What content is still worth doing lootwise?

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leto2626 wrote:

I'm just tired of people claiming they aren't a regular player yet make whole topic about how useless everything is. This mentality man, it's creeping like cancer.


And i am tired of toxic people making posts creeping with hostility as soon as someone posts something they don't like. They are like a plague. Guess both of us will have to deal with the sicknesses of the other party.

"
Clearly nothing is worth doing for you.


Not in current POE that's for sure.
Last edited by Baharoth15#0429 on Jan 30, 2023, 7:38:03 AM
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Baharoth15 wrote:
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leto2626 wrote:

I'm just tired of people claiming they aren't a regular player yet make whole topic about how useless everything is. This mentality man, it's creeping like cancer.


And i am tired of toxic people launching personal attacks as soon as someone posts something they don't like. They are like a plague. Guess both of us will have to deal with the sicknesses of the other party.

"
Clearly nothing is worth doing for you.


Not in current POE that's for sure.


Something? He literally writes a wall of text of what's not worth doing, then he claims he's not a regular player, who's toxic? I'm not making posts spreading negative crap everywhere.
And yeah of course you're a hater too so let's attack the guy who mentions he doesn't like people spreading alternate facts.
I see some good suggestions in this thread however i don't see a mention of a couple of very important things that casual players such as myself have trouble with.

* NONE of the mechanics are worth running if your atlas isn't set up to give you good bonuses.

* the best way to "juice" maps is not at all obvious. people like me alch, chisel, drop a scarab in and go. and i think that's too much work already. lol.

* i believe players often underestimate the time they play. if you are playing 4 hours a day you are going to get much different results than somebody playing an hour a day.

these things make a huge difference in how you can accumulate currency. and how do you fine tune them ? by watching 10 hours of you-tube videos, lol. the only sure way to skew RNG in your favor is to play more. BUT , if you are not using the game mechanics in a useful way, that extra time is not going to help much, and then you are just wasting time. the game is very hostile to what i will call "average" players for lack of a better term.

also, just for the record i specd expedition because someone told me too. got 1 logbook. also it's a completely unfun mechanic. and i don't understand how the vendors are "good". i see nothing but junk. i'm not a fan. then again, i didn't used to like to run delve either. lol.

Last edited by plasticeyes#2789 on Jan 30, 2023, 2:34:09 PM
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Baharoth15 wrote:
Way to put the core problem of POE on public display


It is what it is. PoE has always been - and will always be centered around the economy. And as long as a game is centered around an economy, 'most' people will play that economy, and base their gameplay accordingly. 'Attacking' this, is like attacking the queens movement pattern in chess; sure, you can dislike it, but it will never be changed.

Do I agree with you? Well, on some points. Do I think they should increase the quality of dropped items, and give players more agency over how to farm said items? Yes, I do. Do I at the same time see what this would do to trade, and how easy and cheap most items would be? Yes. Do I agree with you when it comes to crafting? Absolutely not, as I do not think that 100% deterministic crafting belongs in games like this. At all.

But the balance between trade, drops and crafting is a delicate balance. Some would say impossible. That's why the game progresses and changes. They give and they take away. But at the end of the day; PoE will ALWAYS be centered around the economy, and dedicated non-SSF players will ALWAYS play to maximize their gains - and the rest will follow - and mechanics and strats will be judge based on that.
Bring me some coffee and I'll bring you a smile.
"
Baharoth15 wrote:
Definition of worth doing for me: Can realistically (i.e no mageblood/mirrortier dropchance) drop stuff that's worth more than 100C 2 weeks into the league. I don't want to spend 80% of my playtime in my hideout selling a bunch of 10c crap. And i don't want to have to use TFT so don't even bother mentioning carries and shit like that.

My perspective:

