Tool-assisted Pantheon Mod Farming

"
Gerkatra wrote:
They will all abandon you when they learn the truth.


huh MonkaS
YUP

110K+ down to 40'ish big clap for GGG
Nobody likes AN but you made it the go-to loot system.
Get rid of AN and find another way to implement your visions.

By the way: Revert the metacraft cost changes so that exalted drops don't feel shitty anymore. Would be helpful for standard as well, because trading in standard is absolutely dead now.

My biggest concern is: 10 days ago everything was in a good balance. Except for trickster. I will give you credit for the trickster rework. But that's about it.







Current players opinion: the majority of players hates AN
Current development strategy: but you will like AN eventually!
Current state: we get to play a game we love in a state we hate and have to suffer till things get fixed
Current utopia: play a game in a reverted state while things on AN are fixed

If you want to know why people are so angry, that's simply because it's hard to be understanding while everyone is pointing at the obvious solution that is being ignored over and over... it's sad man...



Current reminder: peace and love to everyone, it's just a game. ♥
ggg no offence but... Your in a prison of your poor decision making this type of mob shouldnt exist in the first place, u created it and now we all suffer. The economy got masively infliated with thousands of thousands of divines, you destroyed your companies name in really poor design making, players are furious. What is this - one mob loot compensation?? How about split the rewards even so people can actually juice the maps and play the game..
Telling that loot state is fine and saying - the game is in ok state and relating on a party whos making a few dozen of divines in one map, not knowing that the same party is exploiting every corner of this game. Right about time to take your words back? I hope someone makes a montage where you say one thing, and then u post on forums the opposite, such a joke guys, you better do really good changes or this will be your last beta-test league, people are out of patience, theyr not coming back.
Great move, ty ggg.

But mf culler is not a good thing, high mf should get more items, but shouldn't get totally different items(like 10x divine other than normal player's 10x armour scrap)
Last edited by fasknifer on Aug 27, 2022, 5:11:26 AM
"
unlucky_child wrote:
"
Lewd25 wrote:
Bring back Removed Harvest Crafts PLS!!!


Oh please dont, i dont want to see godly items flooded on trade


Why not? Are you afraid that players might enjoy the content the want to?
That the game gets too easy?
That you won't make profit personally anymore?

Well, then here's why those thoughts are nonsensical:

The first can be put on there being no aspirational content in the game hence, this is GGGs fault though. They linked literally every single mechanic to the core progression which is supposed to be finished by literally every player with a bit of dedication, the 'Maven-road'.
It's important for the mentality of a player to have the possibility to go through such a step after all, why play when you don't see a way to even get to the outcome of the main story provided?
Hence GGG failed to attach systems in a way to let you branch out to the side.... or go beyond Maven afterwards as a way to push.

This also addresses the 'too easy' part.

If you think you're not profiting personally anymore... then that's simply a nonsensical though, more loot on the market means more options to craft it which means a wider variety of builds made and hence the demand for items being fairly constant compared to now.


All in all... why are you fearing more loot?
GGG balance is like getting a pizza which is burnt on the sides, raw in the middle and misses the most of the toppings.
Then upon sending it back you get a raw side, burnt middle and enough toppings to drench everything in grease.
Everything fixed but still broken.
We're planning to deploy a patch in the next couple of workdays which introduces the improvements to Archnemesis mods that we outlined yesterday. We are also aware of further feedback about the Lake of Kalandra expansion that hasn't been covered in our communications yet and will resume our discussions of this when we get the team back in the studio after the weekend.
Last edited by Tampleerovezz on Aug 27, 2022, 5:19:43 AM
Restart pls
Good, it was UNFAIR to let people think that the game was flawed for abuse, now read this:

- Rarity was only for unique items and great in public parties killing Merveil or Piety 8-9 years ago, today the content is in maps and so much gathed that there are no longer enough public parties available for it. It requires specialized teams.
Please remove rarity for currency, only apply it to items, and cap it to the ground of 200% because it's UNFAIR for solo players. Add culler summon* which can be equipped with items.

- Would extend that teams can have 1 dedicated seller, solo players can't afford that, bit off-topic but stii another UNFAIR aspect of the gameplay.

- Archnemesis associated with map mods and monsters habilities ends up into a rip lottery making it really harder to level up past a certain level: UNFAIR in solo, because teams have tank and dps'er. Put AN to the same level of other rares. I would say 20-30% more life , and 10-15% more damage (not more).

- Something changed durin the last year(s), and it's terrible when associated with AN: monsters are now aggro'ing from far away, are rushing, charging, jumping, or shoot missiles faster than the human natural reaction delay: UNFAIR in solo, because teams have tank front and dps'er behind. Rework monsters delays, aggro distance, movement, and projectiles speed. Like it was before.

- At least 3/4% of left side skilltree top players are using determination, and 1/3% are using lifetap (because lacking reservation), but determination alone is not enough, players also need to push on second layer of mechanics to enhance it because your guys nerfed physical reduction flasks and changed armor. This means that the vast majority of "pseudo-casual" players are now cannon food each time they try highter content. /e UNFAIR. Give some breath on that, like an easy way to get 35% base physical reduction, unshareable, for the top left.

* almost everyone would buy a personalized MTX for this one.
But maybe your guys pushed all these HORRIBLE CHANGES for a financial reason ?
Is it true that retention fall after 3.14, PRECISELY ?

Tank you.
Last edited by Universalis on Aug 27, 2022, 5:52:52 AM

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