It's time for GGG to take back reigns of trade for the sake of the game

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Snorkle_uk wrote:


when harvest was core, i didnt rly want them to strip it out the way they did. on reflection, it was probably the right thing to do. but that the time it was just so good right? its hard to think about your overall long term physical health when you are half way through eating a triple chocolate double caramel hot fudge cake with clotted cream icrcream, its gonna take a swat team to get that spoon out of your hand.


Unhealthy gaming habits are bad and this game promote them. GGG probably unconcerned about unhealthy gaming habits if it is beneficial to them; like fighting over virtual pixels. Wealth inequality is a given, in-game-economy design, trading wouldn't be desirable otherwise.

Let be frank. GGG has a habit of ignoring unhappy people. When you put people in a position when you make them unhappy because they aren't winning, they will do the most logic thing.

If the triple chocolate double caramel hot fudge cake with clotted cream icecream is poison, why do you eat it?

For those who say Happy juice isn't happy juice unless you earn it, I'll say it is nonsense. It is the same thing. Happy juice is happy juice. You all like happy juice.
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awesome999 wrote:


If the triple chocolate double caramel hot fudge cake with clotted cream icecream is poison, why do you eat it?



Because you have a biological imperative to consume calories in an efficient form but it has no concept of surplus, also isn't poison that biological imperative is correct and if you needed calories then finding such a meal in the wild would be a reward structure worth encouraging.

It becomes a poison when people apply no conscious decision making like everything else and most of the list people make about GGG. They could cut grinding down to be sure and not hold QoL to ransom but creating the desire and importance of trade adds an extra dimension to the games reward structure. Its naive to suggest they could make major changes to it without it effecting the games appeal to players.

In many ways PoE is actually a meritocracy, you pay a toll or tax for every hurdle you try to bypass with your in-game wallet instead of another method and this is what funds this "wealth inequality" you talk about. There are however 101 routes to achieve what you want to if willing to move outside of the grossly over travelled path most players tread.
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Draegnarrr wrote:
Its naive to suggest they could make major changes to it without it effecting the games appeal to players.


Well they could make at least some changes, so that a small minority of the player base that ruins sc economy for everybody goes back to the dirty dark hole of D2 cheating were they came from.
Last edited by Strickl3r#3809 on Feb 26, 2023, 6:30:57 AM
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Strickl3r wrote:
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Draegnarrr wrote:
Its naive to suggest they could make major changes to it without it effecting the games appeal to players.


Well they could make at least some changes, so that a small minority of the player base that ruins sc economy for everybody goes back to the dirty dark hole of D2 cheating were they came from.


It would take a big change for this, either in required labour or in the underlying systems. Even items being bound is a huge change to the way the game works though I do believe they have accepted this path has some legs in the future with sanctified relics this league.

Have you got any good ideas? I'm not being sarcastic here because I agree with your point but wanting to change something is nothing like having the solution.
In the feedback thread on this matter someone came up with the idea that each item could only be mirrored once. This would not affect the majority of players only a very small number of individuals that offer repeatable services that seem to involve RMT in a lot of cases.

Obvisously they also need to do something against botting. I don't know if it is just the league mechanic that is responsable for the inflation. Maybe it is also to many bots...

Also plz GGG for the love of god give us tradable tokens for syndicate crafts, not everybody wants to use a trade discord.
Last edited by Strickl3r#3809 on Feb 26, 2023, 7:57:49 AM
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Strickl3r wrote:
In the feedback thread on this matter someone came up with the idea that each item could only be mirrored once. This would not affect the majority of players only a very small number of individuals that offer repeatable services that seem to involve RMT in a lot of cases.

Obvisously they also need to do something against botting. I don't know if it is just the league mechanic that is responsable for the inflation. Maybe it is also to many bots...


I'm not saying this is a bad idea, but that would definitely gut high end crafting. The time and cost to make those items is well beyond what anyone would pay for them if they only were mirrored once, so no one would do it.