Spoiler
Abyss: Nothing worth of note that can drop
Breach: same here, only flawless breachstones have any value and they drop from invitations
Harvest: lol
Deli: Good if you can manage 100% deli and full simu otherwise useless.
Expedition: I hate the mechanic so i never ran it. I know it used to be valuable but from what i've seen on reddit both the logbook drop rates and the rewards of the NPCS have been nerfed into oblivion at this point. Still worth it?
Harbinger: ex shards are worthless and frag shards are mirror tier rarity, good if you want annul orbs for crafting or occassional bulk sales for chaos but otherwise worthless
Ritual: Can technically get you a divine but i don't think i've ever seen one. What's the chances here?
Legion: Only good if you have an extreme clear speed build to do 5 ways
Heist: The only worthwile mechanic left as far as i know
Essences: Needs to be done en mass to get deafening essences via upgrading but can be somewhat worthwhile i guess?
Delve: Used to be good for XP but since altars even that is gone. Is there any value to it nowadays?
Invitations: Have never been that great and got slaugtered even more with 3.20 removing doubled affixes and release all nodes on the atlas tree.
Eater/Exarch with the forbidden flame/flesh droprates nerfed it's pretty much down to gambling for that ashes/omni to get any value out of them. Ubers are similar + that jackpot ring so you have 2 worthwhile drops instead of 1.
Sirus: Uber version can drop the new explody flask but aside from that? Awakener orbs and that's it.
Maven: Awakened gem droprates got butchered in favor of that 1 in twohundredbillion chance to get one from mapbosses. Nothing worthwhile outside of that.
Elder/Uber Elder: Watchers eye and fragments, uber elder has void forge so not a complete waste of time, you at least get your investment back reliably even without hitting the jackpot.
Shaper: Fragments, flask and Starforge so same as Elder


Probably forgot a bunch of things but feel free to mention anything you find worthwhile or correct me on anything i am missing.

I am not a regular league player so i don't have much experience on that front but in 3.20 90% of the wealth i got was from a single divine altar (4 divines) and an inspired learning jewel early on that also sold for 4 divines. That's it. Everything else wasn't even worth picking up. I didn't really intend to play the league for long to begin with but i didn't even last 2 weeks and with the state of loot the game has right now i didn't even bother playing standard at all.


U wanna know whats the biggest downfall of that list? That you see every mechanic isolated. You can´t do that.

For example:

- Set up your atlas for maximum quantity, then you can just throw every atlas passive into harvest and expedition and every map has tons of nice profit.
- You prefer fast mapping? Deli mirrors, Invitations, Essences - together this is also really nice profit
- Deli Mirror in combination with blight leaves u with tons of stacks thanks to the blight pump

etc. Just a few examples.
I played a pretty slow league and still made 300 div+ in total, just by combining different league-mechanics cleverly. On their own most of them doesn´t look that great but if you think them as a puzzle piece in a larger strategy where u also make use of sextants and scarabs and the atlas they become nice.

Of course, I don´t disagree that the most expensive content is usually the one that yields the most profit (at least when we are talking farming), but isn´t it fair too? Like, if people clear 110% quant feared in 8min while running it on uber bosses they should be able to make decent profits, cause this is incredibly hard content.
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Phrazz wrote:
Absolutely not, as I do not think that 100% deterministic crafting belongs in games like this. At all.


This is such a shit take because it is so elite in nature.

You already have advanced ways to use fractured items, beasts, essence creating, and eldritch currency, at the top end that are quite deterministic. And also the ability to mirror items which id say is pretty deterministic.

Not to mention bench crafting with deterministic values, and blocking abilites.

I know you know these things, so my only interpretation, and not putting words in your mouth, but my understanding of what you are saying is that crafting shouldnt be accessible to a wider group of players. That's why Harvest was so polarizing. God forbid the lesser folks in PoE had a similar opportunity to the 1%.

That's said if you love your gamba, rng fest, have at it. Many, MANY, others are not huge fans. at all
"Better to remain silent and be thought a fool than to speak out and remove all doubt."
- Abraham Lincoln
Last edited by DarthSki44#6905 on Jan 30, 2023, 4:15:24 PM
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plasticeyes wrote:
I see some good suggestions in this thread however i don't see a mention of a couple of very important things that casual players such as myself have trouble with.

* NONE of the mechanics are worth running if your atlas isn't set up to give you good bonuses.

* the best way to "juice" maps is not at all obvious. people like me alch, chisel, drop a scarab in and go. and i think that's too much work already. lol.

* i believe players often underestimate the time they play. if you are playing 4 hours a day you are going to get much different results than somebody playing an hour a day.

these things make a huge difference in how you can accumulate currency. and how do you fine tune them ? by watching 10 hours of you-tube videos, lol. the only sure way to skew RNG in your favor is to play more. BUT , if you are not using the game mechanics in a useful way, that extra time is not going to help much, and then you are just wasting time. the game is very hostile to what i will call "average" players for lack of a better term.

also, just for the record i specd expedition because someone told me too. got 1 logbook. also it's a completely unfun mechanic. and i don't understand how the vendors are "good". i see nothing but junk. i'm not a fan. then again, i didn't used to like to run delve either. lol.



