Why is Mathil able to do everything that is impossible according to most of the complains here?
" dud, unless you are running party with aura bot and mf, you wont make 10 ex per hour with any strat. If that would be a thing, everyone would run around in magebloods. Also, drop the condescend tone [img]https://imgur.com/a/GRkTKl6[/img]
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" Do you actually believe this yourself? Either you are clueless (sorry), or you're hyperboling A LOT. Haven't been in a party for a second this league. And you know what? I even have a job. And friends. And a family. And other hobbies. Things. Are. Not. As. Impossible. As. Some. Of. You. Claim. Bring me some coffee and I'll bring you a smile.
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" It is impossible is the strawman. People DON'T like the game is the real argument. To claim victory over the pretend argument is like beating a ragdoll. If you prove it is possible, does it make people who don't like the game actually like the game? Or do you like going around in circles? Last edited by awesome999#2945 on Jun 22, 2022, 11:49:52 PM
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@Phrazz: Imma let Rev finish but...yeah, that's the last time I ever reference Kanye. I'm sorry.
Okay, but for reals, I do have a take on this. One of the key features of my Sentinel/PoE2022 'state of the game' feedback was that Part 1 felt awesome. No mtxes, no research, just some residual PoE knowledge and Part 1 felt like one of the best ARPGs I've ever played. It's around Part 2 that things start to come apart: a zero research build definitely runs the risk of inadequacy; the past league features crowd out the actual campaign; the lag from a brilliant Act 5 is really hard to ignore in a lackluster, slow-paced Act 6. Now you compare that to the game you cited: Diablo 2. You could absolutely finish the story with just about any build. Nightmare? Trickier. Hell? Forget it -- that's metagame territory. For PoE, the equivalent really should be Part 1: normal, Part 2: nightmare, Atlas: Hell. In other words, a slick first third (in terms of design, not time invested), a more challenging second third that tests what you've learned in the first, and a last third/section that is purely for minmaxers and those who want to challenge themselves. Instead, PoE approaches 'hell' midway through its campaign. It feels jarring and sudden and it's really easy to quit at that point. Curiously enough, I know from the twittering of little birdies other points in the game where a lot of people would quit (i.e. how far into the quest log they got before quitting) and most around here would be gobsmacked at how early it was. That GGG would now have far more difficult spikes and jumps barely halfway through the story is very telling. They want to create and foment and maintain a culture of 'you're either good enough for our game or you're not'. It's a far cry from way back when, during really early testing, they actually worried about the complexity of the glyph quest (I am not even kidding) -- which makes sense because back then any player dropping the game was a notable loss. Now, it's less a loss and more a shedding of dead weight. I am a huge fan of accountability and consequences in games. Huge. It wasn't until this most recent playthrough that I realised they need to at least double the amount of respec points per book reward because the passive tree has grown that much more complicated and it's much easier to screw up pathing -- let's say you path into the wrong cluster, it's reasonable that you'd need closer to 4 points rather than 2 to correct that given the annoyingly abundant +10 nodes serving as filler. Until I experienced that I was like sure, 2 respec per book, no worries. So it's not that I don't embrace the chance of failure to learn. It's that I think when you realise you've failed and try to learn, the game doesn't meet you halfway and give you a chance to improve/fix things. So we have two related issues here: the game jumps in difficulty too soon, and it's very stingy with its course correction options. In an age where most games don't have respecs so much as outright load-out changes, that's a big problem...UNLESS you have an existing player base you've gently coerced into seeing the fire and sipping their coffee and everythingsfine.jpg. That same player base has been playing so long and so consistently that they haven't noticed the growth spurts and the awkward jankiness that has absolutely taken over. You 'have had the most fun the past 4-5 leagues' because you are experiencing them as a regular. They're made for you. To anyone else, it's about as easy to get into as the thirteenth season of Supernatural (not that I've watched it, but I presume by the thirteenth season it's strictly for regulars who are super invested in The Story So Far). So it's not surprising that you can still breeze through parts 1 and 2 like they're 'tutorial mode', and it probably takes some unpleasant mental gymnastics and uncomfortable empathy to even imagine how someone might get bricked at Act 6 of 10. But it does happen, and GGG don't care. When I say the game is arrogant and its devs seem equally so, it's not the 'complexity' or the 'challenge' that I'm talking about. It's the assumption that any given player is naturally going to care so much about the game that they'll negotiate that complexity and rise to that challenge. The game is, if we follow that thought process to its logical terminus, just that fucking good. And once you see the game that way, well hell, who needs to seriously improve it? Why waste time worrying who might like it or not? If it's not for them, tough titty said the kitty. And for a player to say that is fine -- it's a largely toothless opinion; for a dev to act like it is very much not fine. Also, I heard a rumour that Mathil is secretly a member of the Illuminati and wants to cancel the practice of roasting chicken because it produces too much bad energy. Could this be true? A reliable source has said, yes, it is true, and that we should all be more careful with our chicken cooking techniques. If I like a game, it'll either be amazing later or awful forever. There's no in-between.
