Experience loss driving some players away?

Demon/Dark souls would definitely break some peoples soul. Learn to not die and there is nothing to worry about. There should be a penalty for death, otherwise what's the point?
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i would say the point would be fun?

I don't really mind the xp penalty, but i'm sure i'd change my mind once i had a character over level 80 doing maps. OK i lied, i have one 79 that was doing maps and i didn't like it when i died. Char was a big slow tank with no dps so you can imagine how long it took to get back those 15% lol.
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derbefrier wrote:
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FadeXF wrote:
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e7ang wrote:


Why does a game have to only cater to a certain group of gamers? POE can VERY easily cater to everyone. They created all types of customs leagues for the races. Why not a league for people who simply want to face roll content. I don't see the harm. It's not like hardcore or default leagues would be affected at all.

Forza is a perfect example of a game that caters to all types of gamers. From my 5 year old nieces to my hardcore car enthusiast dad.

Catering to only a select group of gamers is not only bad business, but bad game design.



I'm convinced that people actually believe that somehow it waters down "their" side of the game - be it hardcore or whatever - even though the heart of this game is a "LEAGUE" system which could facilitate ANYBODIES play style... pick a league that suites you and play it up!

I dunno - people become morally offended if you dislike only a certain few aspects of the game like:

1) Experience loss on death
2) Extreme RNG issues on socketing, coloring, even crafting - everything is rng rng rng rng rng - with slim to no chances of ever getting what you actually want
3) Terrible drop rates

I guess that hurts people's feelings to think that there could be a league that has no death loss penalties - a better base chance of getting 4->6Ls, color combinations on items, and also that has a better drop rate on orbs. Somehow that impacts their very existence on this planet or something. ><


EDIT: and to the OP - it absolutely is driving players away. I can't be bothered - I tried... I was going to make a dual totem CI witch, and made it to about level 18 and I was like: well what if THIS character (like the 5-8th level 70+ I've made) doesn't function well for me late 70s - into level 80s? Late game has absolutely nothing to do with leveling specs period. You can't "practice" with specs - and so you have to gear out properly, and level, and spent a LOAD of time only to find out it just doesn't work for you... something is off... soak up a few deaths at level 75+ and notice that you can't progress 5-10 maps for 1 death negates all that time. So what's the point, really? Not worth it. Will hold off until some of these items are fixed up... I hate "working" in games like in POE it's pretty evident you need a 2nd life to play it successfully.



lol you just dont understand. Maybe someday when you get a game you love and have to watch as community members like you slowly tear it apart over the years by demanding casual features until its a hollow shell of its former self you understand that people like you use this "i just want options" rouse as a way to get what you want which will ultimately end up with a game so boring, and bland the only people left playing it are teenagers and kids who don't know any better, WoW is a perfect example of this. you people are never satisfied. Your like locusts moving from game to game sucking the soul out of them then telling the developers they are bad when there only mistake was listening to you.


this!!!!!

to add some points:

1. If they remove death xp penalty alot of core players will quit instead of some casuals (who probably spend less money in the game).

2.I see the problem in the map drop rate RNG. I am lvl 89 and need to play 73+ maps. Recently played a lvl 72 104% mazed map with somewhat 35% magic monsters (6 stat map) to replenish my 73+ mappool. After playing it I got 1x68 map. This can't be true.

It was like one of the best mazed maps (with magic monsters) I have ever rolled/played/seen. How can it drop me 1x68 map? I have got a similar rolled shrine map. Now I am again afraid to play it just to get these 1-2 lvl 66-70 maps from it? Map drops should be more constant at very well rolled maps. This way it is also easier to get the lost xp back. It cannot be true that I waste 20-40 chaos on a map to create a really good roll and get fucked up like this. And its happening over and over again. This is the problem in endgame for me, not XP loss on death.


