Why is Mathil able to do everything that is impossible according to most of the complains here?
i think most people would agree that being casual just means you dont take poe too seriously
and i hate to break it to you guys but i just dont see mathil as the kind of guy that keeps spreadsheets around nor does he minmax his chaos per hour, or flips on the market, or plays ultra meta builds of any sort he does none of that, and his gameplay and results show. im sorry but this guy is more relatable to the average endgame player than you guys think. the only thing that is abnormal about mathil is the hours he puts in, but that is negated by the fact that he cycles to a completely new character each new week |
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" Here is another one. The average gamer play only 8 hours a week. Being a casual play less than that. If you play more than that, you aren't a casual. Mathil played more than 10 times that amount. PS: Don't you dare imply I agree with you. Last edited by awesome999#2945 on Jun 23, 2022, 5:52:59 PM
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@Phrazz how "aspirational" is "too aspirational"?
If I've played for months and have just one key to some side-uber-ultra-challenge-area-boss, is it even worth trying? I'm not SSF. I'm probably better off just selling the thing instead of trying it myself "blindly", failing, and having months of casual effort deleted. Or you know what? I may actually succeed, pat myself on the back, and then get rewarded with the crappiest drop Chris deliberately put in that loot table. An ultimate "fuck you" moment. Some games bias the drop. E.g. you get the top tier from the table when you beat the boss for the first time on your account. PoE doesn't. Here's your glove from Sirus. Enjoy! You're saying the game "knows when you're ready" to take on something? No it doesn't. It's just rolling a bunch of integer type bytes, then forcing you to stack the outcome until you "feel you're ready". If lucky - you're probably under-leveled or under-geared, and will get your ass kicked. Median XL gave me the same experience, just walking into an Uber zone by mistake. No need to stack up 1000 random shit for 1 key. If unlucky - by the time you complete the grind (if ever), the encounter itself isn't challenging or "aspirational" anymore. Alva: I'm sweating like a hog in heat Shadow: That was fun Last edited by johnKeys#6083 on Jun 23, 2022, 5:38:43 PM
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" 24 maps is about 2.5 hours play for normal endgame players who dont map very fast. during that time you get your key to an uber boss, a key to a mini uber boss and make progress towards delve/incursion/legion/atziri/shaper/elder/sirus/blight/breach etc depending on what maps ur running, what missions you turn on, what atlas passives u have specced. " if its something you want to run and its taken you months to get access to 1 attempt whats worth doing is figuring out what youre doing so wrong and how to fix it. I love all you people on the forums, we can disagree but still be friends and respect each other :)
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" This is why I *am* SSF. I'm not about to do the slogging so I can turn my stuff over to my "betters" who can then profit off of my labor. I do enough of that garbage already in my day-to-day thank you very much. " Right?! The worst is the FOMO that GGG seems to want to instill every league. "I'd better get my gear drop from the new stuff before the drop rate is nerfed into oblivion." Was it really so bad for people to be able to drop usable gear from endgame bosses? " Agreed on all points. The game is as "sentient" as that chatbot the Google guy lost his mind over. It just slowly ticks the number of currency splinters you get upward until you get the thing that lets you fight (once, six portals max, 10% level lost every time you misread a completely new mechanic). This is not the game intelligently "knowing" anything. My first attempts at fighting Sirus would attest to that: the game didn't even let me know that Awakening Zero Sirus was a thing I could try! I can think of several games in varying genres that let the player break sequence or otherwise encounter content that would be extremely difficult for the player earlier than likely intended. In most cases, the penalty for engaging too early was that you ended up where you started in terms of game progression; time invested was (properly) expended. On a good day, or with a very careful strategy, you could even derive benefits from the attempt. TLDR - The game only gates endgame material behind RNG, without consideration for the character's build or itemization. You get one shot, and if it's your first time, you'll probably fail, losing valuable XP, time, and items required for the attempt in the first place. This is bad. |
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" You're on a real rampage here, I see. I can't really understand what you are saying, actually. You want easy access to every boss - and you want that easy access to yield you the best drops? Help me out here. Instead of hating every part of the game, why can't you just come up with an example of how you think it should be? To me, it seems like you hate the economy, which is fair. The easier access a boss has, the faster people learn the fight and the faster that boss gets put on "farm" by thousands of players. The not-so-rare loot you want, will get devalued in days, because the market get oversaturated, and every piece of loot end up being "Shaper Gloves". They even fucked up by making the Uber versions of the fights NOT require fragments this league. By gating access to the Uber fights behind ONE node on the atlas tree, they more or less made farming the regular versions pointless. Anyhow, I rambling. Again, give us an example of how to implement a boss fight and how to access it. Bring me some coffee and I'll bring you a smile.
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Mathil: not even once.
The name says it all.
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" You do realize people RMT and beat the game in an afternoon, right? All you hear from people is hard work, hard work, hard work. LOL |
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I don't hate the economy Phrazz.
I hate the fact GGG's solution to the mere fact an economy exists, and no-lifers & Elites exist, has always been "unleash the RNG Kraken!". Heck they add more tentacles to said Kraken, almost every patch. And it's not like PoE is the only game in computer code history to have an economy, or have people who play it 24/7 with party-target-farming and whatnot. There are solutions. Things other games do. Things like having the first time ever you beat a top-tier boss, grant you a well-rolled reward from the more desirable side of the loot table, which is account-bound and cannot be traded. Or having clearly-indicated (not hidden) diminishing returns if you farm the exact same encounter for the 10000th time in a row, so you play some other content for a while then come back. The "easiest" solution is what we have now. Locking encounters behind walls of RNG and dozens of sand grains or fragments to grind, then have the potential reward be a "fuck you" RNG as well. A situation where I - holding a single key to some encounter, which took considerable effort as a casual - fear both failing the encounter, or being successful then fucked over by RNG, in equal measure. Non-casuals either have a whole heap of keys, the DPS and/or party to just melt the encounter, or both. So this does nothing to balance the economy. Alva: I'm sweating like a hog in heat Shadow: That was fun Last edited by johnKeys#6083 on Jun 24, 2022, 1:28:21 AM
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