What's your #1 issue with the current state of the game?
Archnemesis
|
![]() |
Loot rng swings are too large without the old reliable div cards for exalts.
Wait no, it’s monster damage is too high and so is player recovery. Nerf them evenly please. Last edited by dlaiyre#5013 on Oct 14, 2022, 10:46:12 AM
|
![]() |
I cannot help but get super bored every time I get any build to maps. I am not sure what it is, but I will crank through to yellow maps and am just done.
Then I theory craft some more, work on a new build and plug details into Path of Building. I have fun reworking and regearing a new build up to yellow maps again. Rinse and Repeat. Maps to me is not built in a way like the first 10 Acts are built. To me, I find it hard to grasp the progression of the Atlas system and get excited about it or feel like I am working toward something. Maps tend to all be the same, blow up trash, try and survive AN mobs along the way, kill the boss, then go get another map. It gets really boring. I love to delve, do side delving, love expeditions & heist, even the Tablets are actually fun. These things keep me going. But Maps just kill it for me and is hard for me to keep motivated to go super high in the game. What would make Maps better for me? I would like it built differently. Kind of like how Grand Heist maps looks or appears, I would love an overworld that you have to unlock by finding rare drops within the maps you grind. Then eventually you unlock and make your way across this world map (again, similar in appearance to how the Grand Heist Maps look) to all the key bosses and features. There could be rare undiscovered areas along the way, unique to each player. This would provide more reason and excitement to do map grinds. The way it is now, it seems very bland and hard to follow, especially for new players. Hopefully I explained this well enough to get my point across, if not, feel free to ask questions about anything I mentioned. Nice post suggestion, got me to respond! :) |
![]() |
1. toxic bomb mods that can 1 shot literally anything
2.the fact that you need to do a t 16 map just to get a t16 crimson map seems stupid 3.if there are 2 things in this game that need to just die already 1. the void stone thing it sucked then it sucks now too and arch nem if after 10 nerfs to arch nem and it still sucks? chances are it just needs to be removed |
![]() |
Archnemesis loot conversion is the biggest issue atm.
While it was helpful to print fractures, flasks and cheap 6l's early in the league, nowadays this is a waste of a potentially good drop. You encounter a god touched monster but another mod is converting all the loot into fractures and you'll get 50 fractured items drop - there's a low (next to 0%) chance for any of them being sellable for above 5c. This conversion is also the reason behind loot goblin / mf culler meta. If you see a mob with specific an modifier (that converts everything into basic currency) you feel required to bring a mf culler with 100 quant and 900 rarity, otherwise you're missing out. I would rather have those archnemesis monsters to just have very fat quant / rarity multipliers instead of converting their loot into something specific. If you kill a mob with 1 000 000 quant it will drop lots of crap and on average there will be some currency items, some uniques, some well rolled rares etc. But we won't reach the silly levels of 50 divines off one mob. |
![]() |
My #1: Strike skills that can attack at an empty space. Not talking about multistrike, but either the enemy already died on the first strike, the range was off or an honest misclick.
Slams work for me because you'll only have to attack to the general direction. They scale of with AOE. Flicker Strike works for me because it will automatically target an enemy for each attack. Cyclone works for me for the same reason slams do. With Vigilant Strike, Viper Strike and Double Strike I'll just ignore the main targetting system and rely on 'Strikes an additional target(s)' or I'll use General's Cry. It's stupid I have to do it like this. | |
" PoE = A lot of effort rewarded by gambling for some meagre rewards. |
![]() |
Thr whole game at the moment.
Completely messed up in every aspect. |
![]() |
Balance
Back in the day when they first added the fire throwing mobs in the second act you needed fire res... but it was only the second map so you had to buy it from the vender. Luckily they have majorly nerfed the damage on those fire attacks.... BUT you STILL shouldn't be dealing with elemental damage so soon. In D2 you don't deal with elemental damage until the 2nd difficulty... it gives you plenty of time to find resistances. Feels like this no longer applies to current defenses, but in the past the 3 main defenses had 3 layers: Armor: Base Armor (good vs normal hits), block, phys resistance (good vs crits) Evation: Base evasion (x out of X hits miss), evasion % (how you would think base evasion worked) and some other layer I can't remember ES: I can't remember the 3 layers at all... it was the most complicated, but also the strongest The problem was none of this was explained in game so most people didn't know about it and even if you did know about it, it was hard to know how to get/build these layers of defense - such as phy res. 1.19 The current state of the game throws balance out the window... You need bleed res, corrupted blood res, freeze res, chilled res, burning res, ignite res, maim res, hinder res, poison res and more... And this is for EVERY KIND of mob... Playing water map? Well you don't need to just worry about freeze and chill... but ALL THE REST of these debuffs also How about a lava map? Just gotta build burn and ignite res?... NOPE... ALL OF THE RES! because for some reason a FIRE mob can FREEZE YOU! or POISON you or CORRUPTED BLOOD you or this or that and on and on..... We can't solve problems we can't talk about...
|
![]() |
my problem with the game is the same since 2016... in a week my build is ok-ish, in two is done, in three i'm bored.
i need a game that keeps me on my toes for months. ♦▲◄▼►▲♦
|
![]() |