Experience loss driving some players away?

If there is no penalty for dying your character might as well be immortal.

"Casuals" need to accept that the game is over once they beat Act 3 merciless with their character. There is no reason to continue playing with the same character if you have limited time.
With good gear (read +100 hp each) and good build (read many life nodes), you can live with exp loss. (irony)

Now speaking seriously you need good build. Unlike Diablo 2 (1.09d) you really need to take care about defensive part of your build. Defensive is at 1st place, offensive, after all is just faster killing speed. When you have enough defensive gear/build you may focus on offense.

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Antigegner wrote:
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tobes111 wrote:
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Darkrox01 wrote:
For me the Exp penalty is "ok" It's a bit high at the end, but i can live with it.
My gf quit cause of it though.


casual players will quit

others will persevere..

i consider myself casual as i work a 10 hr/day job

very close to quitting..


i totally agree with u. i work 8 hrs/day + family&kids....the little time i have for myself i want to see it put to good use, but the penalty always makes me feel like i just wasted my time :(


GGG's policy to the anti FUN mechanism that is exp penalty is this:-

IT'S HARDCORE BRO. BROSKIS IT IS MEANT TO BE HARD. YOU DUMB? PLAY ANOTHER GAME IF YOU WANT EZMODE.

THIS IS PATH OF LIFE NODES!!

zzZzZZzZ

The rest of the 'end-game' content will be available along with a heap of new stuff when the game launches in a few months time. From what I've seen it's going to be awesome. - Michael_GGG
BTW I can confirm the 1-shot death by an exile. I was running a 66 map with a group and got 1-shotted by Antalie. 77% resistances, 12K armor, 2.5K hits, etc. Died in 1 shot of "something" she did. So this does happen. My guess is she hit me with elemental weakness before hitting me with some sort of crit. There was nothing I could have done - I didn't even see it coming. First time I've been 1-hit killed with my "tank" like this. I didn't even know an exile was there as she was mixed in a group of mobs.

The fact a L76 tank with pretty good gear can be 1-shot killed by an Exile in a 66 map is a problem.

15% experience gone and I lost access to the map (e.g. no more portals since it was full group). I was now worse off than when I started (I had been playing for about a half an hour).

Every single char in the map was ranged except for me. People are doing this because it's best survivability at end-game. They also do this because of the death penalty.

This is another issue - the death penalty causes most players to take the safest route rather than the most "fun". My blender is a ton of fun, but it's definitely not safe. Another friend already abandoned his L85 blender for the exact same reason.

It's sad people are abandoning high-level characters SOLELY because of the death penalty. It's just not worth it to run them. It's better to run a "safe" build.

This is what the penalty does for end-game. This is just another reason it needs to either be removed or changed.
All that and a bag of chips!
Last edited by Mooginator#1287 on Jun 21, 2013, 12:24:06 PM
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Mooginator wrote:
BTW I can confirm the 1-shot death by an exile. I was running a 66 map with a group and got 1-shotted by Antalie. 77% resistances, 12K armor, 2.5K hits, etc. Died in 1 shot of "something" she did. So this does happen. My guess is she hit me with elemental weakness before hitting me with some sort of crit. There was nothing I could have done - I didn't even see it coming. First time I've been 1-hit killed with my "tank" like this. I didn't even know an exile was there as she was mixed in a group of mobs.

The fact a L76 tank with pretty good gear can be 1-shot killed by an Exile in a 66 map is a problem.

15% experience gone and I lost access to the map (e.g. no more portals since it was full group). I was now worse off than when I started (I had been playing for about a half an hour).

Every single char in the map was ranged except for me. People are doing this because it's best survivability at end-game. They also do this because of the death penalty.

This is another issue - the death penalty causes most players to take the safest route rather than the most "fun". My blender is a ton of fun, but it's definitely not safe. Another friend already abandoned his L85 blender for the exact same reason.

It's sad people are abandoning high-level characters SOLELY because of the death penalty. It's just not worth it to run them. It's better to run a "safe" build.

This is what the penalty does for end-game. This is just another reason it needs to either be removed or changed.


that is an issue with the balance of that mob, not the death penalty. The death penalty is fine. Stop being such whiny casuals, crying because you lost 15% XP, boohoo, too bad, people need to be punished for dying, end of story. Like I said, it's an issue with that mob.
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oBLACKIECHANo wrote:
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Mooginator wrote:
BTW I can confirm the 1-shot death by an exile. I was running a 66 map with a group and got 1-shotted by Antalie. 77% resistances, 12K armor, 2.5K hits, etc. Died in 1 shot of "something" she did. So this does happen. My guess is she hit me with elemental weakness before hitting me with some sort of crit. There was nothing I could have done - I didn't even see it coming. First time I've been 1-hit killed with my "tank" like this. I didn't even know an exile was there as she was mixed in a group of mobs.

The fact a L76 tank with pretty good gear can be 1-shot killed by an Exile in a 66 map is a problem.