I mean I have no problem with low/0 number mapdrops or low lvl map drops from low/easy rolled maps. But Why do I play this fucking ele reflect with -max resistance +extra dmg + no mana/life reg maps and pay several dozens of chaoses to roll them when I get a reward like this quite oftenly? This _must_ be changed and is the real killer of fun for me.
Last edited by LSN#3878 on Jun 16, 2013, 2:55:57 AM
XP loss limits the player base especially where there is so many other alternatives. Anyone remember EQ ? at its peak it had a 250k+ playerbase. However that went down to far far less when the competitors came in , look at WoW, 10 million plus. Lets be honest, the next D4 or the next Torchlight or Grimdawn is gonna look at what POE does well and simply adapt and do it without the drawbacks of the "Hardcore" aspects. Again that is up to the devs to decide what their target playerbase is . I personally think little of the current state of WOW playerbase. They will not be able to play themselves out of a wet paperbag let alone a game with harsh penalties and no hand holding but they are the vast majority of the internet gaming base.
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Bloodygrey wrote:
XP loss limits the player base especially where there is so many other alternatives. Anyone remember EQ ? at its peak it had a 250k+ playerbase. However that went down to far far less when the competitors came in , look at WoW, 10 million plus. Lets be honest, the next D4 or the next Torchlight or Grimdawn is gonna look at what POE does well and simply adapt and do it without the drawbacks of the "Hardcore" aspects. Again that is up to the devs to decide what their target playerbase is . I personally think little of the current state of WOW playerbase. They will not be able to play themselves out of a wet paperbag let alone a game with harsh penalties and no hand holding but they are the vast majority of the internet gaming base.


That illustrates the whole problem: the average gamer is devolving. The newer generation didnt grow up with old games where you couldnt save, and everything wasnt spelled out and given to you. Everything is instamt gratification now and no one wants to work for anything, thats how kids are being raised in the US these days. Personally I hope PoE remains a haven for those who want a challenge and a sense of achievement. I get worried when i see people basically trying to get them to turn PoE into exactly some other easy online game they like.
Really enjoy this game but if i wanted a death penalty i would play hardcore nuff said... Email me if you ever remove it! Until Then Cya Later!!
Last edited by keighbanger#0193 on Jun 16, 2013, 3:12:17 AM
you still don't get the point.

XP penalty is strongly needed in this concept of game. Otherwise it would make the game boring as hell and there is no tense playing a map at all (just careless grinding as it is in d3).

The majority of players who play PoE would run away if they changed it. The majority of players who play PoE come from the old D2 playerbase and played d2 for years.

The casual like you will anyway play PoE only about 6-8 weeks and then move to the next game no matter if they change xp penalty or not - the casual gamer will find another reason to do this after 6-8 weeks of playing PoE and having reached lvl ~65-75. The casual player will also not buy several supporter packs or many microtransactions. Maybe 6x Premium Stash Tabs + 1 weapon effect they will do in these 6-8 weeks on average nothing else before they move on.


If you remove or make any change of strong impact to the xp penalty on death system I can tell you that 70-80% of the top 500 softcore players would quit the game within a few days without returning because it would take away all the achievment from reaching such a high status/lvl.
Last edited by LSN#3878 on Jun 16, 2013, 3:10:01 AM
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keighbanger wrote:
Really enjoy this game but the death penalty... Email me if you ever remove it! Until Then Cya Later!!


Really? Youre #5 in Anarchy. Obviously youre doing something right, I cant imagine you die that often...can it really be a dealbreaker for you?
Players who quit because the next level is too far away, are players who quit because the next level is too far away.

The player who is in their 70s and quits because of the death penalty, would have quit in his 80s if the death penalty didn't exist; the player who is in their 80s and quits because of the death penalty, would have quit in his 90s if the death penalty didn't exist.

So the death penalty doesn't make players quit, it makes them quit earlier. Shrug.

I guess the exception would be players who would like zerging to be an acceptable strategy. Double shrug.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
Last edited by ScrotieMcB#2697 on Jun 16, 2013, 3:11:21 AM
I don´t like exp loose because of my internet DC every +- 3-5 hours so I can´t play like HC but I have to loose few times a day much experience so I can´t pass lvl84 but np, it´s just my problem.. So I like exp penalty anyway.. ;-)

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