Path of Exile 2.0 Should Have an Auction House
I'm very new to Path of Exile and I've learned quite quickly that Path of Exile 2 isn't a new title, but will be an update to the base game.
The main issue I have in Path of Exile is the trading. The trading itself is quite intuitive, but it could be far more enjoyable. I totally get that the game is designed on a monetization effort of more stuff equals users feeling the need to purchase more tabs, so an auction house could lead to users selling those items faster than purchasing new tabs etc. It's a risk assessment, but I would gladly take an auction house added to the game. It could just be premium tabs that automatically collect on your behalf based on current prices or something. Just seems like a lot of work for something so common in market video games titles. As a new user I'm mostly passing up items because I don't know what the values is and an auction house could keep me playing for longer. I also don't like to deal with trading as a new player because I don't want to figure out the exchange rates and would rather just not deal with it. I can't count the times I didn't want to deal with trading and/ or a full stash and just quit Path of Exile and played something else. Last bumped on Jun 16, 2023, 8:16:20 AM
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There's nothing left of the dead horse to even beat at this point.
I have a pretty good sense of humor. I'm not German.
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FYI:
https://www.pathofexile.com/forum/view-thread/2025870 While this is from 2017, GGG has confirmed on numerous occasions that it is still current. |
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^ Clearly I hadn’t read that for a while. Thanks, I enjoyed laughing at GGG’s suggestion that nothing in singleplayer games can possibly matter:
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The whole manifesto is such ridiculous joke, though not the funny sort. They say they have trade for items to matter but anyone who actually plays the game knows that the mode where items matter the most or even at all, is SSF. Leaving noobs aside pretty much no one picks up items in trade league because it's such a waste of time. They put in trade, balance the drop rates around it and now the gear that drops is so frickingly bad that it not worth picking up 999 times out of a 1000 even on a good day. In current SC POE the only "items" that matter are a select few endgame uniques, currency items and stuff that lets you access content, that's it. Everything else is a side note at best.
Last edited by Baharoth15#0429 on Jan 17, 2023, 7:50:54 AM
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" First of all, welcome to Wræclast, and I hope you're having a good time. A blast, even. The early days are wonderful. Secondly, congratulations on figuring out/learning what Path of Exile '2' actually is. A lot of people who've been here a lot longer than you don't seem to get it, and it's painful watching them understandably ask questions that a quick browse of the Path of Exile '2' page would answer for them. You know now to temper your expectations. I don't know where the game and its devs stand on marketplaces/auction houses right now. I do know the console version had something like it, and the domestic version (for Chinese mainlanders) has one. I honestly believe at this point that GGG should seriously consider one for the big Path of Exile '2' overhaul because, frankly, this is their one big chance to drag the game out of the dark ages in some important ways. It's not 2012 anymore. We're not all pointing and laughing at Diablo III's Real Money Auction House. Some sort of user-friendly trade system is neither beneath nor above where Path of Exile should be by now. And I do think, even though DIV and PoE '2' are very different beasts, GGG need to realise how much a lack of QoL and modern UI is holding PoE back. They can keep shedding long-time supporters but to get new ones, the game is gonna need to be competitive in a modern sense. And it's not like we're talking 32gb ram requirements here, or full VR support. Basic shit like a trade system that doesn't require you to use a web page just to find items, or directly interact with people who either don't speak the same language as you OR honestly would rather keep playing than leave a Map to do a trade. GGG need to learn *not many people enjoy roleplaying as grifters and shady bazaar merchants*. That is not this game's strength...at all. If PoE has a strong economy, it is *despite* itself, not because of it. So on the whole, I agree with you. Path of Exile 4.0 should have a market place (auction house strikes me as an antiquated misnomer given people don't really conduct auctions with in-game marketplaces -- mostly a game of just underselling and bargain hunting). But there's a lot Path of Exile 4.0 should have that it probably won't. At this point I'll be impressed if they implement a visible ignore list. edit: you might find this interesting. A weird mix of blatant p2w and very handy QoL, the end resulting being pretty close to any other Asian-made/aimed F2P I've played. That death recap is one of the most requested additions to PoE...ever. And there it is, just waiting to be brought over from the domestic version. edit 2: admittedly it's a very barebones version which probably won't show you why you died most of the time, only which of the many things trying to kill you got that crucial final blow, but better than nothing as an optional feature I think. If I like a game, it'll either be amazing later or awful forever. There's no in-between. I am Path of Exile's biggest whale. Period. Last edited by Foreverhappychan#4626 on Jan 17, 2023, 8:35:32 AM
