Four reason i think Diablo IV migh have the edge against poe(2)

it's gonna be about performances for me.

whichever feels the smoothest / most polished.


i'll probably play both regardless... let's be real.
Last edited by teksuoPOE#2987 on Jul 5, 2022, 11:19:13 PM
If I had to choose only one then I'd go with the one that:
- is doing constant incremental releases rather than a big-bang release.
- has a proven history of three monthly real improvements
- has a proven history of non-Pay-To-Win microtransactions
- has a proven history of listening to player feedback
- is developed by a company with a developer at the head of the company. A leader that knows and plays the game. A leader that has worked on the game. A leader that keeps up with the community.
- isn't employing any psychologists to get you addicted to the game and spending money, but rather is making the game that they themselves want to play, that makes money as a consequence.
- has mechanical depth
- 200+ skills
- 38+ classes
- 20+ ways to play the endgame
Last edited by whyBish#2562 on Jul 10, 2022, 2:33:06 AM

In my opinion. Only edge D4 will have is the open world. Everything else, his big brother POE will lead the way.
Playing POE since 0.9.0
"
whyBish wrote:
If I had to choose only one then I'd go with the one that:
- is doing constant incremental releases rather than a big-bang release.
- has a proven history of three monthly real improvements
- has a proven history of non-Pay-To-Win microtransactions
- has a proven history of listening to player feedback
- is developed by a company with a developer at the head of the company. A leader that knows and plays the game. A leader that has worked on the game. A leader that keeps up with the community.
- isn't employing any psychologists to get you addicted to the game and spending money, but rather is making the game that they themselves want to play, that makes money as a consequence.
- has mechanical depth
- 200+ skills
- 38+ classes
- 20+ ways to play the endgame


Since when has GGG/Chris listened to player feedback? It's the "chris vision" that's been making this game worse for long time.

How is Premium stash tab ( at least in trade league ) not pay to win? I mean compare premium stash trade vs. trade chat or even when you can play faster using bought stashtabs because you need to use less time in inventory tetris

can you really say this game has 200+ skills if only ~5% them is actually played?

Same with the classes and while not in the same extreme as skills according to poe ninja some classes see 0.1% of play, currently, in sentinel league, lowest actually seems to be at 0.2%! wow

What i have seen about the end game people either do the content that gives most currency, which i think currently is heist, or the part they enjoy playing and skips all other content.

Also adding bloat after bloat each 3 months doesn't make the game better, clean and fresh game is much better even if it wouldn't have as much content and ofc with new game you have good foundation to add more content later!

And finally just want to add that while you white knight for GGG they also added pay wall for content (private leagues) even after saying they are not for that type of thing and leagues was the thing most people asked.... While even diablo immortal didn't pay wall any content, except maybe high tier pvp that no-one except the whales care about..?



Last edited by MixstaNoctes#3161 on Jul 11, 2022, 2:31:27 AM
d4 will be tempting based on performances alone.

blizzard games tend to be fluid/smooth - with ggg i just expect a slideshow in big density.

hope ggg will surprise me on this one.
Last edited by teksuoPOE#2987 on Jul 10, 2022, 12:16:35 PM
https://www.youtube.com/watch?v=aKKdmW8zBTY&ab_channel=GameV

Looks like a shallow snooze fest. Little better d3. Even today's PoE is miles more interesting game.

D4 atm is prob below Last Epoch in quality.

One thing that i can't stand in general are flashing damage numbers. Feels so cheap.
Last edited by TorsteinTheFallen#1295 on Jul 10, 2022, 7:00:41 PM
"
MixstaNoctes wrote:
"
whyBish wrote:
If I had to choose only one then I'd go with the one that:
- is doing constant incremental releases rather than a big-bang release.
- has a proven history of three monthly real improvements
- has a proven history of non-Pay-To-Win microtransactions
- has a proven history of listening to player feedback
- is developed by a company with a developer at the head of the company. A leader that knows and plays the game. A leader that has worked on the game. A leader that keeps up with the community.
- isn't employing any psychologists to get you addicted to the game and spending money, but rather is making the game that they themselves want to play, that makes money as a consequence.
- has mechanical depth
- 200+ skills
- 38+ classes
- 20+ ways to play the endgame


Since when has GGG/Chris listened to player feedback? It's the "chris vision" that's been making this game worse for long time.

How is Premium stash tab ( at least in trade league ) not pay to win? I mean compare premium stash trade vs. trade chat or even when you can play faster using bought stashtabs because you need to use less time in inventory tetris

can you really say this game has 200+ skills if only ~5% them is actually played?

Same with the classes and while not in the same extreme as skills according to poe ninja some classes see 0.1% of play, currently, in sentinel league, lowest actually seems to be at 0.2%! wow

What i have seen about the end game people either do the content that gives most currency, which i think currently is heist, or the part they enjoy playing and skips all other content.

Also adding bloat after bloat each 3 months doesn't make the game better, clean and fresh game is much better even if it wouldn't have as much content and ofc with new game you have good foundation to add more content later!

And finally just want to add that while you white knight for GGG they also added pay wall for content (leagues) even after saying they are not for that type of thing and leagues was the thing most people asked.... While even diablo immortal didn't pay wall any content, except maybe high tier pvp that no-one except the whales care about..?

