Please remove death penalty or make another server for that

"
Toforto wrote:
"
muchomorek123 wrote:
Tip 1
Make some kind of defence on your character

Tip 2
You can use omen of amelioration (second league in a row)

Tip 3
If u really care about experience just get some divines and go 5way


These days leveling process is just to easy to making it more easier lmao


That's not the point, and building defences literally means nothing with all these overtuned league mechanics like affliction empowerment or archnemesis souleater/god-touched rares. Also I bet like less than 1% of players even use omens lol, most probably don't even know they're still in the game. I sure didn't. And finally, yes you can buy 5-way legion carries but A: they're laggy af and B: you shouldn't be forced to resort to exp carries and using up your hard-earned currency for that when the game just has a horribly-designed exp loss penalty. The fact is that if they removed the exp loss it would massively improve the game for more than 50% of the playerbase, and I think I'm being generous with that number. Most casuals or even people that play 8-10 hours a day hate the exp penalty. It's outdated and serves 0 purpose with all the other ways the game can screw you over and waste your time by just dying.

almost every single build I've played in path of exile was basically immortal in maps. toxic rain pf, lightning trap elementalist, dark pact necro, molten strike jugg, wild strike champ, ed trickster, explosive concoction ascendant, pyroclast mine saboteur, and currently chain dd necro. like I couldn't even die in 100% delirious maps with my dark pact necro if I wanted to. why is that then? I have 12 deaths on my current level 99 necromancer, and pretty much all of the deaths happened before I got freeze immunity because I didn't care as I was already going to get an ancestral vision, and a stupid triple empowered possessed maraketh archer killed me 3 times in a juiced map before I got better gear. other than that, I've died exactly zero times while mapping.

this is just an excuse for playing zhp builds. "why would I be tanky, I'll die to random shit anyway, better one shot everything" is nothing but a shortsighted mindset, and the only way to fix this is making death penalty much more severe.

it should be possible to delevel, exp penalty should be at least 20%, and death should bring a quantity/rarity/reduced exp debuff that persists until you kill enough monsters, the same way incubators work. we also need keystones/passives in atlas that would discourage people from playing zhp builds. the softcore league of this game has become a joke over the years and hardcore isn't a solution with all the bugs, crashes and shit. we need something in the middle.
"buff grenades"

- Buff Grenades (Buff-Grenades)
Last edited by auspexa#1404 on Jan 2, 2024, 9:22:39 AM
"
auspexa wrote:
"
Toforto wrote:
"
muchomorek123 wrote:
Tip 1
Make some kind of defence on your character

Tip 2
You can use omen of amelioration (second league in a row)

Tip 3
If u really care about experience just get some divines and go 5way


These days leveling process is just to easy to making it more easier lmao


That's not the point, and building defences literally means nothing with all these overtuned league mechanics like affliction empowerment or archnemesis souleater/god-touched rares. Also I bet like less than 1% of players even use omens lol, most probably don't even know they're still in the game. I sure didn't. And finally, yes you can buy 5-way legion carries but A: they're laggy af and B: you shouldn't be forced to resort to exp carries and using up your hard-earned currency for that when the game just has a horribly-designed exp loss penalty. The fact is that if they removed the exp loss it would massively improve the game for more than 50% of the playerbase, and I think I'm being generous with that number. Most casuals or even people that play 8-10 hours a day hate the exp penalty. It's outdated and serves 0 purpose with all the other ways the game can screw you over and waste your time by just dying.

almost every single build I've played in path of exile was basically immortal in maps. toxic rain pf, lightning trap elementalist, dark pact necro, molten strike jugg, wild strike champ, ed trickster, explosive concoction ascendant, pyroclast mine saboteur, and currently chain dd necro. like I couldn't even die in 100% delirious maps with my dark pact necro if I wanted to. why is that then? I have 12 deaths on my current level 99 necromancer, and pretty much all of the deaths happened before I got freeze immunity because I didn't care as I was already going to get an ancestral vision, and a stupid triple empowered possessed maraketh archer killed me 3 times in a juiced map before I got better gear. other than that, I've died exactly zero times while mapping.

this is just an excuse for playing zhp builds. "why would I be tanky, I'll die to random shit anyway, better one shot everything" is nothing but a shortsighted mindset, and the only way to fix this is making death penalty much more severe.

it should be possible to delevel, exp penalty should be at least 20%, and death should bring a quantity/rarity/reduced exp debuff that persists until you kill enough monsters, the same way incubators work. we also need keystones/passives in atlas that would discourage people from playing zhp builds. the softcore league of this game has become a joke over the years and hardcore isn't a solution with all the bugs, crashes and shit. we need something in the middle.


Lol do you have any idea how many people would quit if they did what you're suggesting? Softcore trade players already cringe super hard when they slightly buff campaign acts. Also they secretly stealth-buffed chill and freeze on all mobs this league which is fun. Mobs in act 3 doing 30% chill to me and mobs in a map perma-freezing me before I had brine king upgraded, that has never happened to me before in 5000 hours of play. They definitely did something sus to chill and freeze on enemies without telling us.

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