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" I wouldn't call it that... I'd call it the least bad solution to a complex problem... The components of this problem include (but is not limited to): - A loot system with too much randomness, where you have to be VERY 'lucky' to hit the right combinations of mods which is very rare - A unique selection where most are worthless - A crafting system that is either too easy, or too hard... - Game difficulty is not in balance - A reward system that rewards the 'haves' exponentially, but not the 'have-nots' - The skill/item complexity means too many combinations are too powerful - The same game balance is played by people who trade (who are not necessarily SSF), and people who don't - The game drops OCEANS of 'good' items, though most aren't picked up. They would be (by bots) if selling them was easier... What are the solutions? 1. Free trade. The consequence is that loot doesn't matter and trade becomes mandatory. GGG would have to balance the game after players having 'good' gear, which could only realistically be acquired through trading. The D3 solution which was removed from that game for good reason. 2. Current trade system. Not ideal, but at least everyone can play 3. No trade. Possibly the best solution, but would be a HUGE amount of re-balancing work for GGG (lots of money spent for no real gain, and a lot of risk) There are no good solutions... The current one is probably the least bad... |
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Items that drop are so bad that the vendor recipes for unidentified items gives 2 instead of one.
If trade was going to matter good items have to drop. Crafting should be an afterthought if trade is the focus of the game. |
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" Thanks for that link. I wasn't aware of it till just now. I did read it, but a few bullet points are intentionally misleading. Sure it might be old, but I still think trading slowly is a monetization tastic. Make sure people can get the items, but have no place to store it. If people had the ability to just list items, then that ability and/ or monetization goes with it. Also note, in this article it's odd that Path of Exile published by Tencent and/ or the Microsoft's Xbox version use a trade market. It basically makes it hard to search for items (in their own words) while making the process easier (again in their own words). I'm really not sure how well a game like Path of Exile would do on consoles myself, but I'm sure the player base is able to achieve some level of success as the controller does work quite well in Path of Exile PC (I've tested it directly). I'm still stuck on my initial thought that the main reason Path of Exile doesn't have a trade market is because GGG is worried that players would stop purchasing stash tabs if they could get rid of the gear faster than they acquire. Just my opinion though. I'm new to Path of Exile (about a month or so) and already purchased the First Blood pack and then some coins so I'm at $25 I think (currency, fragment, stash tab). I've never got into Diablo, but Path of Exile could have changed that. Shoot, if Diablo is a flat upfront price, but I never have to deal with purchasing tabs and have access to a market, I'm game. I play Path of Exile like a video game. So time = enjoyment. All of that enjoyment gets removed when I feel I need to either destroy items to make room, and/ or feel the need to purchase more stash tabs. |
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" Yeah I don't judge people for the confusion of Path of Exile 2, because GGG chose to use Path of Exile 2, when they should have used Path of Exile 2.0. Just bad oversight from GGG. I also guess that they're using Path of Exile 2.0 for Diablo 4's release to get easy marketing. I started a month ago or something and I quickly caught on to leveling, so that wasn't a big deal. Also, respecting a character was quite unforgiving (I was clicking by random at first) so I started using a build guild to save me peace of mind (wasn't sure what league-starter meant until 24 hours ago...). The other thing I caught onto was the amount of different items in the game. It seemed intentional so that players would feel the need to purchase stash tabs because they had no clue what the value is and/ or was. I say that because I felt that way, and I'm not happy about it truth be told. I would rather just be able to enjoy the video game fully, and feel the need myself to purchase something to help the developers. I've read topics posted here about GGG position on markets, and I think it's intentionally misleading in hopes most don't read it (as it's quite long), but I did. If GGG is that worried about causing issues with the game, then it should be on a league start to see how players react. Like honestly, they went into depth in the article talking about the different processes and/ or data points that should be limited in some way so players feel the growth of their characters, boring. I'm honestly more worried how they spend the money that's coming in on this type of research to be honest. I'm with the player base on this, not the developers. I think if the players want an auction house, give them an auction house period. I want to be able to put my items up for sale and have someone give me items in return. I would also like more open maps to see players while I play, but that's a different topic altogether. |
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