Tota is easily best League mechanic of all time and it's not even close.

"
deothor wrote:
I wonder how many of those raging TOTA fans would still be fawning over TOTA if the rewards were dialled down (because if TOTA would go core: they will).

As long as TOTA uses unfinished/buggy AI for warriors and both sides use different stats and also NOT abiding to the same rules I'll celebrate for it NOT going core.

IF GGG took the time to really polish this league mechanic and seriously invest their extremaly precious dev time of their skeleton team to deliver proper TOTA to core... then i'd be interested.

I do hope tattoos would come to core, though.

Rewards are important part of any League mechanic. Any League mechanic would take massive hit if rewards were nerfed. This is non-argument.

That being said Tota would still fair better than most mechanics, because tattoos, omens and uniques would still be valuable. Also it has plethora of other advantages I described.

There is barely anything to polish in Tota.
"
SunL4D2 wrote:
"
deothor wrote:
I wonder how many of those raging TOTA fans would still be fawning over TOTA if the rewards were dialled down (because if TOTA would go core: they will).

As long as TOTA uses unfinished/buggy AI for warriors and both sides use different stats and also NOT abiding to the same rules I'll celebrate for it NOT going core.

IF GGG took the time to really polish this league mechanic and seriously invest their extremaly precious dev time of their skeleton team to deliver proper TOTA to core... then i'd be interested.

I do hope tattoos would come to core, though.

Rewards are important part of any League mechanic. Any League mechanic would take massive hit if rewards were nerfed. This is non-argument.

That being said Tota would still fair better than most mechanics, because tattoos, omens and uniques would still be valuable. Also it has plethora of other advantages I described.

There is barely anything to polish in Tota.


Tota is a bad league in my opinion.

The fact that the turtle said it would protect a totem instead of all the totems, and they had to change the ingame text midleague shows it is an unpolished turd. They didn't have time to dot their is and cross their ts.
On release the unit price was unintentional favorable to the player.

Some like. I don't. I am glad you like it.

It needs 2 to three years bug fixing before going core probably.
So much is broken, or doesn't work right.

Omens aren't good rewards 90% of the time, tattoos are pretty bad honestly except for ones that practically double your damage. Hinekora's lock doesn't exist, like mirrors, headhunters, or magebloods. Ggg needs to learn droprates greater than 10%. I guess it is nice that crafting method exists, but make it accessible to casuals instead of just mirror crafters. Such a lame ass design philosophy. Imagine if essences were that rare. Lol. Bad comparision, but still, things need to exist in order to be a carrot or have any amount of hype.

I just got nwrfs this league (goodbye bls chieftan, you will be missed). and none of the previous ones reverted. And impeding doom is going to cease to exist next league, probably.

A lot of the time the ai just stands still for like 5 seconds. Who knows why?

It is full of crashes and bugs. It sucks people in without a conformarion window if you happen to start a match and they are in your instance.

The npcs just yell constantly for no reason, the sound queues are out of sync with the boss attack.

I still find it funny ggg got mad at people chessing with knockback, and they still won't fix people oneshotting Uber pinnacle bosses. Way to be consistent and fair. I don't care either way, but I imagine their office was disappointed with players. So much so they target nerfed most of the active playerbase.

In any case my units shouldn't be 90% weaker then the other team, imo. Especially if as people claim without any evidence they are supposed to do the heavy lifting. I have yet to see any of my units be impactful to the degree I want them to be.

I guess I shouldn't blame tota for larger issues in poe, but this league only made them worse.
"
SunL4D2 wrote:
"
Nomancs wrote:
It takes 8 min to get full tournament done on rank 2k without tota build - rank 250? rolfstomp. If you want to be fair, you should include information that you base your opinion on 2 tournaments past 250 if you dont want to inlude 10min, so people would have full picture of your opinion.

Rank 2000 tournaments take 15-20+ mins on normal build. Most Void Sphere players do them in 12-15 mins. 8 mins is top performance Void Sphere timing. I would like to check out 8 minute normal build rank 2000 tournament though. Feel free.

I don't use void sphere. My not optimal build can do it in 10min, 8min if I focus. There was a bigger discussion about it here:
https://www.pathofexile.com/forum/view-thread/3441246/page/6
Biggest compliments for my crafted items - "bs, they must have been RMT'ed"

I'm disabled, I have rare case of semperduravera, so I can write things that may look rude, but it is because of disability - I'm forced to tell truth using words you may not like.
Well you guys got me curious, so I'll do a tournament and time the rounds. I guess I can also list what units I put where, since there are apparently a few people still trying to learn how this mechanic works and trying to pretend strategy isn't important.