I've gotten nice stuff from Rog iirc; the fact that he gives you a bunch of chances to adjust the mods on the items can help you craft some pretty nice stuff. That said I'm far from an expert. It also can help when you're not as skilled; because if you have trouble getting to red maps, you can still get some lvl 83-ish items from rog and get some good mods on them. But I imagine it wouldn't be so good for getting lvl 85 items, those don't show up much in his shop even when well leveled, but maybe that too changes as I get higher level.
"
DarthSki44 wrote:

This is such a shit take because it is so elite in nature.


No, calling something a shit take, is a shit take.

I don't mind deterministic crafting - to a certain degree. The problem is when it gets close to 100% deterministic. The moment it gets to that point, in an otherwise RNG-filled environment, all other parts of the game becomes obsolete.
Bring me some coffee and I'll bring you a smile.
"
Phrazz wrote:
"
DarthSki44 wrote:

This is such a shit take because it is so elite in nature.


No, calling something a shit take, is a shit take.

I don't mind deterministic crafting - to a certain degree. The problem is when it gets close to 100% deterministic. The moment it gets to that point, in an otherwise RNG-filled environment, all other parts of the game becomes obsolete.


It's already this way Phrazz and you know it. Its gated by currency and high end methods. If a player wants a specific item (within reason), its totally doable, and then evidence is viewable. This is not debatable.

It's a shit take because it crutches the top end by taking it out in the average player, FOR ZERO GAIN. Even in Harvest, the OG Harvest, people knew if you invested time you could create the item you wanted.

Now, gating this same concept behind currency instead of time is what is exactly bullshit, hence the "shit take". I'm just calling it out. I'm speaking the truth here and you know it, and anyone that looks at trade. or reddit showcases, or TFT mirror service knows it.
"Better to remain silent and be thought a fool than to speak out and remove all doubt."
- Abraham Lincoln
Last edited by DarthSki44#6905 on Jan 30, 2023, 5:26:49 PM
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DarthSki44 wrote:
"
Phrazz wrote:
"
DarthSki44 wrote:

This is such a shit take because it is so elite in nature.


No, calling something a shit take, is a shit take.

I don't mind deterministic crafting - to a certain degree. The problem is when it gets close to 100% deterministic. The moment it gets to that point, in an otherwise RNG-filled environment, all other parts of the game becomes obsolete.


It's already this way Phrazz and you know it. Its gated by currency and high end methods. If a player wants a specific item (within reason), its totally doable, and then evidence is viewable. This is not debatable.

It's a shit take because it crutches the top end by taking it out in the average player, FOR ZERO GAIN. Even in Harvest, the OG Harvest, people knew if you invested time you could create the item you wanted.

Now, gating this same concept behind currency instead of time is what is exactly bullshit, hence the "shit take". I'm just calling it out. I'm speaking the truth here and you know it, and anyone that looks at trade. or reddit showcases, or TFT mirror service knows it.

You´re always very in love with your own opinion, aren´t you? Like, I don´t understand why it´s a shit take to think otherwise. Of course it is gated behind currency (no matter if you use it for trading or to craft the stuff yourself), and why wouldn´t it? I ask you, in all honesty - what is the fun behind giving things out free, which is basically what you ask for? The whole idea of games like PoE is a power fantasy, is progress, is improving your stuff with things that are valuable. And what gives these things value? The fact they are eigher
- hard to get/rare
- take long time to get/expensive
- or a complex to acquire/difficult to produce or craft

If, like in harvest, every person just finishing the campaign was able to craft end-game viable gear then I don´t see why you would even progress the game, as the items are already achievable by a ridiculously low level of effort. Granted, floors and ceilings move with the options that are given to us, and of course there can be arguments made to improve certain things, for example I am all for re-introducing ref. keep pref/suff. But honestly, I work full time, got a family, a brother that is going to get married and asked me to be his male brides maid (don´t know whats the correct term in english, u guys get what I mean) and a girlfriend that requires some time investment and I still ended the league halfway in on 38/40 with 100 div left in my bank and a char worth around 200 of it. If you play SC Trade the game is not difficult, but you need to learn to play it. If you play any other mode this is self-imposed penalty. And if you can´t get shit done in 3 months then you might need to work on your efficiency, not make the game easier as there are PLENTY of easy games out there.

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