1. They´ve added a lot of QoL-Features that have no real value to the game other than make it easier for players, be it higher number of stacks, regix-search-options or allowing alva-temples to be itemized. They also tried with recombinators to make items on the floor be worth something again, at least as a fodder if u hit a good mod and to recombine it onto different items, same goes for corrupted items.
And as a newest development, they´ve teasered that in the future discord-channels will be far less necessary, hinting at itemizing harvest crafts potentially. Those were just the few things that instantly come to mind, there are probably way more if I would actually start to think about it. I don´t care which vision this is, but that´s a far better player-oriented development than what blizzard shows in the last 15 years.

2. Depends on your definition of pay-2-win I suppose. But I bet u 100 dollars right away: You take an account with 200 premium stash tabs and I play on a completely naked account with only one tiny premium tab. I will have way more currency than you, because stash tabs do nothing but organize and enable. I don´t want to dismiss their advantages, but skill, knowledge and time-investment in PoE are the real variables that get you currency. You can have all the stash tabs that u can buy with money, if you don´t have the former 3 they don´t mean nothing. That for me is literally the definition of NOT pay to win, cause u don´t win anything just by buying. In Diablo Immortal that´s probably not all u have to do, but 1 thing is very clear: As a player that does NOT invest hundreds or thousands of dollars u will never be able to compete on the top end. In PoE all u really need are 1-2 premium tabs, the currency-tab and the league-content tabs (and not even all of them - you can fully skip metamorph, delirium, and depending on what u play blight and delve) and be fully functional.

3. Who sais only 5% of them are played if your stats come from poe.ninja, which is the top-end of accounts, which of course follow the meta? Just because there are "best" gems doesn´t mean the rest is utter garbage. I almost exclusively play off-meta and so far 9/10 skills were totally fine in endgame.

4. For classes it´s the same: Just because other classes outperform some doesn´t make them directly shit. Also, you take the current statistics for what reason exactly? Right now saboteur is back at 2%, is that a bad ascendancy in your view? At leaguestart it was at 20%.
Nontheless, I can see that some ascendancies can use some love. But I´m sure it will come.

5. The fact that you think heist is the most currency basically dismisses you from any discussion about economy. Heist is one of the worst ways right now to produce currency on the top end. That being said, there are literally more than 20 straight ways to farm right now. It´s ridiculous to think everyone is running the same content. People do what streamers show them, it has been like that for a while. But there´s a lot of things u can do since the introduction of the atlas passive tree.

6. Sure, adding content just for the reason of adding content isn´t a valued reason to play. But I prefer a developer that at least trys to introduce new things and keep the game and the meta fresh compared to a company that throws out a few stats every 3 months, produces 5 new items per class in half a decade and call that "support". GGG does more for PoE in a league-cycle than blizzard did for D3 since the expansion.

7. pay-wall for leagues? What in gods name are you even talking about? The leagues are completely free to play like the rest of the game. Get a grip (or go to diablo immortal).
Last edited by Vennto#1610 on Jul 10, 2022, 7:20:42 PM
"
MixstaNoctes wrote:
"
whyBish wrote:
If I had to choose only one then I'd go with the one that:
- is doing constant incremental releases rather than a big-bang release.
- has a proven history of three monthly real improvements
- has a proven history of non-Pay-To-Win microtransactions
- has a proven history of listening to player feedback
- is developed by a company with a developer at the head of the company. A leader that knows and plays the game. A leader that has worked on the game. A leader that keeps up with the community.
- isn't employing any psychologists to get you addicted to the game and spending money, but rather is making the game that they themselves want to play, that makes money as a consequence.
- has mechanical depth
- 200+ skills
- 38+ classes
- 20+ ways to play the endgame


Since when has GGG/Chris listened to player feedback? It's the "chris vision" that's been making this game worse for long time.

How is Premium stash tab ( at least in trade league ) not pay to win? I mean compare premium stash trade vs. trade chat or even when you can play faster using bought stashtabs because you need to use less time in inventory tetris

can you really say this game has 200+ skills if only ~5% them is actually played?

Same with the classes and while not in the same extreme as skills according to poe ninja some classes see 0.1% of play, currently, in sentinel league, lowest actually seems to be at 0.2%! wow

What i have seen about the end game people either do the content that gives most currency, which i think currently is heist, or the part they enjoy playing and skips all other content.

Also adding bloat after bloat each 3 months doesn't make the game better, clean and fresh game is much better even if it wouldn't have as much content and ofc with new game you have good foundation to add more content later!

And finally just want to add that while you white knight for GGG they also added pay wall for content (leagues) even after saying they are not for that type of thing and leagues was the thing most people asked.... While even diablo immortal didn't pay wall any content, except maybe high tier pvp that no-one except the whales care about..?





Are you even playing POE?
@Vennto Private leagues that are not only paywalled you cant just one time buy them so its technically a premium subscription ( to get a full game )

Also no i dont play or want to play Diablo Immortal, that game sucks

@dragomirrr

Not anymore though i am following the development and hope the game will be great again
Last edited by MixstaNoctes#3161 on Jul 11, 2022, 2:33:12 AM
i dont think d4 is poe competitor at all , its not going to be long term game just like d3 wasnt, you will play the campaign with each class and thats it, there are no builds in d3 there wont be any in d4 as blizzard doesnt do that

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