I am Path of Exile's biggest whale. Period. |
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" Every league I literally make videos showcasing 10-20ex per hour farming strats with proof that yes, factor in all investments necessary to do it. All done via solo play. Most without crazy high investments. I’ve never in my life farmed with an aura bot or group at all. Apparently, I don’t exist. Or maybe I’m a streamer so I simply don’t count. Either way, I’ll match your arrogant tone with one of my own. Just putting that out there. Good day. Youtube: https://www.youtube.com/channel/UCfSWYPXd9prVxf5v_DoqtIQ
Twitch: https://www.twitch.tv/snoobae85 |
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This thread has been more entertaining than PoE (at least since sent hit).
I don't watch the streamers or vids very often but the most memorable one I've seen of Mathil is him talking about something and someone eager to trade with him. Random gives him 10 ex which Mathil promptly vendors on screen. I was expecting to spend a lot of time mucking about in std but the archnem mod change killed most of my motivation. Sure its been adjusted since then but the overall theme has been further reducing ones options for higher end game play. I looked at my first character (well first main character when I was learning) and she had fewer deaths than either of mine coming in from archnem league. Sure, I moved onto harder content but at the same time back then I didn't even know what corrupted blood was or what most of the mods even were. At the moment, I feel you're basically stuck using something that scales up well while allowing you to heavily invest into several layers of defense. Now its not exactly a new thing but its gotten FAR MORE RESTRICTIVE than it was when I started. There are a lot of fun concept builds that lose their appeal because they end up impractical given the current expectations for damage and survivability. I've got multiple 36+ and a pair of 40/40s, and after trying "uber sirus" and "uber shaper" I really lost most of my interest. I'm not saying I'm great, just that I'm capable enough to manage 36-40 (solo) in a league so I at least have some working knowledge. At the moment there's no carrot on the stick anymore, at least for me. To be fair, my deaths are more frequent now because my aging hardware freezes a lot more, but that didn't start really till betrayal, namely intervention freezing. Blight was probably the worse overall. Delirium was rough but rewarding enough to justify it - and I saw a number of much higher end machines dropping frames in that one. Lastly - going back to Mathil - he's able to make "non-meta" builds work because of his in-depth working game knowledge and enough currency to fund it. And I would bet most people don't play at his level and higher. And the word that should be used isn't so much impossible but rather impractical. I've seen sirus taken down using just leap slam but the only value in that was seeing if it could be done (and at someone else's time and expense). Yep, totally over league play.
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And we're back at 'they make it look easy' being the key here. Only a fool confuses 'they make it look easy' and 'it is easy'. Because if it actually WERE easy, no one would need to point that someone *makes* it look easy. This is simple English, folks. But I imagine the sentiment carries across most languages, because 'seems' vs 'is' and the perils of confusing the two is universal shit.
There's a really easy remedy for it though: try it yourself, see how easy it really is. See if you can SEEM to play PoE casually on stream in front of thousands of people for thousands of hours, people who are so obsessed with you they make long gossipy forum posts that you will never read. The combination of factors that would go into that making single sentence a reality makes my head spin. If I like a game, it'll either be amazing later or awful forever. There's no in-between. I am Path of Exile's biggest whale. Period. Last edited by Foreverhappychan#4626 on Jun 23, 2022, 1:35:58 AM
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I'm not complaining Streamers and Elites have more stuff than me, Snorkle.
I'm complaining about GGG's way of locking access to parts of content because "oh no the Streamers/Elites/Min-maxers/No-lifers/PoE-as-a-job might abuse it"... and they end up abusing it anyway, while the real casuals have to deal with RNG lock after RNG lock, after fragment grind, every damned patch. Note: access to. Not necessarily the ability to beat and get rewarded for. My casual ass might be one-shot by Uber Atziri, but I've only been able to fight her 3 times so far. As for "putting in the effort" - that's the process of transforming a casual into a PoE-as-a-job player. No matter how many times you or OP call people who live and breathe PoE for at least 4-5 hours a day "casuals" - no. They are not. And OP also had the stupid argument that if you ARE putting in the effort but aren't as efficient as Mathil or a 1-percenter, there's something wrong with you. Because everyone who makes computer software for a living is Bill Gates. Alva: I'm sweating like a hog in heat
Shadow: That was fun |
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Oh motherfucking shitballs, did you just compare Mathil to Bill Gates!?
Dude. Now you've really done it. I know they're secretly Lizard People and have plans to convert us all to veganism by way of implanting viral potato chips into our skulls, but surely the comparison ends there. The name says it all.
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There's a post from OP, where he's going "Mathil isn't even 1%, therefore he doesn't play PoE as a job because everyone who truly plays PoE as a job is ultra rich and mirror-geared and content-crushing as efficiently as possible".
This makes sense. I code for a living so I am as rich and successful at it, as Bill Gates. And if I'm not ... well then I'm just a "casual coder" and/or should git gud. Alva: I'm sweating like a hog in heat Shadow: That was fun Last edited by johnKeys#6083 on Jun 23, 2022, 3:20:43 AM
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