Loot goblins problem will be even worse in 3.20 Update 3 after two weeks of Sanctum.
" Well, they published the FAQ, and surprise! No mention of the "Dropped items are converted to currency based on Rarity" mod. " So they're removing the "undesirable ones" like flask conversion. Would have been very easy to have mentioned the single biggest problem with a simple "and conversion to currency". I'm going to assume that since they didn't mention it, they're probably not removing it. Which means currency lootsplosions will live on... - here's my sig
|
![]() |
" Why? It was one of the things Chris bragged about at the beginning of last league when everyone claimed loot was nerfed. |
![]() |
Hope GGG can improve LOOT in 3.20, otherwise there are less players insisting on new season. I dont want to see supor low price of Scarabs, delirium orbs in 3.19. 3.19 Loot system has destroyed many old contents like harbinger, abyss, and so forth.
Dont like the playstyle focusing on chests Last edited by TwoFat233#6467 on Nov 17, 2022, 10:28:26 PM
|
![]() |
You don't need a Rarefinder to do well, This is a perceived false reality.
Whoever told you this unwittingly or knowingly misled a large portion of the community into believing it was real. Literally can make the same argument against map bosses, rares, magic monsters and even WHITE MONSTERS which are often called Trash but no uproar until this archnemesis modifier was added. Please consider carefully who you get your information from in the future and if they even have the experience to make their claims, I'm a rarefinder enthusiast who has reached quite possibly the highest numbers ever crammed into a build and i could have cared less about having someone join my maps for ANY of the above including solaris/etc touched. It breaks my heart to see the community tear itself apart for literally no reason, Like someone fist-fighting the air around them. I want to laugh but its not funny. Innocence forgives you
|
![]() |
According to FAQ GGG is looking at how conversions are working. We are not out of the woods and MF playstyle still can be forced upon us.
It's suspicious that they mentiond ignorant argument "MF always resulted in more loot" that completely misses the point. I recommend reading this - https://old.reddit.com/r/pathofexile/comments/yy4f9w/monster_mods_faq/iws7q9o/ It explains the problem very well. Last edited by SunL4D2#6224 on Nov 18, 2022, 6:00:39 AM
|
![]() |
"No you don't. This is a non issue unless you don't know how to keep your fomo in check. Cheers. |
![]() |
It's fine they wanted to kill MF swap or hiring from discord server.
As for the hidden loot goblin, well shit you could be missing out on a mirror with no IIQ equipped. Definitely better than before while still maintaining enough FOMO to keep MF interesting. I would've preferred that the rewards from the goblin increase with diminishing returns but we'll see plenty of "oMg jUSt DroPpEd 50 DivINes" posts. Hmm wait, do the loot goblins still have lunaris/ solaris animations? If so nothing's changed lol. Second-class poe gamer Last edited by pr13st#1040 on Nov 18, 2022, 9:04:05 AM
|
![]() |
" This. |
![]() |
I don't get people like this OP. ALready jumping to conclusions, focusing on this weird MF thing all the time... I bet people like him have never played the game normally.
Also with the whole MF thing, can't we just get rid of this relic from the past? To me it makes no sense that people like this OP tellign me to wear utter crap uniques to get more chaos orbs per hour. We should always be playing in the most powerful gear we can get. Just my two cents. |
![]() |
"If some players enjoy spending 15 min/map, or farming low tier maps because they wear MF gear, good for them. Personally I prefer "fast mapper" play style - instead of clearing 5 maps/h with loot 2x, I'd rather clear 20+ maps/h with loot 1x. Yes, I get less loot per "loot goblin", but I find more "loot goblins" per hour. |
![]() |