Loot goblins problem will be even worse in 3.20 Update 3 after two weeks of Sanctum.

Can you give it a rest about loot goblins. It's gone.

Having quant on your gear was always a desirable thing. It will be more like it used to be. I don't understand the drama really.

I remember 3 years ago that I built mf chars specifically to farm Burials for a week to finance other builds. MF was a thing for a long time. If you wanna do it, do it. It was never mandatory thing. Divine explosions won't happen anymore.
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TorsteinTheFallen wrote:
Divine explosions won't happen anymore.


Source? Nowhere in the manifesto did they that. All they said, was that they are adding a bunch of reward types and that the type of reward would be hidden. Divine explosion may very well still be a thing.
Bring me some coffee and I'll bring you a smile.
Last edited by Phrazz#3529 on Nov 17, 2022, 4:37:30 PM
3.20 gna die 1st week
"
TorsteinTheFallen wrote:
Can you give it a rest about loot goblins. It's gone.

Having quant on your gear was always a desirable thing. It will be more like it used to be. I don't understand the drama really.

I remember 3 years ago that I built mf chars specifically to farm Burials for a week to finance other builds. MF was a thing for a long time. If you wanna do it, do it. It was never mandatory thing. Divine explosions won't happen anymore.
yes mf characters was a thing. but that was for global loot. now it's about em loot goblins that are so fucking rare. it's a big difference.

also they nerfed global loot and put goblins in it's place... also now probably make em loot goblins even more rare. or less rewarding.

using mf gear back in the day was fine. right now? well not so much. unless u like running a mf build and chain t1 white maps all day every day.
3.26 when?
Don't abandon us. don't turn your backs on the ones loving poe.
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Phrazz wrote:
"
TorsteinTheFallen wrote:
Divine explosions won't happen anymore.


Source? Nowhere in the manifesto did they that. All they said, was that they are adding a bunch of reward types and that the type of reward would be hidden. Divine explosion may very well still be a thing.


"
Mods do one specific thing
Here's an example: The Magma Barrier Archnemesis mod did a whole lot of stuff. It started by putting a magma barrier around the monster, but it didn't stop there. It converted some of the monster's physical damage to fire damage, it added some extra fire damage on top, it granted fire resistance to the monster and it gave some physical damage reduction for good measure. It also spawned volatile flamebloods to follow you. The new equivalent modifier just puts a magma barrier around the monster and does nothing else.
Do you think a mod that "just puts a magma barrier around the monster and does nothing else" will offer same rewards as the current Magma Barrier mod, which is the equivalent of 6 different mods in the new league?
Last edited by 6_din_49#4066 on Nov 17, 2022, 4:57:26 PM
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Phrazz wrote:
"
TorsteinTheFallen wrote:
Divine explosions won't happen anymore.


Source? Nowhere in the manifesto did they that. All they said, was that they are adding a bunch of reward types and that the type of reward would be hidden. Divine explosion may very well still be a thing.


GGG did mention that they will reduce spikiness. I think the explosions will be toned down a lot. It is actually bad PR for the game because the majority of players will not see those explosions.
Gutting Gameplay Gradually
Last edited by zakalwe55#2432 on Nov 17, 2022, 4:52:46 PM
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6_din_49 wrote:
Do you think a mod that "just puts a magma barrier around the monster and does nothing else" will offer same rewards as the current Magma Barrier mod, which is the equivalent of 5 different mods in the new league?


What I think is irrelevant, really - because I don't know, neither do you. Here are a couple of quotes from the same manifesto:

"
Rare monsters with more mods are more likely to have these special hidden reward mods.


"
But interesting and challenging emergent behaviour from overlapping mods can still happen, just less often.


So we KNOW that there will still be RARE combination with better rewards.
Bring me some coffee and I'll bring you a smile.
"
Phrazz wrote:
"
TorsteinTheFallen wrote:
Divine explosions won't happen anymore.


Source? Nowhere in the manifesto did they that. All they said, was that they are adding a bunch of reward types and that the type of reward would be hidden. Divine explosion may very well still be a thing.


Don't have any source but with whole 3.19 fiasco I'd say that is one of the things they want to avoid at all cost. Having multiple div explosions popping out on Twitch and Youtube, while Reddit is burning again about MF. They can't let that happen.

Even in MF prime in 2018/19. (at least from when i play) multiple Ex was very very rare occurrence. I did my fare share of MF and I dropping 2ex at once never happened to me. In 3.19 getting dozens was pretty consistent with MF.

I'm expecting that MF will feel much more as old MF. Steady notably higher income with some spikes here and there.
Last edited by TorsteinTheFallen#1295 on Nov 17, 2022, 5:54:25 PM
I mean we just know progression is going to feel terrible right? Because it's never been close to good?
"
TorsteinTheFallen wrote:


Don't have any source but with whole 3.19 fiasco I'd say that is one of the things they want to avoid at all cost. Having multiple div explosions popping out on Twitch and Youtube, while Reddit is burning again about MF. They can't let that happen.

Even in MF prime in 2018/19. (at least from when i play) multiple Ex was very very rare occurrence. I did my fare share of MF and I dropping 2ex at once never happened to me. In 3.19 getting dozens was pretty consistent with MF.

I'm expecting that MF will feel much more as old MF. Steady notably higher income with some spikes here and there.


I stand corrected. They don't know what to do yet.
Actually shocking as MF in 3.19 with conversions was glaring issue.

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