resolve needs to go

"
innervation wrote:
The resolve system is a fantastic idea.


How can a system that doesn't factor in your defenses be "a fantastic idea"? How can a system that's CLEARLY favorizing certain builds, while at the same time CREALY punished certain other builds be "a fantastic idea"?

The ONLY ways to save this league is to either rework resolve so much that their "fantastic idea" is no longer present (defenses mitigating resolve and melee getting around 90% mitigation), or just get rid of it.

Sure, the "fantastic idea" would probably be a little bit better if all skills had so much visual clearance that you could actually see the attacks you have to dodge. At range this isn't much of a problem. When you're in their face, it is. It would also be a better "idea" if all ascendancies had equal access to movement speed.

Sorry if this post seems kind of loaded... But in my head, the idea of ignoring 50% of your character - in a game about building a character - is so far from "fantastic" as it comes. I'm very interested as to "why" you think the idea is fantastic.

This reminds me of the stealth mechanic in vanilla Heist. That mechanic ignored the other half of your character (offense) and was quickly removed.
Bring me some coffee and I'll bring you a smile.
"
innervation wrote:
The resolve system is a fantastic idea.


How can a system that doesn't factor in your defenses be "a fantastic idea"? How can a system that's CLEARLY favorizing certain builds, while at the same time CREALY punished certain other builds be "a fantastic idea"?

The ONLY ways to save this league is to either rework resolve so much that their "fantastic idea" is no longer present (defenses mitigating resolve and melee getting around 90% mitigation), or just get rid of it.

Sure, the "fantastic idea" would probably be a little bit better if all skills had so much visual clearance that you could actually see the attacks you have to dodge. At range this isn't much of a problem. When you're in their face, it is. It would also be a better "idea" if all ascendancies had equal access to movement speed.

Sorry if this post seems kind of loaded... But in my head, the idea of ignoring 50% of your character - in a game about building a character - is so far from "fantastic" as it comes. I'm very interested as to "why" you think the idea is fantastic.

This reminds me of the stealth mechanic in vanilla Heist. That mechanic ignored the other half of your character (offense) and was quickly removed.

Edit: I need to drink less and read more than one sentence ;P I can't be bothered to remove my post, though - as it still should served as some feedback. Again, sorry.
Bring me some coffee and I'll bring you a smile.
no matter what GGG do here you'll make rivers flow.
so as a person of self inflicted common(ish) sense,that bitch at GGG for past 2 leagues like my life depends on it,this league is actually GOOD for once. melee was ALWAYS punishable in ANY content 90% of the time,this is NOT new.

the resolve is alternative for you just dying, which is preferred by 90% of the people. resolve ain't goin' anywhere,it is essential for the league science to even work,deal with it.
Last edited by Nibelton#3140 on Dec 11, 2022, 10:35:37 AM
They clearly haven't properly tested it. "We need to churn another league, I know, I know,everyone is clearly burned out and we are completely over the deadline, but we need to deliver, we promised Tencent a league every 3 months".

So we get another copy/paste league from other leagues. The idea isn't original, the mechanic isn't original and the league itself hasn't been properly tested, it has just been rushed out the door so we can all pretend smile to Tencent and Chris Wilson can come and say on another youtube video how this LITERALLY changed everything for the better, when in fact the game has actually gotten worse.


How can you boast about "balance" when the league mechanic itself forcefully eliminates a lot of potential builds that people would like to try out. How is that called "balance"? But hey, Tencent is happy, the shareholders are happy, so who gives a crap about anything else right?.

The player numbers are also going down, beside the devs who are burned out, the playerbase is as well,people are simply tired of saying that such mechanics should not be in poe and then GGG doing the EXACT opposite and implementing such mechanics. Slowly but surely people are abandoning the game, waiting for either an original idea or POE2.

For my part, I simply stopped playing in act5, either they fix it, or maybe I'll try next league.
im not enjoying playing dodge on a melee range tanker. this league sounded good in theory but its not very enjoyable in practice
"
Nibelton wrote:
the resolve is alternative for you just dying

Incorrect... Life can be regained. Resolve (in practice) can not...

IF(!) you couldn't get off-screen shot, flickered, visually blinded by effect spam, or just plain swamped, then it might have made sense... As all these things are issues however, resolve is just plain stupidity...

And here I was, having hopes for a decent league after the last three-out-of-four duds... (Sentinel was semi-ok) :-(
Last edited by Cyzax#3287 on Dec 11, 2022, 12:00:52 PM
1. Remove resolve
2. Remove consequences of dying when inside Sanctum. Dying just ends your Sanctum run.
3. Crank up difficulty of Sanctum mobs.
4. Add loot
5. ...
6. Profit
"
Phrazz wrote:
"
innervation wrote:
The resolve system is a fantastic idea.


How can a system that doesn't factor in your defenses be "a fantastic idea"?


To me leagues are a great place to try and test things out from a game design standpoint that other games could never do without having 'too much on the line' for their bottom line.

How many complaints have you read over the years about monster difficulty and player defense in this game? Designing a league that pressures a new, novel resource instead of the traditional hp globe provides new experiences and some relief from players who have grown weary of traditional character building.

They've actually tried alternate pressure systems like this multiple times in the past with some interestingly mixed results.

Bestiary (on release, since abandoned) - manage the monsters health bar

Delve - manage your darkness level

Blight - manage the Pump's health and a tower network

Heist v1 (on release, since abandoned) - manage your threat levels

Heist v2 (modern) - almost not worth mentioning as managing the static alert bar isn't particularly challenging nor does it actively 'pressure' you in real time like the others.

and now Sanctum - manage your resolve

it's a new puzzle, and that's fun and necessary imo. I believe there is a version of this league that would get rave reviews, but we won't see it with the holidays coming up and GGG's need to move on to the next league with their attention.

Spoiler
Edit: also note that I said Resolve is a great idea, it just needs to be reworked from the ground up - which is exaggerating but supposed to be funny in a contradictory sort of way.

It stems from a twitch.tv copy pasta that you see sometimes where someone will mention that a team is good, they just need to improve every facet of them being a team (offense, defense, coaching, scouting, practice habits, execution, attention to detail, teamwork, player skill) ... which is to say that the team isn't really that good in the first place.
Last edited by innervation#4093 on Dec 11, 2022, 1:12:42 PM
"
innervation wrote:
Designing a league that pressures a new, novel resource instead of the traditional hp globe provides new experiences and some relief from players who have grown weary of traditional character building.


Does the game really need a "resource" for people who have "grown weary" of the core elements of an ARPG? Do people that have grown weary of "traditional character building" actually log in anymore?

Anyhow, I think most of my utter distaste for the league comes from the fact that I love playing melee - and how the scenario of a player having to stop up close to the enemy to deal damage seems strangely lost on the devs this league.

I'm very much looking forward to the league mechanic where your offensive stats don't matter, and no matter your out-of-league-mechanic DPS, you'll be given a "DPS number" chosen for you by the devs.
Bring me some coffee and I'll bring you a smile.
Last edited by Phrazz#3529 on Dec 11, 2022, 2:23:28 PM
...

Masterpiece of 3.16 lore
"A mysterious figure appears out of nowhere, trying to escape from something you can't see. She hands you a rusty-looking device called the Blood Crucible and urges you to implant it into your body."

Only usable with Ethanol Flasks
Last edited by gandhar0#5532 on Dec 21, 2022, 12:37:14 PM

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