Path of Exile 2.0 Should Have an Auction House

poe 2 will most likely be released as a separate, ruthless game mode, cause it's a new campaign with the same endgame.
ggg probably won't allow people rushing through it in 3h when they spent millions of usd creating it.

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does it really sound attractive if you have to put an item into a auction house for 1 alch (which is equivalent to 10c in "poopsocked league" (c) by YuNoDie) and have to wait 2 days for people to bid on it to get one 1 alch as profit?
age and treachery will triumph over youth and skill!
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vio wrote:
does it really sound attractive if you have to put an item into a auction house for 1 alch (which is equivalent to 10c in "poopsocked league" (c) by YuNoDie) and have to wait 2 days for people to bid on it to get one 1 alch as profit?
"You have to wait for 2 days" makes it sound like you're sitting there doing watching an item list. You're not really "waiting". You're going about your life in the meantime.
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GusTheCrocodile wrote:
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vio wrote:
does it really sound attractive if you have to put an item into a auction house for 1 alch (which is equivalent to 10c in "poopsocked league" (c) by YuNoDie) and have to wait 2 days for people to bid on it to get one 1 alch as profit?
"You have to wait for 2 days" makes it sound like you're sitting there doing watching an item list. You're not really "waiting". You're going about your life in the meantime.


however they implement it, according to chris' idea in that video some time ago about how they could implement a auction house it's "waiting for a longer time for your currency"
age and treachery will triumph over youth and skill!
it does not have to be an auction house, it can be the same system but masssive simplyfied.
imagine you dont have to go out of your map, search an item, make a trade and so on. imagine sum1 sends you an offer and you just have to press yes or no while you map and the trade is done. this wont be against the philosophy of ggg.
you would have to be online, you would have to interact at some point and make a decision BUT your gameflow does not get interupted all the time.

EDIT:
"no trade" got mentioned and i think trading is an important part of the game. i played d2 in my childhood, loved collecting and trading items. i had whole accounts full of items. i played a bit poe when it cam out but it did not hook me too well. when d3 came out i rly enjoyed it until the trading got removed. thats when i migrated fully to poe and i have 5-6k hours now into poe and started to rly enjoy the game.
removing of trade would just make me stop playing the game and i guess many others too. whats the purpose of an arpg if you cant collect and trade loot? there is no reason to grind when you hit your completion.
Last edited by pandafutter#5818 on Jan 17, 2023, 9:28:05 PM
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pandafutter wrote:
whats the purpose of an arpg if you cant collect and trade loot?
What's the purpose of any videogame? What's the purpose of watching a movie, or reading a book, or eating good food?
I just want to add this, OP: I've been around a while, and if there's one thing GGG should be noticing on this subject, it's how many OG Exiles have changed their mind regarding automation of trade, item pick up, and other QoL most games come with as standard features/options. We've all gotten older, a bit wiser, a little slower, most of us busier. The game has completely failed to grow with us, or indeed really grow with the times in general.

GGG know this. They absolutely know it. It's just not as profitable for them (or even feasible, if I've read the writing on the wall correctly) to take the time to do the game the justice it deserves as it is to crank out more league gimmicks to sell supporter packs and bring back those whose entire approach to PoE is basically 'play new league until bored/frustrated/done, play other things, come back for new league, rinse and repeat'. It's a clever business model but one that apparently has no room for anything BUT hitting that goal of delivering a new league gimmick every 3 months.

And of course said league gimmick is going to deteriorate in quality as more and more staff are dedicating their time to Path of Exile 4.0, especially now that the game's perceived biggest rival is promising to arrive, fully-formed, a month before this mega-expansion is due to be 'unveiled' -- not even released, only 'unveiled'.

This is not a good time for GGG right now, and perhaps it's really rude and mean to harp on about the game's long-running deficiencies when they're almost certainly stretched to their limits behind the scenes...but if so, they have no one to blame but themselves. If. I might be wrong. Shit might be hunky dory at the old Triple G HQ. But again, I've been around, and SNAFU is their MO most of the time. And right now is definitely not 'most of the time'.

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GusTheCrocodile wrote:
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pandafutter wrote:
whats the purpose of an arpg if you cant collect and trade loot?
What's the purpose of any videogame? What's the purpose of watching a movie, or reading a book, or eating good food?


1. To show off your achievements
2. To tweet about how good it is
3. To go on Goodreads and FUCKING GUSH OVER HOW AMAZINGLY BADASS THE PROTAG IS EVEN THOUGH SHE STILL LOVES TO EAT CAKE AND GET IT ON W/ HOT DUDES
4. To take photos of it and collect likes on social media

...duh!
If I like a game, it'll either be amazing later or awful forever. There's no in-between.

