Unironically the worst patch notes I have ever read, still no significant balance changes.
" Only if you need the same type of items.. if everyone and their dog runs Heatshiver, its price goes up. Play a build that doesn't need meta uniques? Smooth sailings. Yes, fast mappers make more divs/hour. If your ultimate goal is to make the most cash and you find no joy in anything besides that then be miserable as you wish The opposite of knowledge is not illiteracy, but the illusion of knowledge.
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" Agree, pathethic. |
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Yeah, no, still don't care about this meta complaining. I'd rather GGG just buff other playstyles to incentivize people playing other builds instead of running good and cheap ones into the ground to enforce some stupid "flavor of the month" bullshit.
Has OP bothered to consider why some of their listed builds are considered meta? It's not just about how strong they are, but also how cost effective they are. Nobody wants (or should have) to bust their ass grinding for mirrors to make their builds work, but because GGG likes to keep "shifting the meta" around every league, most people gravitate towards what is strong and doesn't cost an entire league's worth of grinding to get up and running. And if you like when they do ruin cheap builds and force players to find something else that's cheap to gravitate towards, then I don't care. I hate this rat race bullshit. I'd rather not wish GGG make other players miserable to feel good about myself and my 1337 h4xx0r skills, and instead wish they would make sub-par options actually viable. TL;DR: I want to play other builds, because I want to, not because the devs forced me to. PoE players: Our game has a wide diversity of builds. Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build! And the winds will cry / and many men will die / and all the waves will bow down / to the Loreley Last edited by Pizzarugi#6258 on Dec 4, 2023, 1:56:35 PM
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" Agreed. And the correct way to do that while avoiding insane power creep (hence having to buff both monsters and encounters) is by bringing down the outliers. Affliction and Necropolis worst leagues ever. The current game design has slowly turned this game into a loot-shower fest, chase uniques are way too available; and obtaining chase items through stacked decks and valdo's boxes simply isn't fun.
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" i finally understood why you hell bend of wanting to bring dawn better skills dawn and not uplift worst skills up .... jesus that took too long.... |
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To be honest, I only like playing melee but ggg makes no effort to make them shiny.
It's not just a question of power, a lot of them just aren't visually appealing or fun. Go compare lightning arrows with double strike or rain of arrows with dual strike or cleave. I'm going to stop whinning, GGG has abandoned the melees, and they're bored of doing anything with them. That's fact. |
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" Buffing everything for them to be on par with the most overpowered skills is the most braindead take imaginable. What about the challenge and difficulty within the game then. It would also severely hinder the ''carrot and stick'' principle which is the main driving force and principle of any loot-based game... I could write you an essay on why and how bad this would be for such type of game should that ever be the chosen solution, but, I think I'm done discussing with people purposefully displaying bad faith [Removed by Support]. Affliction and Necropolis worst leagues ever. The current game design has slowly turned this game into a loot-shower fest, chase uniques are way too available; and obtaining chase items through stacked decks and valdo's boxes simply isn't fun. Last edited by Timothy_GGG#0000 on Dec 4, 2023, 5:18:10 PM
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I never suggested making skills OP, only viable.
But here's the problem: GGG would first need to stop buffing shit to be OP in the first place to later push the "shift the meta" nonsense that requires they be nerfed into worthlessness. And make no mistake: If and when GGG finally nerfs these skills, they will be completely trash to make way for the next OP lineup. PoE players: Our game has a wide diversity of builds.
Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build! And the winds will cry / and many men will die / and all the waves will bow down / to the Loreley |
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" 100% agree but as always they wont change the numbers . the Reap vs Cleave shows how badly the numbers are for melee. the archetype that needs the most skills to invest in defenses and utility is the one that struggles to get damage lol to my melee brothers hold your wallet until actual melee is addressed
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" It's almost impossible to make TS/LA trash by nerfing them. People will whine and cry that the skill is dead at first, like they usually do; when in reality I'll be completely fine, and simply require more investment in order to attain the same level of power it used to. Affliction and Necropolis worst leagues ever. The current game design has slowly turned this game into a loot-shower fest, chase uniques are way too available; and obtaining chase items through stacked decks and valdo's boxes simply isn't fun.
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