Experience loss driving some players away?
" If he rage quit because of 1 death in softcore then he should quit and go play fucking farmville. And he more than likely was not 1 shot, it's just him justifying his idiotic mistake. |
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Actually that was just the death that caused keigh to quit. He died a number of times prior and was just sick of losing experience. I simply shared the straw that broke the camels back.
All that and a bag of chips!
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The death penalty is one of the biggest contributor to path of life nodes meta and while it serves a meaningful purpose I can't help but feel it hurts the game more than it helps.
IGN: Arlianth
Check out my LA build: 1782214 |
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I was soooo very happy to find this game after playing Diablo since it first came out in 1997 and being let down by Diablo 3.
That being said, I am very frustrated after trying a third (popular) build and not being able to get it strong because of the difficulty of making it past the higher level difficulties. The death penalty is very harsh in my opinion. If I cant get this character to a higher level, ill be forced to leave. Im not into aggravation that much. Good job on the game though, ggg. mike |
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:)
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" Who cares. This game ain't for noobs lmao! http://www.myit-media.de/the_end.html
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" i had about 10 chars to level 80+ on HC. Proceed to leave. http://www.myit-media.de/the_end.html
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I dont like, that the experience penalty leads to almost the same popular builds in softcore as there are in hardcore, at least for high levels. It just becomes soo ineffective going for a bit more dps, when you lose like a days or weeks progress when you die. Dont get me wrong, dieing on hardcore is still different and much worse ofc ;)
But the harsh death penalty does create almost the same build variety. And I think thats kinda bad. Softcore should allow for builds to be effective - even at high level - that arent feasible in hardcore, just to offer people some more variety. |
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Exp loss is the awesome ness. sure some times you just die n lose enp, n wah wah its not fair.
But it makes the game mean more, to me anyway. Caring about not dying gets boring in the end. having to walk that same cleared zone again cause you failed, isnt the most thrilling thing you can be doing with your time ingame. in short: Exp loss in sofcore is a good way to make the softcore leauge feel more hardcore without character loss. Smoother than Smooth. Last edited by Moist#6523 on Jun 19, 2013, 9:36:38 PM
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" 1. Find a area you can farm and not die in. 2. Farm for extensive amounts until you are overleveled and found enough gear/currency to buy gear. 3. Proceed to higher level area. 4. repeat. Last edited by pennyyy#7977 on Jun 19, 2013, 9:56:38 PM
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