An Overview of Upcoming Changes

Thank you
now if only something like this was posted a week ago instead of all the quadruple down + advertisements.
they are "aware" when the solution is so much simple.. just revert the loot to 3.18 and that is.. nobody is asking for the sentries of sentinel to be a part of the loot just the "historic" bonus that you removed for no good reason.. and yet you keep saying the same things over and over..
"Parade your victories, hide your defeats. Mortals are so insecure."

Once you break the cycle of fear no angels or demons can whisper you their sweet nothing words.

Retired since crucible.(Not a free tester anymore for a multi billion dollar company).
Nice
SAVAGE - Love the devs that care about there game and players as a whole
Amnesia
Some suggestions if you guys manage to find my comment

1) Greatly increase the amount of "touched" monsters but make them have a lesser ceiling cap on dropping currency loot (so they will drop way WAY more chaos/regrets etc) bubblegum currency rather than dropping tons of divines (they can still drop them but lesser) This will reduce the need for players to ask for a culler every single time they find such mobs in the map as they won't bother anymore.

2) Just make tainted currency what it used to be, 50/50 chance to fusing a corrupted item, 6links makes this game feels great.

3) Make monsters that drops fractured items, drops them ID-ed.

4) Instead of nerfing heist ( I am guessing that's what you guys are planning to do), buff other league mechanics to be as reward/close to heist so players won't be forced to do a mechanic that they dislike just so that they can farm currency, that isn't fun.

And lastly, please communicate better and be more honest. God speed for the change and best of luck in 3.20.
Cheers GGG people. Appreciate your hard work.
it takes time, effort, and understanding.
Nice, Appreciate your work
the shock nova totems from AN are far more dangerous than those mirages. At least those mirages need time to explode themself. And about Harvest, only 2 things: mods pool is overpriced, and neccessary mods pool is half removed. One (may be) solved, and other easier one need so much time, why?

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