Round 1 (Kaom): 1:43
Breakdown:
Spoiler

Attacker: Warcaller, H Warrior
Flanker: Tuatara, TBird
Defender: H Sage, Spearfisher
Escort: N/A

Sold: Warcaller
Bought: H Warrior, Spearfisher, Fieldmaster


Round 2 (Akoya): 0:46
Breakdown:
Spoiler

Attacker: H Warrior, H Warrior
Flanker: Tuatara, TBird, H Sage, Fieldmaster
Defender: Spearfisher, Spearfisher
Escort: N/A

Sold: H Sage
Bought: H Horn, Tuatara, Spear Dancer


Round 3 (Rakiata): 0:50
Breakdown:
Spoiler

Attacker: H Warrior, H Warrior
Flanker: Tuatara, Tuatara, TBird, Fieldmaster
Defender: Spearfisher, Spearfisher, H Horn
Escort: Spear Dancer

Sold: Firebreather Mead, Turtle Trinket, Great Barrier Idol
Bought: H Warrior, E Kune, Firebreather Mead, Turtle Trinket, Great Barrier Idol, SS Sage w/ Sniper's Gambit, Massive Chisel

Equipped chisel to Sunset Sage, moved Sniper's Gambit to Spear Dancer


Round 4 (Akoya): 0:37
Breakdown:
Spoiler

Attacker: H Warrior, H Warrior, H Warrior, Fieldmaster
Flanker: Tuatara, Tuatara, TBird, SS Sage
Defender: Spearfisher, Spearfisher, H Horn
Escort: Spear Dancer, E Kune

Sold: Volcanic Idol, Firebreather
Bought: H Sage, Spear Dancer, Sniper's Gambit, Firebreather w/ Volcanic Emblem, Volcanic Idol, Mystic Prophet

Equipped Volcanic Emblem to TBird and Sniper's Gambit (new) to Spear Dancer (new)


Round 5 (Kahuturoa): 1:48
Breakdown:
Spoiler

Attacker: H Warrior, H Warrior, H Warrior, Fieldmaster
Flanker: Tuatara, Tuatara, TBird, SS Sage
Defender: Spearfisher, Spearfisher, H Horn, Mystic Prophet
Escort: Spear Dancer, Spear Dancer, E Kune, H Sage

Sold: Utula's Promise, Tidal Charm, Bulwark Idol, H Sage, H Sage,
Bought: Spear Dancer w/ Sunblot Band, H Sage, Utula's Promise, Tidal Charm, Bulwark Idol, Caldera Ravager w/ Volcanic Emblem

Equipped Sunblot Band to Mystic Prophet


Round 6 (Ahuana): 1:12
Breakdown:
Spoiler

Attacker: H Warrior, H Warrior, Fieldmaster, Caldera Ravager
Flanker: Tuatara, Tuatara, TBird, SS Sage
Defender: Spearfisher, Spearfisher, H Horn, Mystic Prophet
Escort: Spear Dancer, Spear Dancer, Spear Dancer, E Kune


Total time spent in matches:
6 minutes, 56 seconds.
Prize:


So my estimate of 3 minutes per round is probably about right, I'd say I spend a little over a minute buying units between each round (normally, obviously this time was far slower because I had to take notes) and even the longest two, early Kaom and late Kahuturoa, were solidly won in under 2 minutes.

(Edited to fix some embarassing speling mistaeks)
Last edited by ARealLifeCaribbeanPirate#2605 on Nov 9, 2023, 11:23:10 AM
"
SunL4D2 wrote:
"
Dummhammer wrote:
idea maybe, but the execution is lackluster.

No, both are top notch. There isn't anything that can be meaningfully improved in Tota other than making it even larger.


That's an opinion which I'd really [like to] see any reasoning for.

That there are obvious bugs with it you hopefully do acknowledge.

Then there are the offscreening abilities, then there is the cooldown on enemy bosses abilities, the failing to telegraph them sometimes...

Lackluster. Not ready for production.
Last edited by Dummhammer#3718 on Nov 12, 2023, 9:03:02 AM
"
Nomancs wrote:
"
SunL4D2 wrote:
"
Nomancs wrote:
It takes 8 min to get full tournament done on rank 2k without tota build - rank 250? rolfstomp. If you want to be fair, you should include information that you base your opinion on 2 tournaments past 250 if you dont want to inlude 10min, so people would have full picture of your opinion.

Rank 2000 tournaments take 15-20+ mins on normal build. Most Void Sphere players do them in 12-15 mins. 8 mins is top performance Void Sphere timing. I would like to check out 8 minute normal build rank 2000 tournament though. Feel free.

I don't use void sphere. My not optimal build can do it in 10min, 8min if I focus. There was a bigger discussion about it here:
https://www.pathofexile.com/forum/view-thread/3441246/page/6

On poison SRS? Could you record full tournament or direct me to any other footage? I would like to see it.

