100% spell suppression is hard to get and it's pretty useless

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Zrevnur wrote:

The basic defensive layers from my POV - roughly in that order:
1. Movement and positioning. Dont get hit by big things. Dont get group-mobbed. This is the most important defensive layer for most mapping builds. It has player and build components.
2. Elemental resists, should be overcapped. How much depends: If you have the curses cant lower them then 25% overcap are good for mapping.
3. Buffer: You need enough life/ES/whatever. How much depends on the other things. You also need to be able to recover it.
4. Something against phys stuff. Like Armour. With good buffer 10k armour may be enough for mapping. With less buffer (most SC mapping builds) you need more.
5. Attack Avoidance: Evasion or block.
6. Something against bleed and corrupted blood. If you dont have a permanent solution then bleed can easily stealth kill leading to "random" deaths.
7. Chaos resist. How much depends on buffer size.
8. Ele ailment reduction or better immunity.
9. Spell Suppression. Or spell block. Or some Aegis skill or some such. Edit: Or more max resist + phys mit.
10. Crit damage reduction.
11. Curse effect reduction. This ranks higher if you do not have immunity to resist lowering curses and are not sufficiently overcapped.

This is a super good list that Zrevnur has provided. Note that the list is in approximate order of importance and there are many "or" choices.
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Last edited by Turtledove#4014 on May 11, 2023, 12:37:05 PM
Suppression is mandatory for bossing, especially uber bossing. Bosses mainly oneshot our characters with spells that have very large damage values, usually tri-elemental with a physical and/or chaos component too.

Unless you're a god-esporter that wins challenge bosskill races on SSF HC league you're going to get hit sooner or later. There's a lot of clutter going on on these bossfights and not getting deleted instantly by a boss attack is a huge deal.

I would like them to revert 3.18 nerfs to item-provided spell suppression. They basically cut that in half, making it really difficult to get for characters that start on the left side of passive skill tree. Sure they have much more armor and max life nodes in there, but that doesn't do anything for spell damage. And it's not SO MUCH MORE life nodes to double your HP - because that's what suppression does against spells.
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Lyutsifer665 wrote:
also by casual i meant that i dont play much. when i type /kills i have less than 200k. most serious players had over 200k after week 1


Only builds that nuke screens in an instant have 200k after week 1. If you base your success off of only one build type when you yourself aren't playing it, you're going to have a miserable time with the game.
PoE players: Our game has a wide diversity of builds.

Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build!

And the winds will cry / and many men will die / and all the waves will bow down / to the Loreley

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