Why is Mathil able to do everything that is impossible according to most of the complains here?

"
Foreverhappychan wrote:
Also, I heard a rumour that Mathil is...


You didn't forget this time! Kudos.

Anywhore, to answer your points: I think I agree with them all, actually. I saw no reason to make the acts harder, especially starting with act 1. To make act 1 more or less the hardest point in the game, seems rather counterproductive. There is a lot of jankiness, I agree - and the progression curve could've been a lot better.

But as Chris himself said; the acts in PoE still hold elements from when PoE was being designed and programmed from a garage, by three guys that didn't have a clue about entry level, progression curves and whatnot. Which makes you very correct when you say that the game has become "for you guys", that's me, an endgame grinder. GGG have identified their main audience, and have tailored the game thereafter. The acts are dated, kindly said.

So when it comes to the progression, the acts and the smoothness up until the endgame, I do actually believe that PoE can and will fix a lot of things. We all know PoW 2 won't fix shit in the endgame, so if someone doesn't find that fun now, PoE 2 isn't going to change anything.

Bring me some coffee and I'll bring you a smile.
"
johnKeys wrote:
I'm complaining about GGG's way of locking access to parts of content because "oh no the Streamers/Elites/Min-maxers/No-lifers/PoE-as-a-job might abuse it"... and they end up abusing it anyway, while the real casuals have to deal with RNG lock after RNG lock, after fragment grind, every damned patch.


Personally, I will never understand this point. I've always been OK with the fact that I'm old, I'm not an elite players and I have other obligations too, so certain "aspirational content" will always be way above me. Why should access to these bosses be balanced around random, old me? No matter where GGG set the line, there will be people complaining that line is too high.

It is called "aspirational content" for a reason.

I can't find a single reason why the fact that these bosses are "off limit" to me (for now), should lessen my enjoyment of the game - and what I CAN do. One day, I'll beat them - I'm sure of it. Aspire...
Bring me some coffee and I'll bring you a smile.
I just wonder how many of the "Mathil is not playing casually" people have tuned to his stream at least 5-10 times? 80% of the time I go into his stream it's either an empty chair or he's sitting in hideout with hands off the keyboard. The only times he's not playing casually is when he is leveling a new char or on league start for the first 10-15 hours.

The point about content being locked sounds ridiculous. Some people don't seem to realize that uber bosses are "locked" behind atlas passives. Unlocking 5 map device slots is done in about an hour with a semi-decent build (atlas passives). Not being able to make 3-5 ex per hour is locked behind... atlas passives. Are you telling me you guys have 60 map completion 1 month into the league?

The Glacier strat that is going around is also providing 1-2 (being very generous here) invitations of your choice (eater/exarch) per hour as well.

If those concepts are hard to grasp maybe some of you should go with the wolcen enjoyer and blast "daily" in that amazing game with the other 120 people that are there.
"
johnKeys wrote:

I'm complaining about GGG's way of locking access to parts of content because "oh no the Streamers/Elites/Min-maxers/No-lifers/PoE-as-a-job might abuse it"... and they end up abusing it anyway, while the real casuals have to deal with RNG lock after RNG lock, after fragment grind, every damned patch.



thats not why they do it. they have the all day every day endgame of maps, and then they have special content that they want you to occasionally have access to. its that simple, its nothing to do with no life people abusing anything.

I just play maps in standard, i find a map, alch it and run it. thats all i do and I probably get more than 3 mortal hopes every week im playing just from div cards and harvest fragment swap crafts.



