Experience loss driving some players away?

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Mooginator wrote:
For those of you who haven't seen it, check out Havoc's thread on how he made level 100: http://www.pathofexile.com/forum/view-thread/390491

I wanted to point out two statements which directly relate to this thread:

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Havoc6 wrote:

Everyone in the group we had essentially quit the game or rerolled new characters due to deaths or boredom.

And...
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Havoc6 wrote:

As the weeks went on the the new group died down as more and more users quit due to dying at high levels.


This is more evidence the death system causes players to quit the game or abandon their characters.


Sounds to me like they simply got bored of grinding. There is limited content in this game to experience, and at some point maybe you should move on, perhaps until new things are added, or go back and try playing in a different way.
@OP. YES. It is driving alot of players away, that and desynch.
IGN: lVlage (96 Witch)
Last edited by lVlage#3413 on Jun 15, 2013, 10:31:44 PM
They should probably stop dying then.
path of life nodes.

that's it.
The rest of the 'end-game' content will be available along with a heap of new stuff when the game launches in a few months time. From what I've seen it's going to be awesome. - Michael_GGG
I don't fear death in this game anymore, just boredom. The xp loss doesn't frustrate me so much as make me bored. I die, I lose xp, I gain xp, I die again, I've gained more items, don't really care if I die at all honestly. Not caring equals boredom. There is no way to regain my xp so I just play the game to play it rather than level. It gets broing at times but I suppose that's the way GGG wants it. They developed a system that makes it so at certain points you never level depending on your class and build. This basically makes it boring after a while.

I see the developers as striving to make a competitive challenging game but they are punishing players versus motivating them. A game that incorporates total xp loss with one chance for total regain is more exciting/challenging than a game that smacks you in the face every time you die. Eventually you just get bored. So I think ggg has this idea that players quit because the game was too hardcore for them when it was just they got bored and found no reason to care nor try.

Just my 2 cents anyways
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tobes111 wrote:
path of life nodes.

that's it.


super anti-fun mechanic in a STANDARD OR SOFT CORE GAME

Good job GGG!!!

why not make it so you lose 100 levels every death?
The rest of the 'end-game' content will be available along with a heap of new stuff when the game launches in a few months time. From what I've seen it's going to be awesome. - Michael_GGG
The XP penalty makes you a better player. Fear is good. I die more often in normal than in merciless or cruel because once I get to cruel, subconsciously in the back of my mind is always "ok this is more serious now, have to play smarter..." it makes you think about what youre doing. Without incentive to survive, or mistakes to prevent, there is no real learning curve and you will not improve.
dark souls/demon souls would drive these people insane :p

Heres the thing. If your going to be playing in a dangerous area that your build can't fully tank, you need to accept ahead of time death is inevitable (like the above mentioned games).

Once you accept that your current exp bar is expendable for the sake of your glass cannon build, you can get back to enjoying the challenges of standard type league. Standard league is always about taking big risks, unlike hardcore league where you either overlevel/tank everything, or you alt-F4 every couple minutes.
Last edited by Asmosis#7365 on Jun 16, 2013, 12:14:18 AM
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Asmosis wrote:
dark souls/demon souls would drive these people insane :p

Heres the thing. If your going to be playing in a dangerous area that your build can't fully tank, you need to accept ahead of time death is inevitable (like the above mentioned games).

Once you accept that your current exp bar is expendable for the sake of your glass cannon build, you can get back to enjoying the challenges of standard type league. Standard league is always about taking big risks, unlike hardcore league where you either overlevel/tank everything, or you alt-F4 every couple minutes.


I used to play that way in standard, its a good mindset to have..."Ok I just leveled, I have like 20% but I dont care, Im going to progress or do a hard map or a piety run and I dont care if I die." It takes a lot of pressure off. Xp becomes worth more at higher levels though...even though I play standard, it still feels like a huge failure if I die now, and I always think about why I died and how I can either improve my character or playing habits to prevent it in the future.
One of the big issues for me is that I like to try out all sorts of new builds. unfortunately because the game is over-tuned now for the min-max players, there is very little that is viable end game beyond going for high HP/ES builds. The only reason you HAVE to go high HP/ES builds is because the death penalty is so extreme once you reach lvl 70+ one death can cost you 5+ hours. It gets so frustrating to create some sort of weird cover the screen ice nova focused on AOE build only to realize once you hit level 70 that because you did not focus exclusively on ES/life you are not going to be viable in end game with only 3k hp.

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