What's your #1 issue with the current state of the game?
" +1 and +1000 to b. they lose so many players to this. and i would add the self inflicted multiplier problem with league mechanics. no atlas points in it, feels like garbage. epescially legion. put tons of points in it, starts dropping much more than expected like entire full emblems. like wtf, you were dropping couple here and there and now you get the full stack ???? same with breach. no investment feels absolutely terrible. invest and suddenly you re like, ah ok, breaches in my maps were just a bait and a waste of time. no point doing them unless you invest in it. can we have a baseline that doesnt feel terrible ? |
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Developers have hit the stage of not caring anymore. You can see with this release as well as Chris's own words... "I just signed thing's without Reading" The QA teams has failed for 3 straight Leagues releasing just buggy software.
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" Taken with a grain of salt as sources aren't verified, but there were people claiming to be testers that said they had very little time to actually run through things, outdated tools, and their feedback was too late in the process to be acted on, or was ignored completely. I'm wondering if growing the studio and splitting teams on PoE 2 might be a source of some of the turbulence we've been feeling. It definitely reads like GGGs eyes aren't focused on the live game. On the topic; while its the least impactful to gameplay I think communication is my #1 issue. I would be more open to changes if things were communicated more clearly beforehand and it felt like our feedback was being heard. I understand and mostly agree with the intended goals of the recent changes, but how these changes are supposed to accomplish those goals? I just don't see it. Several times its felt like they've had the opposite of their intended effects, or other downsides that outweighed their benefits, and when people bring them up, we're told what we're seeing and feeling isn't true for one reason or another and that things have been tested extensively. It shouldn't be on Chris to be the fall guy here, that doesn't resolve anything. It would be great to hear more discussion around potential fixes that were considered and aren't being implemented and why. Aside from that, build diversity and the enormous item/passive pressure, the state of difficulty/reward scaling, inflation caused by massive currency dump mods, trade QoL, wanting more crafting tools that aren't directly tied to currency like harvest used to be, more ways to incrementally improve a character through gameplay over trading. |
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" ggg be like: nerf changes first, ask questions later. |
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Minion changes ruined my favorite ascendancy / build. The deterministic god touched MF farming absolutely should not be in the game. I think it's BS they removed some of the QoL crafts from harvest, ssf has never been so annoying. The league mechanic itself is super boring. I have about 30 lakes in my tab that I know will give me a good amount of currency but I don't even bother because of how boring it is.
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Visual Clutter is my #2.
You can see healthbars, but good luck seeing what kind of monsters they even are before they explode. Last edited by KZA#6416 on Oct 8, 2022, 9:59:58 PM
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Magic Find needs to fucking die. Then it's corpse brought back and killed again.
Ruthless should be [Removed by Support].
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" Amen Your strength is the law !!
MadG poe on youtube for mellee content |
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-No loot from base game.
-Loot goblins -Archnemesis -Harvest 10x nerfs -GGG vision 3.15 was a joke. 3.19 was a disaster. Archnemesis/Ruthless/Crucible(Archnemesis 4.0?) - worst ideas. Ruthless is a joke, a waste of resources. PoE2(exilecon version) was super disappointing. Last edited by vahu#5057 on Oct 9, 2022, 1:27:28 PM
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Magic find is fine and its been in the game for very long time, the problem rise with this current design of loot (loot goblins) this need to be changed
I get the idea of having this rare occasional opportunity to get a burst of loot from "rare" monster other games have the same concept idea like finding rare elites that drop special loot and such IMO its a good idea on paper but need to be implemented correct have the mob (loot goblin) cap out on loot make it fixed value that doesn't scale with anything which will put us at the second problem this change will make Having less loot in general is bad, the game need a bit more loot from all sources not just (loot goblins) from a technical prospective is indeed better on the server side of things to drop less loot but this whole game is about loot we are playing and grinding for it, so this need to have a middle ground solution. That is one major problem atm besides Build diversity (a lot of skills need some rework instead of introducing new skills) is fine to have low tier skills but there is a lot of skills that are not really good even with investment or require much more investment to get to a decent level. Patch notes release should have all the game changes documented no hidden stuff no game does this everything is changed the players need to know about it Last edited by Ramymn#7254 on Oct 9, 2022, 4:52:16 PM
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