I am Path of Exile's biggest whale. Period.
Last edited by Foreverhappychan#4626 on Jan 17, 2023, 9:59:13 PM
my whataboutism radar is beeping loud and red.
we are talking about a game genre, not about your food oO?

since it did not take the quote, its @gus
Last edited by pandafutter#5818 on Jan 17, 2023, 10:03:20 PM
Yeah, but it's not really about whataboutism here. His point is sound: the reason, or at least one of the reasons, that PoE doesn't have an auction house is because of that sentiment from Chris, one apparently shared by you: loot has no value in a single player game; it only gains value when you can trade it with strangers.

In fact, your wording invites Gus' rhetorical response: you outright imply ARPGs have no purpose beyond multiplayer trading, which I find frankly ridiculous given how little of it the first ARPG of this kind had: Diablo 1. Or that another great ARPG had no multiplayer at all: Torchlight 1. Or how few people play even D2R to trade -- most are on a nostalgia kick with old friends, not playing pretend-tycoon with Stones of Jordan.

To counter this sentiment that ARPGs have no purpose beyond online trading, I think Gus is asking, rhetorically, does this then mean there is no value in things we experience and enjoy without interacting directly with strangers: eating meals, watching movies, reading books, etc.

What is the purpose? To enjoy it. Whether alone, with others, whatever. You are in no position to tell anyone what that purpose is beyond your own experiences, because we all have our own ways of enjoying things. That is what Gus' rhetorical questions make, at least to me, quite clear.

Do not confuse the usage of rhetorical questions to make a point for whataboutism.

ARPGs, or at least Diablo and its clones, evolved trading; they weren't made with it in mind. Diablo 1 having no inherent trade system is proof of that. Do not let GGG gaslight you into thinking otherwise just because their version of Diablo 2's successor is based strongly on their experiences of Diablo 2 as a trade simulator. There was more to that game than that. There's more to any ARPG than just that. Even this one.
If I like a game, it'll either be amazing later or awful forever. There's no in-between.

I am Path of Exile's biggest whale. Period.
Last edited by Foreverhappychan#4626 on Jan 17, 2023, 10:56:29 PM
Yes. The point of asking those questions was that they all have the same answer: to enjoy it. It's okay if you personally don't like playing ARPGs without trading, I'm not making a judgement of anyone's tastes. But it's silly to pretend you're puzzled at how there can be value to "single-player" leisure activities.
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Cyzax wrote:
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Baharoth15 wrote:
The whole manifesto is such ridiculous joke, though not the funny sort.

I wouldn't call it that... I'd call it the least bad solution to a complex problem...

The components of this problem include (but is not limited to):
- A loot system with too much randomness, where you have to be VERY 'lucky' to hit the right combinations of mods which is very rare
- A unique selection where most are worthless
- A crafting system that is either too easy, or too hard...
- Game difficulty is not in balance
- A reward system that rewards the 'haves' exponentially, but not the 'have-nots'
- The skill/item complexity means too many combinations are too powerful
- The same game balance is played by people who trade (who are not necessarily SSF), and people who don't
- The game drops OCEANS of 'good' items, though most aren't picked up. They would be (by bots) if selling them was easier...

What are the solutions?
1. Free trade. The consequence is that loot doesn't matter and trade becomes mandatory. GGG would have to balance the game after players having 'good' gear, which could only realistically be acquired through trading. The D3 solution which was removed from that game for good reason.
2. Current trade system. Not ideal, but at least everyone can play
3. No trade. Possibly the best solution, but would be a HUGE amount of re-balancing work for GGG (lots of money spent for no real gain, and a lot of risk)

There are no good solutions... The current one is probably the least bad...


Non of that changes the fact that the first 3 points are mostly or at least partially in the game because of trade. They made the drops this bad because trade is there. They removed the only relevant form of crafting because of trade and they keep nerfing things thinking its fine to have stuff with abysmal droprates because people can trade for it. They even introduced trade only items with forbidden flesh/flame.

Trade is not the solution to any loot related problems, its the cause of it and to make it even worse they are causing all those problems because of a shitty trade system that is hardly any better than 3rd party site trades via d2jsp back in 2000. You say auction house would be worse but would it really? Could loot be any more meaningless in this game than it already is? I dont think so. Meanwhile a less annoying trade system would at least allow you to play the game instead of standing in your hideout all the time.
Last edited by Baharoth15#0429 on Jan 18, 2023, 3:14:42 AM

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