100% spell suppression is hard to get and it's pretty useless

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Zrevnur wrote:
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Lyutsifer665 wrote:
i appreciate the help but honestly how is someone meant to fit all that into a build? especially a casual like me who is on a budget. i just want to run maps without dying not kill the uber bosses.
and you need ALL, if you only have some it makes no difference.
IMO the game is too complicated for casuals to make good builds. I dont think budget is a big issue though, it doesnt need expensive gear, can be done in SSF.


yeah i kinda know this is not the game for me. hopefully after june 6 i can replace it.
The great thing about this game, is its potential to take ideas to the upper echelons of extreme. Unlike diablo and many other RPGS, where the extent to which modifiers can cap off; PoE keeps going. For example, lightning Sorc with enigma, Diadem and all the good stuff, isn't that much better than Hammerdin, etc. Balance is much more core to the extent to which the strongest can stronk.

The difficulty you can get in maps from rolls, altars, atlas passives, sextants, scarabs, corruptions, breaches, harbingers, etc, etc... take things to capability threshold that a normal build, built even intuitively, cannot expect to reach.

100% spell suppression cuts the damage of spells that hit in half! That's an enormous layer of defence. Combine that with relevant elemental flasks and 6k hp, and spell hits will have a tough time 1-shotting you, even from uber shaper's bullet hell phase.

I think perhaps the issue you're facing is one of unrealistic expectations. Content creators and build guides compete at the higher levels the game offers, while a person starting from scratch could take years to reach there. Even people like Mathil don't do 100% delirium, 300%+ quant maps, but there's people who can afk screen-wipe those scenarios.

It's taken me 10 years to get a character to the damage V survivability balance I'm only somewhat content with. And the reason I'll never be truly complete with a build is because once the goal of ultimate pwnage is gone, the game is not fun anymore.
I'm struggling to come up with new goals to keep me playing this game.
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Lyutsifer665 wrote:
still get one shot in almost every map. yes my resists are capped as well. like what is the point of 100% spell suppression if it barely does anything? even with magebane it was really hard to finally get 100%. i think i was around 1500 dex before i hit 100%. feels useless when its really hard to get 100 %


You can get almost 100% from rare items and eldritch mods alone. If you've invested 1500 Dex into a non-dex stacking build, I think you've over invested into that method of getting Spell suppression. That overinvestment could be hurting your survivability in other ways via a lack of beneficial affixes on gear or passives, etc.

I can't see your characters, so I can't comment on your exact build, however... for me to use Acuitys and abyssus, I needed not only Magebane, but additional spell suppression sources. So, I use a suppression flask and Megalomaniac cluster jewel with Spell Suppression to fill out the remaining deficit.

Once thing though. Your best source of defence is often just more offence. As long as you tick the 5k+ life, 75/75/75/75, 35K+ armour and spell suppression, you have a good foundation to build from. I've also found the new instant leech and improved leech passives to be very beneficial.

Finally... get a mageblood and use these flasks and never get 1-shot from elemental spell hits again.

I'm struggling to come up with new goals to keep me playing this game.
Last edited by hmcg020#6029 on May 9, 2023, 10:23:57 PM
thanks for the help. yeah i am playing a dex stacker so on this char it wasnt too hard but on other's its quite hard to get it. as far as i can tell i am dying the same amount as on characters where i have zero spell suppression so for me it was pointless to get it. i didnt know you need so many other layers for it to actually do something. i at least expected to die a little less than usual but i dont think i am.
so now i know not to bother getting it in the future if i'm still here for future leagues.
Last edited by Lyutsifer665#1671 on May 9, 2023, 11:48:13 PM
Maybe... Just maybe there are too many defence layers you need?
It pretty much says what it does: increasing your eHP against SPELLS. It is a great defense against bosses because most of the bosses nuke us with spells. However on rare occasions you encounter some bosses that nuke with attacks such as minotaur, Ora Greengate, Skittles, canyon duo, etc. Against those, Determination suffices only up to yellow maps. On alched red maps doing altar farming and expedition runs, you will regularly get monster attacks with phys damage added as elemental. That's when you need another layer such as evasion or block, unless you are jugg whereby his armour applies to elements. Many builds just use Lightning Coil in-place of Determination. The freed mana reservation costs could then go to Grace.
Spell Suppression is the most cost efficient defence in the game in terms of its investment requirement vs what it provides.

You have to sacrifice a suffix on your evade based gear to get half of whats needed and it simulates 82.5% all res against spell hits which are the most dangerous ones a vast majority of the time due to evade being a thing.

We can actually get 82 max res off the tree now but its very expensive passive wise as you need the max res wheel, soul of steel or another, aura mastery, armour mastery & you can't get it on gear aside from eldritch implicits which have a very high opportunity cost and are a pita to roll.

