Please remove death penalty or make another server for that
" [Removed by Support] same as i_no denouncing others opinions with such comments i read those comments as "i dont wanna play now i am gonna argue with people on the forum for the sake of arguing" " wait until someone says "its your fault for rolling maps (juicing) that way so basically blaming the player for using game mechanics xD (literally had this as an argument over and over in the past years) which makes no sense. i mean if we want to play the game chris intended it to play so we lvl our characters for years then ok we might actually not roll our maps and run them white with no mods on them "There are Penalties in the Game, no one's complaining about them" Chris Wilson Exilecon 2019 Last edited by ShaunB_GGG#0000 on Dec 30, 2023, 10:49:00 PM
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" It LITERALLY is your fault for rolling that map. Dys an sohm
Rohs an kyn Sahl djahs afah Mah morn narr |
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" This is cut and dry case of offence taken, not given. Certainly you're not helping OP's case by calling other people names and throwing wild accusations around. If you can't stay civil, consider not responding at all please " From OP's post it doesn't sound like 100% delirium hyper-duper-wisp-juiced quadruple beyond maps are the offender as they have never even gotten to that point, so the fact that you have to use that as an argument to support your frail case is disingenious at best. Generally speaking you shouldn't have to rely on hyperbolic scenarios to make a case. OP has never defeated the Elder, never defeated Shaper, neither did he defeat Black Star, Infinite Hunger and so on. Clearly the issue lies on the road there, so none of that is relevant at all. Regardless of that, rolling that super juiced map from your example is no one's fault but your own. You can see the mods before entering, you decide how much you want to juice it up, what sextants you roll, whether or not you run WP for extra map mod effect etc. It literally is your fault for rolling that map. Again, OP complains about the mapping experience way before that super endgame scenario. All this is tangential The opposite of knowledge is not illiteracy, but the illusion of knowledge. Last edited by ArtCrusade#4438 on Dec 30, 2023, 10:41:39 PM
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If there were no penalty on death, everyone would go brainless on dmg like in other ARPG games and not worry about defense.
Thanks GGG that there is a game like Poe where you have to think deeply about your character. Anyone who dies still has to learn... it's that simple. |
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" I think going brainless on dmg should be a choice, among choices. There should be a difficulty setting for casuals (like me) & another for people who want their game to be UBER all the time. We wouldn't be competing with each other, so what difference does it make? We don't have that setting & it's fine; I'm still having tons of fun. There's just some parts of the endgame that I won't even try because they're too hard & the death penalty exists. Searing Exarch & Eater of Worlds is as far as I go, & even then I wait until I've just hit a level so the death penalty doesn't rape & pillage me. I'm actually trying to play the game the right way, & I have followed along on every change to mana reservation, defense stacking & overcoming NPC mods. The game shouldn't be easy or simple. The appeal of POE is definitely having to meticulously min/max your character + the pace is an other-worldly drug. I just don't think you need the death penalty to make it worth doing all that. AN mods & now Wisps are enough of a gateway. Last edited by madmikey2023#5340 on Dec 30, 2023, 11:29:08 PM
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" ^ this, 10/10 solution for the "problem" Flames and madness. I'm so glad I didn't miss the fun.
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"Until such time as death literally just refills your HP/ES/mana/flasks and lets you keep going where you stand, it will not be the case that there is no penalty for death. There are currently multiple penalties for death, of which losing experience is one. |
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what about an option like last epoch in the atlas tree? "your maps only have 1 portal, but if you die in them 100% xp loss is prevented", that way there will be a huge penalty to compesate for the xp loss removal,(i also hate xp loss just trying to ask for options that fit both visions in this post, the vision that xp lost should not exist, and the vision that there should be penalty for dying)
edit to make the comparisson more clear, in last epoch, if you die in a "Map" you lose the items from completion bonus in it Last edited by suriuken#0100 on Dec 31, 2023, 4:01:15 AM
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play a good build then? the death penalty should be way more severe, if anything. it should be possible to delevel if you die, and deaths should be at least 30% exp penalty, with a death debuff that reduces quantity and rarity until you kill enough monsters
I have 12 deaths at level 99, and almost all of the deaths happened when I wasn't freeze immune. it's not hard to not have 700 deaths if you know what you're doing "buff grenades" - Buff Grenades (Buff-Grenades) Last edited by auspexa#1404 on Dec 31, 2023, 4:29:48 AM
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" If that ever happened I'd just move on to a better game. The only reason I haven't moved on already is because POE is free to play. I'd pay a fee to lose the death penalty though, so GGG is losing money it could be generating. But then people would cry that POE was pay-to-win & they'd lose money anyway, I guess. Last edited by madmikey2023#5340 on Dec 31, 2023, 5:56:16 AM
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