Or people will buy 5-way legion carries.
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ArtCrusade wrote:
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madmikey2023 wrote:
We'll just have to agree to disagree, because I'm not going to change my mind & you probably won't either. It's cool. I still play POE, I have fun, I died 5 times yesterday trying to finish Searing Exarch (got him on the last portal). Maybe I learned some things that will help me the next time.

I haven't found a better game yet or I might already be playing it. Super poor so I can't afford to buy D4 right now--although I highly doubt it's better than POE in any way whatsoever.


You learn through the experience and become better at the game, and you will find that you die less in the process. The game rewards you for investing the time to practice and learn from your mistakes, and puts barriers and consequences in place if you don't meet certain bars.

I understand the frustration, but maybe your first instinct shouldn't be to ask to remove consequences of dying but learning more about boss mechanics and practicing to be better at them, or improve your character to be better accustomed to a boss. Many people switch flasks for pinnacle encounters. Preparation is everything.


I'm not the one asking, this isn't my thread. I just responded to it. Also you're dead wrong about my instincts--for one thing I don't just switch flasks per fight, I also switch Pantheons depending on need. I've tested out every build guide I could find, & contrasted them with build guides for other Ascendancies. I've tested Atlas trees for Abyss, Blight & Delve this league; & I'm considering trying out ones for Heist or Ultimatum. I think I'm on my 4th Heatshiver helm trying to min/max the best one, along with several other gear changes & upgrades to get where I'm at. I've been playing RPG's since D2 first came out in June of 2000.

Oh & I'm 61 years old, losing vision in one eye.
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madmikey2023 wrote:
Oh & I'm 61 years old, losing vision in one eye.


Then it sounds like a mechanical problem much more than a flaw in an arbitrary death penalty. You're dying because your reaction time cannot keep up and that's okay! There are builds that allow a more 'lazy' playstyle where you take hits and you could look into those. Pohx RF Chieftain is incredibly tanky while still being a fun mapper, and there's many more builds I can point you to that have an easy time not dying.

Point and case is the game offers you the freedom to build your character any which way possible. It's not the penalty holding you back, but the decisions you make for your character
The opposite of knowledge is not illiteracy, but the illusion of knowledge.

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