Most dangerous boss attacks have penetration too which suppression handles better than maxres.

Despite its suppression's popular I vastly prefer maxres incidentally :p but there is no doubting suppression's efficacy.
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Draegnarrr wrote:


You have to sacrifice a suffix on your evade based gear to get half of whats needed and it simulates 82.5% all res against spell hits which are the most dangerous ones a vast majority of the time due to evade being a thing.



Thinking along the lines of: " SS + evasion is a good defense" is exactly what got OP into making this thread though.

Spell suppression is great for pinnacle bosses because they heavily or even exclusively rely on spells but for everything else it's mediocre at best because it's so specific.
Yes, lot's of dangerous stuff has a spell tag but during mapping and generally during non boss content, the vast majority of times, you won't die to that one dangerous thing. You die to a shit ton of stuff hitting you that isn't dangerous by itself and half or more of that is in fact attacks, elemental based attacks especially and any evasion/SS or armor/SS build gets royaly fucked by those things. Never mind any kind of guardians.

Besides, in what way is SS more cost efficient than max res? You need at least 2 SS clusters on your tree along with some on gear and/or magebane/3rd cluster if you're not a Raider/Trickster. In terms of tree investment that's actually more than needed for max res who only needs 2 clusters + 2 masteries on clusters you'd take anyway. And as far as max res from gear is concerned, there is that totally awesome armor called Brass Dome that solves all your issues.

Penetration is easily solved by combining your max res with damage taken as another element and ideally armor application on top be it from 4th Vow, Unbreakable or Transcendence. The big advantage of this kind of setup is that all the pieces work and synergize with each other while SS is a decent stand alone mechanic but doesn't work well with anything else.
Last edited by Baharoth15#0429 on May 10, 2023, 2:19:59 PM
I never said SS + evasion is a good defence though, I said they used spell damage as the type for all boss skills because evade is a thing.

Also it is more cost efficient its why people run it, PoE players aren't idiots you wouldn't see players getting spell suppression on all their slots if it was more economical to do it another way or skip it entirely. Yes brass dome is a thing but saying just brass dome is like players that say just wear a mageblood, it is pretty boring to just put the same item on every build then pretend nothing else works i'm talking about the base implementation of spell suppress vs maxres here.

If you are picking one defence to handle endgame damage after you have satisfactory armour/evade or damage taken as element an overwhelming majority will choose spell suppression though most choose nothing.

basically you've taken a summary then built on it like it was anything else, it was a summary i'm not going to go into converting types to avoid penetration because It wasn't a post about all the layers you need. OP is playing totem dex stacker on SC AFAIK, they don't actually need any layers.

SS works with all the things you mention also it isn't a stand alone mechanic, its great with 90 max res too, great with transcendence etc it just becomes non-viable to cap once you go for enough of those boxes because it goes from cheap to very expensive on passive/gear budget due to the key items you need to make the other shit work.

On SC Magebane is still super popular and more players use spell suppress is lucky (because you don't need to cap for it to be strong AF) than any of the maxres masteries even the aura one, the heatmaps got just as much burn on the best spell suppression node as any of the popular cluster setups too.

On HC Magebane popular AF but max res is generally a bit higher than spell suppression primarily due to phys taken as ele being in vogue right now, still shitloads using spell suppress is lucky and +15% for evade gear because as I mentioned originally, it is far more passive efficient than anything else.

Basically I've written this huge block but armour/eva gear with both masteries and spell suppression chance is lucky from whichever wheel you path closest to + maxres masteries/passives is the go-to for defence and has been since they added spell suppression frankly even without the masteries. You can choose not to believe that be my guest :p
Last edited by Draegnarrr#2823 on May 10, 2023, 3:18:59 PM
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Draegnarrr wrote:


Basically I've written this huge block but armour/eva gear with both masteries and spell suppression chance is lucky from whichever wheel you path closest to + maxres masteries/passives is the go-to for defence and has been since they added spell suppression frankly even without the masteries. You can choose not to believe that be my guest :p


Oh i do believe that don't worry, the sheer amount of times i've seen people recommend grace + determination + defiance banner + SS as the go to defence on reddit kinda speaks for itself. Typically those same people complain in the same post that they don't have enough damage and/or that they get one shot despite all that (like OP) which brings me to the thing i have to disagree on:

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PoE players aren't idiots


The vast majority of them are. Well maybe not idiots, but at the very least they have no clue how to make builds, build defenses or scale damage. Without a guide, POE Ninja profile or streamer to follow your average POE player won't make it out of acts and most of them fail even while following one of the above and then come here to rant. Blindly following that kind majority assuming they know what they are doing is... well do what you want :D
Last edited by Baharoth15#0429 on May 10, 2023, 4:51:06 PM

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