I'm not sure if that's a good or bad thing; just pointing out that the idea would definitely destroy that part of the game.
Thanks for all the fish!
Last edited by Nubatron#4333 on Feb 26, 2023, 7:58:08 AM
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Draegnarrr wrote:


In many ways PoE is actually a meritocracy, you pay a toll or tax for every hurdle you try to bypass with your in-game wallet instead of another method and this is what funds this "wealth inequality" you talk about. There are however 101 routes to achieve what you want to if willing to move outside of the grossly over travelled path most players tread.


I am paraphrase that that Playing POE is like "Drinking the Kool-Aid". Blasting 'toxic meritocracy' of 'competitive' video games. The only way to win is to not play as it require unhealthy participation of such indulging activities.

Meritocracy is also the place where there is lot of losers and few winners, lot of unhappy people. Meritocracy is great because it doesn't care about unhappy and miserable people. The elites might feel they deserve their high station in life and you wonder why those at the bottom like being unhappy and miserable? Then you watch them happily drinking happy juice, it make them happy and it make them miserable.
There are screenshots linked here. You can see where they buy all the currency for the mirror crafts. How the f... is there any chance it is ever gonna be legit if someone buys huge bulks on 3rd party sites/discords? With what do they pay it?

"Oh wow i am an elitist, let me grab my credit card real quick or cross trade between standard and current league for an external virtual currency. I am so great at this game, because i can spam 50 aislings and 500k juice on one item... move along peasant!...haha"
Last edited by Strickl3r#3809 on Feb 26, 2023, 8:08:08 AM
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Nubatron wrote:
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Strickl3r wrote:
In the feedback thread on this matter someone came up with the idea that each item could only be mirrored once. This would not affect the majority of players only a very small number of individuals that offer repeatable services that seem to involve RMT in a lot of cases.

Obvisously they also need to do something against botting. I don't know if it is just the league mechanic that is responsable for the inflation. Maybe it is also to many bots...


I'm not saying this is a bad idea, but that would definitely gut high end crafting. The time and cost to make those items is well beyond what anyone would pay for them if they only were mirrored once, so no one would do it.

I'm not sure if that's a good or bad thing; just pointing out that the idea would definitely destroy that part of the game.


I gave my thumbs up on this idea in that thread.

Sure, there are some negatives to this idea: Less people would craft, less 90%+ items in the market, higher prices of the good items remaining.

I'm not sure if 'once' is the right restriction here, but I'm very in favor of some kind of limitation. 2 times? 3 times? I don't know. But as I wrote in that thread, which of course is a very subjective statement; I hate the mirror system in PoE and think it's directly stupid that an item can yield you 'infinite' income through the use of mirrors.

That said, there are two main ways of looking at the market in PoE:
1) A tool to let you buy what you want, and sell what you don't want.
2) An area to master, through organized cooperation, where knowledge and effort can make you rich

GGG clearly wants the latter. They clearly want you to speculate and play the market - or at least, they want the opportunity to be there. And as long as that is the case, there will be several "TFT's" out there. Also, a Mirror of Kalandra is pretty iconic to PoE - I can't see them nerfing it, or making it less iconic in any way.
Sometimes, just sometimes, you should really consider adapting to the world, instead of demanding that the world adapts to you.
Last edited by Phrazz#3529 on Feb 26, 2023, 8:18:20 AM
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awesome999 wrote:
The only way to win


This is projecting, you can't win anything so there isn't an only way to win. People play for entertainment if you view it as more than that it becomes a personal problem not one with the medium.

this is no different to when my nephew reacts badly to losing (or winning) when we play chess, it isn't chess's fault its because he's a child and hasn't matured enough to handle the mentality yet.

GGG absolutely use psychological hooks to create enjoyment and drive in their game and it can cause problems for players with addictive personalities i'm not disputing that but largely it isn't the norm. Most players engage with a hobby for enjoyment not addiction.

There are players every league that play a handful of hours a week but will finish 40/40 with an absolute banger of a character don't try and make out that you have to play the game like a degenerate that is and always will be a personal choice.

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