What's your #1 issue with the current state of the game?

Build variety, or viability, or however is the '90 % of skills are shit unless you have a huge budget to spend on it, and then it's still a lot worse than the meta skills' state of the game called.
Trade and how everything revolves around it.

This has many ramifications, but the most important, for me, is that it has denaturalized the ARPG experience (or at least, my undestanding of it), by turning the game into a wealth simulator.
bad build balance, so many skills in game and 10% can do smth in late game
long way to trigger bosses, but maybe it happened because iam casual player xD
too much power within cluster and Unique jewels. too hard to craft good gear. GGG have created too many skills and have to balance the game around the best of them, limiting choice. causals can enjoy the game but feel like 2nd class citizens of wraeclast, ggg pander to the 1% and the rest have to scrabble about like those poor kids on rubbish mountains in Manila and Kenya looking for valuable loot to sell to the rich and crafters. Boring gameplay that has not changed since the beta but has worst visibility than ever, the only thing you see is you giant pink cursor. running through a long boring campaign where the only dynamism is from the random layout which in many cases can frustrate than engage. PoE is an old game that's showing it's age and no amount of new content can cover over the cracks in this creaking game. plus the cam is zoomed too far in.
still can't find the 21/23 I need. I have no clue why some 21/23 gems are literally impossible to obtain by any means
"buff grenades"

- Buff Grenades (Buff-Grenades)
Last edited by auspexa#1404 on Sep 25, 2022, 6:13:08 PM
"
KZA wrote:
99.9% of the time you're sitting at max health, and everything's a cakewalk.

.1% of the time you're suddenly dead out of seemingly nowhere. Hope you were recording so you can go back and analyze frame by frame and *maybe* figure out what even happened.

Almost never in between. And of course, when it is in between, the game is designed for you to just instantly logout.



sudden unexplained deaths are at the top of my list.

close second would be unnecessarily obtuse mechanics requiring 3rd part utilities to make the game playable.
"
QuiquePoE wrote:
Trade and how everything revolves around it.

This has many ramifications, but the most important, for me, is that it has denaturalized the ARPG experience (or at least, my undestanding of it), by turning the game into a wealth simulator.


Yeah, it can be kinda annoying to see a "Build of the Week" video which centers around a unique I've never even heard of, let alone seen. And how are we supposed to gear up to emulate that build? Trade, natch.

For me, "trade" is something your lonesome Exile is supposed to be doing with the NPCs in town, or mebbe with the few other Exiles he encounters in his journeys. Trade as it actually works functions more like a Wraeclastian Craig's List, on which almost anything you might want can be had for a price, assuming you use the Virtuenet to track down a trading partner.

I find it amusing to hear of SSF players complaining that PoE is tuned/scaled/whatever for trade. That's the challenge they have undertaken to play under, perhaps the purest simulation of the bleak and impoverished hellhole they find themselves in. PoE is, indeed, scaled toward trade, but trade is (intentionally) inconvenient. Those who groove on commodities trade and flipping goods can do very well for themselves playing that mini-game, but to me, that's NOT PoE. ='[.]'=

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MY #1 issue is balancing the game for the top streamers whose life is POE.
The constant change in priorities. Are defenses important or not? Should skill support come from items? Support gems? Skill tree?

There also seems to be this misinterpretation that necessary skills for survival are somehow overpowered due to their popularity. I'm willing to bet that most players aren't particularly interested in running Determination and Grace when there are other options out there; they're trying to not die. Look at the ridiculous build I'm running this league. It's almost purely defensive in order to nullify the worst AN modifiers. I can't possibly have the split-second timing to avoid sudden deaths, so it's a 200K dps RF build for me. And I get to wonder whether my four-year skill (RF) is going to be destroyed because it offers a way to deal damage while maintaining defense.
The mental capacity of the current players and their inability to adapt.

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