Tota is easily best League mechanic of all time and it's not even close.

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Mad_Defibrilator wrote:
Extremely strong disagreement with op...

Tota is by far the most gated for certain type of builds only. If you don't believe, just try to run in there with a minion build...

I was running minion build - 2k tota rank, easy as walking sim. Stop spreading lies.
Biggest compliments for my crafted items - "bs, they must have been RMT'ed"

I'm disabled, I have rare case of semperduravera, so I can write things that may look rude, but it is because of disability - I'm forced to tell truth using words you may not like.
Last edited by Nomancs#6176 on Nov 7, 2023, 4:16:22 AM
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Nomancs wrote:
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Mad_Defibrilator wrote:
Extremely strong disagreement with op...

Tota is by far the most gated for certain type of builds only. If you don't believe, just try to run in there with a minion build...

I was running minion build - 2k tota rank, easy as walking sim. Stop spreading lies.


+1.

Again, for the third time this thread, OP IS PLAYING HERALD OF AGONY, which is a minion build. Additionally, SRS is one of the best TotA builds in the game, and I've heard good things about Absolution as well. So while I'm willing to concede that you might have a specific build which doesn't work for TotA at 2k rating (I didn't look at what you're playing because I genuinely don't care), it would be egregiously hyperbolic to say that no minion build can beat the mechanic.

But that's all beside the point of, if you're below rank 500, you aren't losing matches because of any build choices you made. Any build can win at that level through strategy alone; I have won entire tournaments (at that sub-1k level) without equipping skill gems just to prove that I could. So it's really counterproductive to tell yourself you can't win because you are playing minions; are you trying to say that equipping minion gems makes you worse than not having skills at all? It's impossible to get good if you can't even acknowledge where the problems are in the first place.

You're losing because you don't understand how to play: you don't know what the units do, you don't know how to use them, you don't know how to figure out which kinds of favor you need to cover your team's weak points, you don't know how to target that kind of favor, etc. Would you expect to win a chess game without first learning how knights and bishops move? TotA is a strategy game, and you're going to need a non-zero amount of strategy to beat it. And if you can't get behind that, you're better off selling your coins.
Naw, it sucks, hand down. Fact.
PoE 1 is the best. PoE 2 is something.
Delve called, told me to tell you, "Uh, no."

Delve is so far ahead of all the league mechanics. It's better than all of them combined.
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ARealLifeCaribbeanPirate wrote:
Again, for the third time this thread, OP IS PLAYING HERALD OF AGONY, which is a minion build.

Ah, yes, Impending Doom doing the bulk of the damage, but he's playing Herald of Agony, makes sense. For the third time in the thread you're wrong, i guess.
Ruthless should be [Removed by Support].
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Lyutsifer665 wrote:
TOTA is probably my least favorite league mechanic...actually crucible was a bit worse but these two are my least favorite

both these leagues are good for people who play 24/7 but for casuals they are pretty much useless.

Somehow you managed to get it backwards - Tota actually benefits casuals the most.

Comparing it to Crucible that was all about crafting and had basically no drops (monsters literally didn't dropped anything loot filter would pick up most of the time) to a League all about rewards is...

That's honestly kinda impressive in a way.
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Dummhammer wrote:
idea maybe, but the execution is lackluster.

No, both are top notch. There isn't anything that can be meaningfully improved in Tota other than making it even larger.
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fostaa wrote:
Spoiler

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None of the the things you mentioned are bugs or unintended.

Wrong. And you lack knowledge to understand it. I am really happy for anyone that's having fun. But I know bugs when I see them.

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Mechanic is already balanced so well that you can play practically any build and succeed at highest ranking. Mobs have to deal insane damage otherwise it will just make things trivial. You are not supposed to tank TotA mobs and a lot of damage is avoidable.
Again, your entire focus on the miniscule issue that AG doesn't do well in TotA when TotA elevated your whole build which is far more important point to discuss. TotA was one of the biggest buffs to minions viability ever. Yet you are dead silent about it.

Dude, there's not a single player - with or without arguments, who would agree the AG or the character itself should die from one-shots in these matches. You still don't get it. Read it 50 times if you have to. I made 3 minion builds this league. My spectres and other minions don't die. The AG dies. It's bugged.
No major mechanic in the game should be able to one-shot anyone so often. It's totally bugged and the lack of solution of the problem only suggests that GGG are just busy with something else. This, of course, doesn't make an excuse for them at all.
These silly walls are a pitiful wannabe-solution for an unfinished idea that had been left to hang there for the sole reason that 'it is not a big issue'.

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You was talking about lore, not story. How TotA not moving overall PoE's story TotA's issue? What kind of complaint is that? This has nothing to do with TotA. It's not League mechanic's job.


As I said. You're neither experienced enough, nor even involved into this, so I won't argue with you about it.


That's just desperation at this point.

I am rank 2000 on two characters yet you think I am the one "not experienced enough"? Definetely not you?
Last edited by SunL4D2#6224 on Nov 7, 2023, 10:26:23 AM
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Mad_Defibrilator wrote:
Extremely strong disagreement with op...

Tota is by far the most gated for certain type of builds only. If you don't believe, just try to run in there with a minion build... For some extremely bizzare reason it's with pvp scaling, meaning your minions will get annihilated, prepare a coffin for your animate guardian, then prepare a coffin for yourself because you will be spending roughly 50% tota playtime in that coffin.

Extremely enjoyable slams that one-shot you 5 seconds before the attack animation lands. The point of the mechanic is supposed to be strategy, but in most cases only useful entity in your team is you. All other units on your team are wet paper tissue that isn't good even for wiping your rear end. Goliath of the night and speardancer & spearfisher were nerfed, but they still easily one-shot even under 200 ranking.

Rewards aren't worth the pain the mecanic forces you through. I just alt-F4'd from a divine orb reward match because the amount of anger and frustration it pushes me through irl isn't worth the rewards ingame.

Life's too short to tolerate this crap.

Minions are great for Tota, because they body block and distract enemies. The only caveat is non-permament minions.

I noticed interesting similarity - a lot of people that say they didn't like Tota got something fundamentally wrong like you did. Of course misunderstanding the mechanic and trying to break the wall instead of opening door that is right there will lead to frustration.

Goliaths are OP, but Spear Dancers are fine for characters with basic defences at rank 200. 2.5k life, 40% phys to ele shit, 4k armour, some regen. They are not really a threat.

GGG respects our intelligence and the more I read this thread the more I think they overesteamate us. Community as a whole seems to be unwilling to figure out, learn and adapt to a new things. Does GGG need to dumb things down? What do you think?
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SunL4D2 wrote:
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Lyutsifer665 wrote:
TOTA is probably my least favorite league mechanic...actually crucible was a bit worse but these two are my least favorite

both these leagues are good for people who play 24/7 but for casuals they are pretty much useless.

Somehow you managed to get it backwards - Tota actually benefits casuals the most.

Comparing it to Crucible that was all about crafting and had basically no drops (monsters literally didn't dropped anything loot filter would pick up most of the time) to a League all about rewards is...

That's honestly kinda impressive in a way.


how does it benefit casuals the most? you need to be at least 1000 rank to get good loot consistently. how much time does it take to grind to 1000? i stopped at 300 but even that took several hours. casuals dont have the time to grind to 1000. also the mechanic is extremely boring, so someone with limited time would rather do something thats actually fun

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