It's time for GGG to take back reigns of trade for the sake of the game

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roundishcap wrote:
at this point it might be wise for GGG to disable trading until they can figure this out. People be mad angry.


This is a bad idea, even for a guy who wants an EZ SSF mode. What they need to do is come out with a Action Plan for all to see. This needs to be more than wheeling CW out and giving an "We heard you" in a hopes to sell MTX speech. It needs to be followed up with Time Lines and actionable items that can be displayed to the users in a meaningful way. We need to see the results of the action, not some suit giving us lip service, or some token suspension like they did to Emp. It was easy to see they just did it to shut us up. I really hope they don't do the same thing now. I don't wan to just hear "We banned that guy", but then they don't actually do any work past that to investigate everyone else with in the web he trades in.

At this point I have zero faith that any of this will be accomplished. The bare minimum is what I expect, and will most likely get.
Last edited by Nulledout#3809 on Feb 24, 2023, 4:33:14 PM
How a solo player can be relevant in trade league without using TFT? Looks like it's impossible at this point. I don't want to engage in 10 different discords (hell, even in a single one), use several 3rd party tools just to be able to play the damn game (probably not only me alone). All that outsourcing just made playing PoE feel like you're a Wall Street wolf in front of 5 monitors keeping track of DIV prices.
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Nulledout wrote:
At this point I have zero faith that any of this will be accomplished. The bare minimum is what I expect, and will most likely get.


GGG: This is the way.
8 mod maps are the new alch and go.
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Phrazz wrote:


I will never get this point, even though I'm a casual gamer in most games I play (which isn't many these days), even though I might be considered a little bit more than casual in PoE.

Claim: To 'most' ARPG players: The 'gearing up' part is the game. The journey is the game. The fun thing is getting there, not being there. Why would I ever activate a map, if I didn't need anything it drops or the XP/Gem XP? Why would I ever fight a boss, if I wasn't hoping for a good drop?

Don't get me wrong here, I know you guys are correct - we all now these people exist, even in this thread. I just don't get the appeal of an ARPG if you have everything.



Back to more analogies.

It is similar to how you say you like to be the peasant, to fight and struggle in life. And the nobles will say how they don't understand the peasants. The appeal is to have everything and to live like the nobles.

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DarthSki44 wrote:


Yes it was. I was trying to get you concede that there must be a reason why GGG wants to combat RMT, and that reason, imo, is financially driven. Otherwise what is the point? If we agree GGG is fighting RMT (poorly imo), why do you think they do so?


I believe it is not financially prudent to fight RMT fevourly and with intensity. How much profit can they make fighting RMT or probably just more losses?
Last edited by awesome999#2945 on Feb 25, 2023, 2:50:50 AM
Mods are active 24/7 deleting any mention of RMT and TFT connection.
This is why ppl will play Diablo 4
How do you want to trade?
TFT and get your stuff fast and done or official trade site and get no reply dozens of times?
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MaxW81 wrote:
How do you want to trade?
TFT and get your stuff fast and done or official trade site and get no reply dozens of times?
I want to trade in-game without using any 3rd party tool. Looks like it's never gonna happen.
Never mind :)
Thanks for all the fish!
Last edited by Nubatron#4333 on Feb 25, 2023, 7:55:11 PM
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awesome999 wrote:
"
Phrazz wrote:


I will never get this point, even though I'm a casual gamer in most games I play (which isn't many these days), even though I might be considered a little bit more than casual in PoE.

Claim: To 'most' ARPG players: The 'gearing up' part is the game. The journey is the game. The fun thing is getting there, not being there. Why would I ever activate a map, if I didn't need anything it drops or the XP/Gem XP? Why would I ever fight a boss, if I wasn't hoping for a good drop?

Don't get me wrong here, I know you guys are correct - we all now these people exist, even in this thread. I just don't get the appeal of an ARPG if you have everything.



Back to more analogies.

It is similar to how you say you like to be the peasant, to fight and struggle in life. And the nobles will say how they don't understand the peasants. The appeal is to have everything and to live like the nobles.




comparing it with real life... i think theres 2 ways to look at that, and from 1 angle its just like real life and from another its actually kind of working opposite.


the opposite would be that in real life poor people work really unrewarding jobs just to keep their head above water and their life outside work is extremely unrewarding and usually just full of stress because they have a shit job and they are constantly in fear.

a rich person however is free to have a very rewarding life. being free of having money pressure to survive allows you to experience the world. you can travel, go anywhere you want, see things youve never seen before, concerts, plays, festivals, tourist stuff, nature, have rewarding new experiences with your loved ones, go out and meet new people etc. you get to go explore and experience a ton of new things and new people, its very rewarding.

so thats the total opposite of a poor/rich dynamic in game where if you have all the items and youve 1 shot all the content theres nothing new, theres nothing to explore, you have it all youve done it all theres no point any more. and this isnt your life, this is a game, your participation in this is weighed against walking away and doing other things in your life. being rich or poor in life, you cant walk away from your life as a human and do something else in a different reality, this is the reality we are constrained within.




so in 1 way, totally opposite. but in another way, exactly the same...



and that other perspective is that we look at with the eyes of a person who isnt about the personal experience of the content/their life. they are using it as a means of social validation, its all about boosting feelings of self worth by having metric in which they are better than other people. its all about the comparative dynamic of rich vs poor, its competitive, they want to be on the rich side of that divide purely for the sake of it, that is the goal in and of itself, status. and these people exist in game and in life, absolutely.




everyone probably has some mixture of these 2 motivations both in game and in life, but i think most people are weighted in one direction or the other.

so i think it comes down to what ur primary motivation is, why do you want to be rich?





when it comes down to people who dont have all the things wanting all the things, i dont think that necessarily puts them in that second camp tho, that has to be said. i think a lot of them simply dont appreciate what it would be like to get what they desire, this kind of game works on quite addictive tendencies and i think people addicted to something by definition are kind of craving it beyond need or logic, theres a certain level of rationality that has broken down when it comes to evaluation.

when harvest was core, i didnt rly want them to strip it out the way they did. on reflection, it was probably the right thing to do. but that the time it was just so good right? its hard to think about your overall long term physical health when you are half way through eating a triple chocolate double caramel hot fudge cake with clotted cream icrcream, its gonna take a swat team to get that spoon out of your hand.
I love all you people on the forums, we can disagree but still be friends and respect each other :)

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