"
johnKeys wrote:


As for "putting in the effort" - that's the process of transforming a casual into a PoE-as-a-job player.




its just the process of getting better at the game. you dont have to be a professional to get better at a hobby. youve been playing the game for 9 years, youve already put in 500x the hours needed to learn what you need to learn to overcome these issues.

in the time its taken you to respond in this thread you could have learned how to put a build together than can farm t16 maps just fine and then you just alch maps and run them. thats everything youre complaining about solved.

youre not of a generation where people just expect to win a game simply because they turned up. the concept of actually having to learn how to play a game shouldnt be alien to you. you are smart enough, you invest enough time, but for some reason its just not clicked.

you dont have to learn anything, you dont have to be any better at the game than you are now, no ones judging you as a person. but the task is make a build that can run red maps and then run some red maps, thats how you overcome the problem you describe. its not rocket science, you can chose to overcome it or not, thats up to you. but it IS your choice, its a mental switch from telling yourself its impossible and blaming the game to accepting you might have to learn something and being open to learning it.
I love all you people on the forums, we can disagree but still be friends and respect each other :)
"
Phrazz wrote:
If we go back to Diablo 2, which had its glory days before youtube took off. Could you beat Hell with every possible build? No. Could you just smash some passive points wherever you wanted, call it the day - and expect to beat every boss? No.
My mother actually Hell by making a passives barbarian lol. She had a level of patience I did not. Back in those days we had no internet and didn't really know how to play properly.

Most of my time with DII was spent with PlugY anyway (infinite stash, respeccing, ladder runewords), and I'd usually stop around mid-Nightmare (immunes lol). And I only played offline, no any kind of boosting or item sharing or what not.

That's kind of an extreme case, though, I'm satisfied when a game let's you get through the story with an average build, which is something I've been able to do in most ARPGs, but in PoE, I struggle to even have a smooth leveling experience without a guide.

"
Phrazz wrote:
Sometimes, it sounds like people want PoE to be like Skyrim, where you can beat the whole game with the first weapon you find
And see, this is the kind of exaggeration this conversation doesn't need, and the one that makes me make the statement above.

The #1 thing I always wanted from PoE was to have a better learning curve is to be intuitive. To allow me to have fun earlier, before I understand everything. PoE wasn't looking to do that which is why I didn't play it that much and moved on to other games. I understood that to enjoy PoE properly I'd need to invest an amount of time into understanding it that, to me, is unreasonable. And a lot of people feel the same at different stages.

Playing right now, I'm likely to hit that wall again where I feel it's going to take too long for me to understand why something works and something doesn't.

"
Phrazz wrote:
Is it the piss poor balance between skills?
I can't really assess balance but that might be part of it. Some skills seem to work significantly better than others. Or have odd curves.

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Phrazz wrote:
Or is it the sheer amount of information needed to minmax something, that you don't even have to think about before entering endgame?
I very much feel like I need to min-max things to even get to the endgame, actually. I think leveling is trivial to experienced players so they assume it's trivial to others. I can't tell you where the gap is, because if I did, leveling'd be trivial to me, too.
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Phrazz wrote:

I can't find a single reason why the fact that these bosses are "off limit" to me (for now), should lessen my enjoyment of the game - and what I CAN do. One day, I'll beat them - I'm sure of it. Aspire...


That's the point, Phrazz - "aspirational content" should be aspirational to beat, not aspirational to access.
when you can attempt the boss but get your *** kicked - I'm fine with that.
when you can't attempt the boss because there's a million grains of sand you need to grind, to get one key fragment, to combine into a key - just to access the damned thing - hell no.
there can only be one of 2 possible reasons why the game designer does this:
- if Blizzard: here's a loot box to conveniently avoid the grind :D $$$
- else: the content is being farmed too much by no-lifers affecting the market, so we lock it down behind the mighty walls of layered RNG.

No-lifers will always find a way to either power-through or bypass the lock, and keep farming and keep getting richer.
so what's the point?

And then OP goes "hurrr well Mathil isn't no-lifing and he farms these. only the 1% ultra-rich are true no-lifers. why u no git gud?"...
well he is. he's playing the game as job every day, and makes money streaming it.
I'm not a multi-billionaire owner of a giant tech company, but that doesn't mean I don't code for a living.
what a stupid Fing argument.

Alva: I'm sweating like a hog in heat
Shadow: That was fun
"
johnKeys wrote:
That's the point, Phrazz - "aspirational content" should be aspirational to beat, not aspirational to access.


Says you. "Should be"? Subjective.

To me, they are (and should be) aspirational to strive towards. Progress towards.

