What's your #1 issue with the current state of the game?

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Raycheetah wrote:

Perhaps, but, your solution is simply to remove it from the game? If you don't enjoy melee in PoE... Don't play melee. =9[.]9=
My solution is to fix it but if they choose not to then removing it so new players don't think its a valid play style would be best.
Problem: Investing 1div into a map and get 10c proffit cause i didnt get a gobling spawned while streamers get 2-3 goblins per map with the same investment.

Im ok that crafting is a fucking lottery, or card gamble in harvest which is fucking stupid. But if ur investing in a map 1 div, at least give constant rewards not fuckimg bubble gun currency por 8 straight maps causing me feeling like i wasted my time. Loot was fine, groups are exploiting goblims while solo players are getting garbage most of the time unless u play 15 hours a day and get "extremly lucky" with drops
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KZA wrote:
99.9% of the time you're sitting at max health, and everything's a cakewalk.

.1% of the time you're suddenly dead out of seemingly nowhere. Hope you were recording so you can go back and analyze frame by frame and *maybe* figure out what even happened.

Almost never in between. And of course, when it is in between, the game is designed for you to just instantly logout.


What this guy said... Lets see if Kane removes my "Excessively Hateful" post now.
Last edited by RightHandofGod#6548 on Oct 2, 2022, 6:37:49 PM
molten shell becomes too necessary.
Still waiting for automatic trading.
#1 thing to boost sales in the game from increased participation.
What is the value of my own life when it is taken from others so easily?
I don't understand why the community isn't more upset about the game being balanced around instant logout.

They design the game to have us die instantly otherwise we'd never die.

Remove instant logout and re-balance monster damage!
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KZA wrote:
I don't understand why the community isn't more upset about the game being balanced around instant logout.

They design the game to have us die instantly otherwise we'd never die.

Remove instant logout and re-balance monster damage!

It's a mix of people having gotten used to using the instant logout, or just taking the death.
Hard to learn and play ofc.

second. unbalanced af.
1. divines / exalted change
2. how harvest was reworked
PoE nowadays looks more and more like a fan-made fork server with tons of custom weird experimental stuff rather than original game with carefully thought out balance brough live to players.
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KZA wrote:
I don't understand why the community isn't more upset about the game being balanced around instant logout.

They design the game to have us die instantly otherwise we'd never die.

Remove instant logout and re-balance monster damage!


They have been upset but its part of their core design, its why 6 portals is a thing too the idea is that death can strike at any moment and damage/recovery are intended to be spiky to promote excitement.

It works on bosses for me, doesn't work any other time.

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