Please remove death penalty or make another server for that

Or just learn not to die? That is probably why its there in the first place.
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sevens67 wrote:
Or just learn not to die? That is probably why its there in the first place.


No, it has no place in this game and it's just outdated. Softcore already has enough punishment for dying, losing exp is literally pointless. And people will just be forced to do other safer content/get carried if they die a lot, so the exp penalty isn't even working as intended then.
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sevens67 wrote:
Or just learn not to die? That is probably why its there in the first place.


No, it has no place in this game and it's just outdated. Softcore already has enough punishment for dying, losing exp is literally pointless. And people will just be forced to do other safer content/get carried if they die a lot, so the exp penalty isn't even working as intended then.


I am not here to argue with you, I just do not see how a penalty for death in a video game is outdated. Carry services have been a thing in poe for ever.

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sevens67 wrote:
Or just learn not to die? That is probably why its there in the first place.


The title of the thread isn't "Learn to not die, reasons for death penalty". Plus this game will kill you no matter how much defense/offense or player skill you stack up.
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madmikey2023 wrote:
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sevens67 wrote:
Or just learn not to die? That is probably why its there in the first place.


The title of the thread isn't "Learn to not die, reasons for death penalty". Plus this game will kill you no matter how much defense/offense or player skill you stack up.


So what? You learn from it.

Get a better build tweak it strive a goal.

That's the point.

I'm glad that IT'S STILL there in poe 2 dam right AND more punishing if you die in bosses not this diablo forgiveness stuff.
Dys an sohm
Rohs an kyn
Sahl djahs afah
Mah morn narr
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sevens67 wrote:
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sevens67 wrote:
Or just learn not to die? That is probably why its there in the first place.


No, it has no place in this game and it's just outdated. Softcore already has enough punishment for dying, losing exp is literally pointless. And people will just be forced to do other safer content/get carried if they die a lot, so the exp penalty isn't even working as intended then.


I am not here to argue with you, I just do not see how a penalty for death in a video game is outdated. Carry services have been a thing in poe for ever.



I don't see the difference between not having the penalty or using a carry service to exploit your way past encounters--but you were just pointing out they exist (I've never used one).
There has be to some sort of penalty for failure or its no longer a video game. So what else could it take its place, maybe you lose access to the instance/map you were in on death?
Last edited by sevens67#3550 on Jan 1, 2024, 11:15:16 AM
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Coconutdoggy wrote:
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madmikey2023 wrote:
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sevens67 wrote:
Or just learn not to die? That is probably why its there in the first place.


The title of the thread isn't "Learn to not die, reasons for death penalty". Plus this game will kill you no matter how much defense/offense or player skill you stack up.


So what? You learn from it.

Get a better build tweak it strive a goal.

That's the point.

I'm glad that IT'S STILL there in poe 2 dam right AND more punishing if you die in bosses not this diablo forgiveness stuff.


I played D2 & D3 for years. POE is a better game even with the current death penalty. If they'd take out all the bad combinations of NPC mods, we wouldn't be talking about death penalties. Personally I'd rather they keep the NPC mods in the game but remove the loss of experience when you die to something that there's no record of so you can functionally learn from it. GGG hits us with the triple whammy--no battle log, experience loss, & NPC mods that can make mobs unkillable (personally I'm getting tired of running away from things that can't be killed or leaving a map altogether because everything is too charged up).

Anyway I've stated my case, Happy New Year Exiles!
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sevens67 wrote:
There has be to some sort of penalty for failure or its no longer a video game. So what else could it take its place, maybe you lose access to the instance/map you were in on death?



You seem to be missing the point, softcore already has many many punishments for dying. Dying ends your ritual encounter and you get no more points, dying fails your Ultimatum encounter and you lose ALL loot, dying in Delve means the node you chose isn't complete and you also lost the sulphite you used to travel to it, dying in the menagerie means you wasted the beasts and didn't get your craft,dying 6 times in alva temple means your temple is wasted. Should I go on? Dying in maven invitations and losing 6 portals means you lost the time you put into farming the invitation and also the currency it costs if you would have sold it. Dying to Maven 6 times is a MASSIVE time-loss cus that's 10 maven splinters down the drain, and you could have just sold you maven's writ for massive currency so that's lost too. Dying to searing exarch or eater 6 times means your 28 maps were for nothing, again also losing currency since the invitations cost something on trade. Do you REALLY think we need a 10% exp penalty on top of all this? Because I'd only be ok with it if we literally had infinite portals on every map. Oh and let's not forget about dying in ToTA meant you lost whatever reward was on that round, and then dying again loses your whole tournament AND you start off with less units on the next one. The game has so many penalties for failing shit.


But then, you're an hc ssf player judging from all your characters, so I don't expect you to understand how softcore trade players feel. You already have your penalty, which is losing your character. You should think twice before commenting on something you have no experience with, since you seem to not play softcore at all.
I guess your right, I just do not get it.

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