"
roundishcap wrote:
"
SunL4D2 wrote:
"
deothor wrote:
I wonder how many of those raging TOTA fans would still be fawning over TOTA if the rewards were dialled down (because if TOTA would go core: they will).

As long as TOTA uses unfinished/buggy AI for warriors and both sides use different stats and also NOT abiding to the same rules I'll celebrate for it NOT going core.

IF GGG took the time to really polish this league mechanic and seriously invest their extremaly precious dev time of their skeleton team to deliver proper TOTA to core... then i'd be interested.

I do hope tattoos would come to core, though.

Rewards are important part of any League mechanic. Any League mechanic would take massive hit if rewards were nerfed. This is non-argument.

That being said Tota would still fair better than most mechanics, because tattoos, omens and uniques would still be valuable. Also it has plethora of other advantages I described.

There is barely anything to polish in Tota.


Tota is a bad league in my opinion.

The fact that the turtle said it would protect a totem instead of all the totems, and they had to change the ingame text midleague shows it is an unpolished turd. They didn't have time to dot their is and cross their ts.
On release the unit price was unintentional favorable to the player.

Some like. I don't. I am glad you like it.

It needs 2 to three years bug fixing before going core probably.
So much is broken, or doesn't work right.

Omens aren't good rewards 90% of the time, tattoos are pretty bad honestly except for ones that practically double your damage. Hinekora's lock doesn't exist, like mirrors, headhunters, or magebloods. Ggg needs to learn droprates greater than 10%. I guess it is nice that crafting method exists, but make it accessible to casuals instead of just mirror crafters. Such a lame ass design philosophy. Imagine if essences were that rare. Lol. Bad comparision, but still, things need to exist in order to be a carrot or have any amount of hype.

I just got nwrfs this league (goodbye bls chieftan, you will be missed). and none of the previous ones reverted. And impeding doom is going to cease to exist next league, probably.

A lot of the time the ai just stands still for like 5 seconds. Who knows why?

It is full of crashes and bugs. It sucks people in without a conformarion window if you happen to start a match and they are in your instance.

The npcs just yell constantly for no reason, the sound queues are out of sync with the boss attack.

I still find it funny ggg got mad at people chessing with knockback, and they still won't fix people oneshotting Uber pinnacle bosses. Way to be consistent and fair. I don't care either way, but I imagine their office was disappointed with players. So much so they target nerfed most of the active playerbase.

In any case my units shouldn't be 90% weaker then the other team, imo. Especially if as people claim without any evidence they are supposed to do the heavy lifting. I have yet to see any of my units be impactful to the degree I want them to be.

I guess I shouldn't blame tota for larger issues in poe, but this league only made them worse.

If you don't think units are not doing enough you failed to grasp core fundamentals of the League. Your units are doing just as much as you, if not more.

Your units must be weaker than enemy team, because you are human being who can make rational decisions and easily mop the floor with AI. You are the most overpored ridiculously broken unit on the board. GGG respects out intelligence, that's why Tota the way it is.

I am tired of having to repeat myself. So many people here have no idea about core basics of the League, how it works, why things are the way they are.

Comments like yours make me wonder whether GGG should dumb down League mechanics or agressively hand hold players?

"
Dummhammer wrote:
"
SunL4D2 wrote:
"
Dummhammer wrote:
idea maybe, but the execution is lackluster.

No, both are top notch. There isn't anything that can be meaningfully improved in Tota other than making it even larger.


That's an opinion which I'd really [like to] see any reasoning for.

That there are obvious bugs with it you hopefully do acknowledge.

Then there are the offscreening abilities, then there is the cooldown on enemy bosses abilities, the failing to telegraph them sometimes...

Lackluster. Not ready for production.

What bugs? There are none left other than minor ones.

Sirus still sometimes die beams you without voice line. I don't think things like tha are fixable. I think true "Offscreens" (and most offscreens are actually not offscreens / something you should expect because you or boss either were on the edge of the screen or just left it) have a lot to do with queue'ing up of abilities and it's global issue of the game.

Tota is anything but lackluster. You are grasping at the straws.
Last edited by SunL4D2#6224 on Nov 21, 2023, 6:33:01 AM
"
ARealLifeCaribbeanPirate wrote:
Well you guys got me curious, so I'll do a tournament and time the rounds. I guess I can also list what units I put where, since there are apparently a few people still trying to learn how this mechanic works and trying to pretend strategy isn't important.