This whole "everything should be accessible to everyone" kind of thinking, I don't like it. And to access these bosses, you have to assign ONE point on the tree, and farm 24 T14+ maps. It's not like it's totally inaccessible, is it? Or should the uber versions of the hardest bosses in a game about progression be available to you before you hit "the real" endgame?

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johnKeys wrote:
else: the content is being farmed too much by no-lifers affecting the market, so we lock it down behind the mighty walls of layered RNG.



Partly this. You want the hardest, most aspirational bosses to be easily accessible. In an open market, restricted only by rarity, how do you think the rewards would look like if you could access these bosses whenever you want? Again: One point on the atlas tree, and 24 maps.

The more "rare" (the more grind) it takes to do a boss, the better loot they can assign to that boss. That's why you could farm Sirus to infinite riches before: Long grind, no way to buy the fight.
Bring me some coffee and I'll bring you a smile.
Last edited by Phrazz#3529 on Jun 23, 2022, 9:04:58 AM
diablo 3 and poe both have systems where you need to collect the parts to access the boss, and neither of them do it because of loot boxes or trying to stop no lifers effecting the market.

and theyre both really easy to gather the bits if you just simply play the endgame of the games. you dont have to no life or trade or be good at the games, you just need to play the endgame in the most basic fashion.
I love all you people on the forums, we can disagree but still be friends and respect each other :)
Mathil is one of the smartest PoE players. He's not just a "try hard". He plays as many hours a day as some people play in a week. He knows all the mechanics etc. It is definitely NOT a CASUAL PLAYER.
"
Phrazz wrote:
"
Foreverhappychan wrote:
Also, I heard a rumour that Mathil is...


You didn't forget this time! Kudos.

Anywhore, to answer your points: I think I agree with them all, actually. I saw no reason to make the acts harder, especially starting with act 1. To make act 1 more or less the hardest point in the game, seems rather counterproductive. There is a lot of jankiness, I agree - and the progression curve could've been a lot better.

But as Chris himself said; the acts in PoE still hold elements from when PoE was being designed and programmed from a garage, by three guys that didn't have a clue about entry level, progression curves and whatnot. Which makes you very correct when you say that the game has become "for you guys", that's me, an endgame grinder. GGG have identified their main audience, and have tailored the game thereafter. The acts are dated, kindly said.

So when it comes to the progression, the acts and the smoothness up until the endgame, I do actually believe that PoE can and will fix a lot of things. We all know PoW 2 won't fix shit in the endgame, so if someone doesn't find that fun now, PoE 2 isn't going to change anything.



The elephant in the room to me is, well, Normal/Cruel/Merciless was also once a thing, so it's not like they didn't have the template for the three stages down from the start. And as I recall, they did away with those when they implemented acts 6 through 10, so...it's...right there. And I do not recall having much trouble getting through Cruel to Merciless -- after all, I even designed a unique that *only started speaking at the beginning of Merciless*. Merciless was not beyond a casual's grasp. And indeed, neither was early Atlas for a while there -- again, I wrote lines for all ten acts for that same sword, so it's not like I hadn't experienced it.

I get it: they wanted to make the campaign harder. I don't inherently dislike that. Part 1 is definitely harder than ever before and I enjoyed the shit out of it. The problem is strictly Act 6 and onwards, and I think it's because it was never given anywhere near the time to be smoothed out that most of Part 1 has.

As for POE '2', if the new 7 act campaign replaces the original, that's a fail imo. If it somehow isn't a lucrative alternative to the original, that's also a fail. But if it encourages them to go back and completely rescale the original campaign so that the two are both viable paths to the Atlas, that's a (possible) win. Given how poorly they implemented Part 2 compared to Part 1, I do not have much faith that they can create an entirely new campaign that neither outshines nor falls short of the original. The IV of power and feature creep plugged straight into their design philosophy veins flows too hard and too strong.

Something something Mathil something something.
The name says it all.
Last edited by 鬼殺し#7371 on Jun 23, 2022, 9:14:03 AM

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