The 50% exp penalty is great and should go core!

"
HeroEvermore wrote:
Let's go further, Nerf XP by 95%. This way you can do the acts for a week long.
Now this might be a bit too exaggerated but something needs to be done about experience at some point. Since patch 2.2 we have become exceedingly more powerful with every league and rarely ever got experience adjustments to compensate. Level 100 shouldn't be something you reach after idling a couple hours in breachstone rotations or 5way carry runs.

Most people consider their build done around level 90 so in my opinion there is no harm done in significantly raising the requirement from level 90 to 100. If anything now is the best time to do so, to give us players a good idea on what leveling in PoE2 might feel like.
"
Crimvaal wrote:
Most people consider their build done around level 90 so in my opinion there is no harm done in significantly raising the requirement from level 90 to 100. If anything now is the best time to do so, to give us players a good idea on what leveling in PoE2 might feel like.


While you might be ok with talking for others, I will just speak for myself and say I would certainly not consider any build done around level 90. I usually aim for somewhere between 96 to 98.

I have absolutely no interest in a significant increase in experience required to get there and would consider that quite harmful to my enjoyment of this game.

Now, if you consider the amount of players who are willing to pay currency to level to 100 via 5-way rotations (which I consider one of the most boring things to do in-game), one could take a guess at their reaction to your suggestion, and it might not be positive.

I personally don't care what other players do with their time and how they enjoy the game, so even with the nerfs we've had this league to 5-ways, if players want to level up using them, that's up to them and none of my concern.

While your suggestions might inconvenience player who want to use 5-ways or rotas to level up, they'll more than likely make the game worse for a portion of the players who like to level up by playing the game (like me).
"
Crimvaal wrote:
Most people consider their build done around level 90 so in my opinion there is no harm done in significantly raising the requirement from level 90 to 100. If anything now is the best time to do so, to give us players a good idea on what leveling in PoE2 might feel like.


Honestly that wouldn't be that bad at all especially with the game hanging out exp like crazy these days. 90-91 should take half as long as 99-100 and the requirements after 91 should rise up exponentially by a lot.

And yes it would give the heavily spoiled folk a good taste of what PoE2 might offer for the first couple of leagues, or even years.

"
insectbrain wrote:


While you might be ok with talking for others, I will just speak for myself and say I would certainly not consider any build done around level 90. I usually aim for somewhere between 96 to 98.


I mean Crimvaal is not wrong cause there's close to not a single build with the requirements of a higher level than 85-90 to fully function. The remaining 10 or even let's say 5 level ain't nothing but extra power aka min-maxing.

"
While your suggestions might inconvenience player who want to use 5-ways or rotas to level up, they'll more than likely make the game worse for a portion of the players who like to level up by playing the game (like me).

Not really worse cause it gives you something to do. Not that bad with leagues lasting 4 months now and not to mention that the current 100 takes between 4-8 days during league start without any fancy farming strategies, juice for maps, thick gear or what not hoho.
Flames and madness. I'm so glad I didn't miss the fun.
"
Pashid wrote:
I mean Crimvaal is not wrong cause there's close to not a single build with the requirements of a higher level than 85-90 to fully function. The remaining 10 or even let's say 5 level ain't nothing but extra power aka min-maxing.


From my perspective, a build being done is quite different to a build being functional. Crimvaal was stating most people consider their builds done at 90, no mention of being functional. I merely stated my point of view.

Once you've reached your skill ceiling, and your reflexes and reactions are only getting slower with age, those extra levels help a lot. Speaking for myself of course.


"
Pashid wrote:
Not really worse cause it gives you something to do. Not that bad with leagues lasting 4 months now and not to mention that the current 100 takes between 4-8 days during league start without any fancy farming strategies, juice for maps, thick gear or what not hoho.


Well, I've never been able to level a character to 100 during the first 4-8 days of a league. The earliest being week 3 or 4, so experiences vary. Just because it's possible for some, doesn't mean every one is capable or willing to just run safe content.

As far as leagues being longer and having something to do, I'd rather make another character to try out skills or build archetypes I haven't tried before, instead of prolonging the leveling of my characters to a point I'm satisfied and comfortable with.

In my case, for me, it would be worse.
Last edited by insectbrain#7945 on Nov 18, 2023, 11:25:31 PM
no thx
“Human decency is not derived from religion. It precedes it.”
― Christopher Hitchens
My QoL List: https://www.pathofexile.com/forum/view-thread/3279646
What does the raised penalty matter when the amount of exp needed to get to 95 is ridiculously low? You can just die die die while building up a backlog of safe, exp-heavy maps and then go from 0% to next level in a few hours at most. Raised penalty will only affect the glassiest of cannons, and are those really the problem at this point?

The easiest solution would fit the true GGG fashion: pile up more garbage on top of broken shit rather than fixing anything -- raise the max level to 110. Nerf exp gain and drastically increase exp requirement for those last ten levels. Scrubs can be happy with their current 90-100 journey while those that crave more got the 110 challenge to go for. Everybody wins.
"
satanttin wrote:
tbh the only reason people want to be level 100 is to get listed x'D


i just want the passives
Last edited by CAPSLOCK_ON#7907 on Nov 19, 2023, 1:12:52 AM
If we really want to discourage 5 ways and other xp methods make 100 easier to get. And for those who say it isn't a big deal, you're right, but u would love a new cluster on an already functional build, which is what you get from like 90-100.

"
Crimvaal wrote:
Level 100 shouldn't be something you reach after idling a couple hours in breachstone rotations or 5way carry runs.


I agree, so why are you suggesting we make the game so punishing that it becomes absolutely necessary to do? You could make the punishment 100% exp loss and it still wouldn't discourage people from doing 5way carries, because it's the fastest and safest way to level.

With a game drowning in 1shots, offscreen attacks, and game mechanics that discourage tanky low-DPS builds (ex. timed leagues like Delirium and Incursion), people are going to gravitate towards whatever is the least stressful to getting what they want. All increasing the death penalty does is screw over players who don't do 5ways and play the game like normal.
PoE players: Our game has a wide diversity of builds.

Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build!

And the winds will cry / and many men will die / and all the waves will bow down / to the Loreley
Last edited by Pizzarugi#6258 on Nov 19, 2023, 1:16:46 PM
or they could just remove the ability to scum xp and leave it as is

I don't even entirely mean that either, what I really mean is GGG need to decide what their goal is for experience and attainable level as a whole.

If its to keep it the way it used to be then yes gut the xp magnifiers especially the safe ones. If it doesn't matter then leave them in and make the regular content faster even.

Its only the attempt to play it every way I find frustrating, rotas have been a problem (or not) for ages now they coulda wacked it on the head after one season but instead 100 has become more and more commonly accepted as the endpoint because most don't go through the tedious grind to get there solo.

Report Forum Post

Report Account:

Report Type

Additional Info