Round 1 (Kaom): 1:43
Breakdown:
Spoiler

Attacker: Warcaller, H Warrior
Flanker: Tuatara, TBird
Defender: H Sage, Spearfisher
Escort: N/A

Sold: Warcaller
Bought: H Warrior, Spearfisher, Fieldmaster


Round 2 (Akoya): 0:46
Breakdown:
Spoiler

Attacker: H Warrior, H Warrior
Flanker: Tuatara, TBird, H Sage, Fieldmaster
Defender: Spearfisher, Spearfisher
Escort: N/A

Sold: H Sage
Bought: H Horn, Tuatara, Spear Dancer


Round 3 (Rakiata): 0:50
Breakdown:
Spoiler

Attacker: H Warrior, H Warrior
Flanker: Tuatara, Tuatara, TBird, Fieldmaster
Defender: Spearfisher, Spearfisher, H Horn
Escort: Spear Dancer

Sold: Firebreather Mead, Turtle Trinket, Great Barrier Idol
Bought: H Warrior, E Kune, Firebreather Mead, Turtle Trinket, Great Barrier Idol, SS Sage w/ Sniper's Gambit, Massive Chisel

Equipped chisel to Sunset Sage, moved Sniper's Gambit to Spear Dancer


Round 4 (Akoya): 0:37
Breakdown:
Spoiler

Attacker: H Warrior, H Warrior, H Warrior, Fieldmaster
Flanker: Tuatara, Tuatara, TBird, SS Sage
Defender: Spearfisher, Spearfisher, H Horn
Escort: Spear Dancer, E Kune

Sold: Volcanic Idol, Firebreather
Bought: H Sage, Spear Dancer, Sniper's Gambit, Firebreather w/ Volcanic Emblem, Volcanic Idol, Mystic Prophet

Equipped Volcanic Emblem to TBird and Sniper's Gambit (new) to Spear Dancer (new)


Round 5 (Kahuturoa): 1:48
Breakdown:
Spoiler

Attacker: H Warrior, H Warrior, H Warrior, Fieldmaster
Flanker: Tuatara, Tuatara, TBird, SS Sage
Defender: Spearfisher, Spearfisher, H Horn, Mystic Prophet
Escort: Spear Dancer, Spear Dancer, E Kune, H Sage

Sold: Utula's Promise, Tidal Charm, Bulwark Idol, H Sage, H Sage,
Bought: Spear Dancer w/ Sunblot Band, H Sage, Utula's Promise, Tidal Charm, Bulwark Idol, Caldera Ravager w/ Volcanic Emblem

Equipped Sunblot Band to Mystic Prophet


Round 6 (Ahuana): 1:12
Breakdown:
Spoiler

Attacker: H Warrior, H Warrior, Fieldmaster, Caldera Ravager
Flanker: Tuatara, Tuatara, TBird, SS Sage
Defender: Spearfisher, Spearfisher, H Horn, Mystic Prophet
Escort: Spear Dancer, Spear Dancer, Spear Dancer, E Kune


Total time spent in matches:
6 minutes, 56 seconds.
Prize:


So my estimate of 3 minutes per round is probably about right, I'd say I spend a little over a minute buying units between each round (normally, obviously this time was far slower because I had to take notes) and even the longest two, early Kaom and late Kahuturoa, were solidly won in under 2 minutes.

(Edited to fix some embarassing speling mistaeks)

What's your build? What's rank?

Why you choose Kaom first? He is one of the top earners.

Also usual tournaments are 7-8 rounds I think.

Why do you have default units for the most important position - flanker for a whole tournament? I think it's massive mistake. There are other optimisations possible. In general shopping time should be minimised, but on normal build it's rough.

Was your post to illustrate how quick or long tournament take you?
It's a well executed league, love the art style and music and general feel outside gameplay, but I don't enjoy playing it. If it goes core, I won't play it (and I'd be sad to lose mechanics I do enjoy for one I don't, not that it necessarily has to be an either/or), but if others will, good for them.
"
Genstein wrote:
It's a well executed league, love the art style and music and general feel outside gameplay, but I don't enjoy playing it. If it goes core, I won't play it (and I'd be sad to lose mechanics I do enjoy for one I don't, not that it necessarily has to be an either/or), but if others will, good for them.


its not going core. they already said it. and even if it went core, the rewards would be nerfed so much. people would simply not bother with it anymore. lets face it, people only liked this mechanic because of the rewards. its a boring mechanic to do. not fun at all.
"
Lyutsifer665 wrote:
"
Genstein wrote:
It's a well executed league, love the art style and music and general feel outside gameplay, but I don't enjoy playing it. If it goes core, I won't play it (and I'd be sad to lose mechanics I do enjoy for one I don't, not that it necessarily has to be an either/or), but if others will, good for them.


its not going core. they already said it. and even if it went core, the rewards would be nerfed so much. people would simply not bother with it anymore. lets face it, people only liked this mechanic because of the rewards. its a boring mechanic to do. not fun at all.

Not the case. Was adressed earlier.

Also why you are still here? You demonstrated time and time again that you are not well versed in the topic (to say it lightly).
Last edited by SunL4D2#6224 on Nov 22, 2023, 5:15:41 AM

Report Forum Post

Report Account:

Report Type

Additional Info