The 50% exp penalty is great and should go core!

You can always play games which don't require internet connection
Or I would go play game that don't waste my time.
Why am I still here
"
Warvald wrote:
Or I would go play game that don't waste my time.


Yep.

If punishments were made worse with no way of mitigating it while keeping the current issues of the game as they are (random 1shots, offscreens, and league mechanics which discourage tanky zdps builds), people are going to quit out of sheer frustration. Not everyone is ultra wealthy and can make 50m DPS builds to kill everything instantly, and those are the ones who'd suffer the most with harsher exp penalties.
PoE players: Our game has a wide diversity of builds.

Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build!

And the winds will cry / and many men will die / and all the waves will bow down / to the Loreley
I just hit 90 for the last league of the event and let me tell you, between level 85 and 90 was like playing hardcore.

I was trying my best to dodge everything even avoiding maps that my build can run, took it to the next level with red maps, as I made the red maps magic first and reroll till I get something that is not dangerous to run and then regal and vaal. (I don't play HC, so I don't know if they ever do this early maps)

Defiantly was a good experience.
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nh9911nh wrote:
as I made the red maps magic first and reroll till I get something that is not dangerous to run and then regal and vaal. (I don't play HC, so I don't know if they ever do this early maps)
Have done so in HC with bad bosses. So yes its a "thing". Easiest way to get red map completions now is per Kirac Explorers report though. Other than that if map boss/es are bad (Bramble Valley) Shrines + Niko + Wellspring.
No wonder it's lost, it's in the middle of the jungle!
Let me explain why -1 to level is good for SC players. At this moment you can build glass cannon characters not worrying about defences. Defence is just an option, it is not mandatory for end game characters. If you want to make a build decently protected - okay, but you're not forced to. When you reach level 100, your charcter even don't have -10% XP penalty for the fake death. It's basically playing immortal build with no downsides.

The problem of this gameplay is that it makes the defence options useless or even obsolete. Devs will adjust the balance around that, they know vast majority of players have millions of DPS because you don't have to invest into the defences. Then we see nerfs on the next patch. It's pretty simple why. Because you guys already immortal and nothing can force to build balanced characters with WAAAY less DPS those zoom-zoom pew-pew Deadeyes, CoCk'ers, autobombers, boss killers with 1 hp and 1b DPS.

This situation literally spoils the game when in 3.15 they introduced tons of DPS nerfs, just because you don't want not to abuse the DPS scalling mechanics.

If the game will penalize the build by -1 or -2 level(s) and/or destroying some random item for each death, you will be forced to build some defences to survive and not playing zoom-zoom glass cannons with millions DPS ignoring everything. Moreover it will allow to buff some defence layers because devs will have more feedback related to these mechanics.
Last edited by cursorTarget#1174 on Nov 25, 2023, 5:43:55 AM
It's not good because it creates even higher player frustration where people will have to get 60% XP just to be safe before attempting major bosses in fear of losing a level that can potentially lead to not meeting gear stat requirements.

People voice frustrations about the XP penalty every single season. Not just new players, but veterans also. And while I personally would be fine with a worse XP penalty, many people won't be. And you wish to slap de-leveling on top of that? Be real.
The opposite of knowledge is not illiteracy, but the illusion of knowledge.
"
ArtCrusade wrote:
It's not good because it creates even higher player frustration where people will have to get 60% XP just to be safe before attempting major bosses in fear of losing a level that can potentially lead to not meeting gear stat requirements.


Actually, it's a very good point regarding the fact that you might not be able to equip items since level loss I reckon would take away something from a passive tree?
Like let's say 10dex and bam, you can't equip your armor which also could for example have some needed strength for you to use your weapon etc basically causing a chain reaction...

And what do you do then? Go search for another gear from trades or NPC's, potentially murdering your build? On lower levels maybe you will be able to do low level maps with blue crap equipped but how do you manage level 90+ and t16 maps or something with blue crap.

In short, raising xp penalty is less than welcome but de-leveling on top of that is some madmans fantasy...
New mute system is terrible - no trade...
Last edited by y3lw0rC#4020 on Nov 25, 2023, 6:35:41 AM
I think 10% is a fair deal when you consider how many maps it takes to get that back once you are in the high 90s, close to 100. Just make it that you won't lose exp or only once per area in a boss fight. There is no justification for losing 60% exp in a Maven fight. The fight is extremely hard and a lot of players already don't even try and buy their voidstone. This can't be what GGG wants. Waiting for a level up before doing boss fight is so tedious in a lot of cases...

The only upside of downleveling would be that players that buy services to get to lvl 100 get potentially punished.

Shortterm Events are a different story. They can be HC, the free mystery box is still in range of many players and lvl 90 has good odds of winning something that way and is a real achievment.
Okay, I've got your point. But explain me why even with just 10% XP loss ppl tend to build paper characters with tons of DPS and almost zero defences when they KNOW what happens with the glass cannons?

From my point of view it looks like they want to zoom-zoom maps with completely passive mobs dealing 0-ish damage (1 DPS is acceptable for the bosses :)) to their 100 HP Deadeye. But PoE was never this type of the game, at least on the start, it's not browser cookie clicker simulator? Or it is?

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