15% experience gone and I lost access to the map (e.g. no more portals since it was full group). I was now worse off than when I started (I had been playing for about a half an hour).

Every single char in the map was ranged except for me. People are doing this because it's best survivability at end-game. They also do this because of the death penalty.

This is another issue - the death penalty causes most players to take the safest route rather than the most "fun". My blender is a ton of fun, but it's definitely not safe. Another friend already abandoned his L85 blender for the exact same reason.

It's sad people are abandoning high-level characters SOLELY because of the death penalty. It's just not worth it to run them. It's better to run a "safe" build.

This is what the penalty does for end-game. This is just another reason it needs to either be removed or changed.


that is an issue with the balance of that mob, not the death penalty. The death penalty is fine. Stop being such whiny casuals, crying because you lost 15% XP, boohoo, too bad, people need to be punished for dying, end of story. Like I said, it's an issue with that mob.


i agree. its a balance issue. Atm i think the balance is barely bearable since i should never die in a 66 map with a lvl 80 char and yet with some mod/mob combos i still can (granted i usually have to make a mistake or lag pretty bad). but maps are still very new (have not been balance specifically for maps since they were released) so im not suprised that there are some situations were more balancing is needed. balancing takes a TON of time though so rather than complain about the death penalty try to wait for the devs to balance the game so that players will not die without doing anything wrong themselves. guild wars 1 is a good example of how long games can continue to resolve balance issues. i know that balancing changes were released for years after the initial release and im not positive but i think the last balance patch was around 5 years after the initial release and also occurred after all content had been released. now think about a small team like GGG trying to balance a game. im amazed at how well they have done even if it is not perfect.
Hey this is a signature! pretty cool stuff...yeah...
Well, I've just decided to stop playing PoE altogether due to the desynch and penalty issues. For my lunch today, I logged into docks to make L66 to use my Lioneye's Glare (I built a toon to use it - he is L65 LA). Died twice in two minutes to voidbears which melted me in desynch (e.g. they were not in visual proximity to do so, and I've been playing this game awhile now - I know how to handle voidbears with my LA). This is with 60ms ping to the Dallas server from San Diego. 30% experience gone. Granted it's only L65, that's about 20m of gameplay lost in 2 minutes. Just sick of losing progress to desynch and bad mechanics. When you have a beautiful Lioneye's Glare waiting for you in one level and you walk away halfway to that level, it's really indicative of a much larger issue of resentment for the system as a whole as I think to myself "who cares if I get it; I'll be pissed off again at level 75+ when I die to desynch or just make a mistake and lose an hour+ of gameplay".

This is very sad given my support for the product. Unless it's fixed, I don't see a reason to return as the game has caused more anger and frustration than fun the more I played it. I want to be clear; my dissatisfaction is not due to the challenge of the game, but the fact the game steals the time, energy and effort I put into it. I just won't do it anymore. If I wanted that, I'd play Hardcore.

Note I do think this game is fantastic and fun up to about L60 or so; even with the penalty (which isn't a big deal at that time). But after making so many toons on different leagues, the overall feeling is "this game will just end up pissing me off". And it has. I'm simply fed up.

I wish everyone the best and will keep an eye on news and patch notes, but until something is done about the penalty, I won't be returning.
All that and a bag of chips!
Last edited by Mooginator#1287 on Jul 2, 2013, 3:43:41 PM
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Antigegner wrote:
"
tobes111 wrote:
"
Darkrox01 wrote:
For me the Exp penalty is "ok" It's a bit high at the end, but i can live with it.
My gf quit cause of it though.


casual players will quit

others will persevere..

i consider myself casual as i work a 10 hr/day job

very close to quitting..


i totally agree with u. i work 8 hrs/day + family&kids....the little time i have for myself i want to see it put to good use, but the penalty always makes me feel like i just wasted my time :(


Being casual/not playing a lot really has nothing to do with this discussion. The penalty might be a little too punishing but it exists for a very good reason. Anyone just yelling to remove it isn't thinking about the big picture.
Standard Forever
I think the penalty is out of place. At least in merciless (5% isn't terrible but can be rough in a3 cruel), 15% negates a large amount of effort and makes the game to tense to enjoy past a reasonable level.

Suggestion:
Make us revive at a graveyard where a kindred spirit offers us ressurection and will teleportation our soul back to our body and to the location at which we died for the cost of 15% experience. Otherwise have a buff that reduces your exp gain by 10% for 15 minute duration and resssurect in town. The numbers could ofc be tweaked.
Last edited by piperazinedream#7408 on Jul 2, 2013, 4:58:28 PM
XP penalty is fine. It needs to be there. You shouldn't be dying.

It could be improved, to start at 5%, but if you die again within 2 hours its 10%, and then 15%, and then 20%.

But thats a different kettle of fish. Just reducing it I disagree with. One death I don't mind being a minor decrease, but anything more should be a punishment to fit the crime, a BIG chunk of Xp being lost to show yous houldn't be zerging

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