Auction house, good compromise, PETITION

Perhaps there's a middle ground between full blown AH and current trading.

A system of retainer (basically, in-game bot) could perhaps do the trick?

Once a player reach endgame they have access to a personal retainer/tradebot items in their single chest tab.

This would mean you cannot give everything you own to your retainer. You need to pick what you sell.

Perhaps to prevent bot or player having 50 accounts for multiple trading retainers there would be a charge system. Basically, whenever you ingage into high level content you gain charge. The higher level the content the more charge. Your bot can only trade so long as you have charges. This can be made low enough so that anyone playing normally can get enough but high enough so that having a main et multiple alt doesn't work without you wasting a significant time doing maps on these alts.

Players with farming bot would dodge that system but they currently dodge the entire game anyway so that wouldn't change much.


This could prove useful for very valuable item (player not always here) or cheap ass currency that people struggle to buy because people don't enjoy 1c trading.

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Reinhart wrote:
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Zerber wrote:


I have roughly 2000 scarabs and 1000 fossiles in my stash. Im just to lazy to trade them because selling stacked decks is enough to sustain simulacrum farming.

Now think about how many players have that in their stash and what would happen if it all gets released on the market because you can do it without any effort?

Everything would be worthless, everything you find on the ground will be worthless.

They would need to decrease the drop rates of everything to balance it out.

So in the end if you want an AH you also have to live with stuff like mirror tier rarity of exalted drops ect. and I bet most people that cry for an AH do not want that.



PRO-auction-house-people should reread until they understand.


That all makes perfect sense, and the reasoning is sound, but I would simply ask that you (and that op) consider this: While it's true that most people don't sell because it's a pain, this is also the reason why people don't BUY, even when things are "available" for sale.

If you make trade easier, you will increase the number of successful trades.

Instead of having items rot in stash tabs, they will be replaced with currency without you having to do anything. Currently, they're doing nothing but taking up space in your inventory, while the money that would have been spent to buy them rots in currency stash tabs because people quit playing out of frustration - because they can't get the things they need to continue playing.

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Zerber wrote:
Everything would be worthless, everything you find on the ground will be worthless.

The kinds of things we're talking about here are not even worth selling for you, as you've already stated. Therefore they are already worthless, due to trade being such a pain. This is the reason why people won't stop playing long enough to sell them, if they bother to list them at all. This is why we need an easier way to get these things into the hands of players who need them, so that player retention actually increases, rather than getting worse every single league.



You can't judge an economy based on supply & demand when nobody will actually sell you anything. There's some other dynamic at work - the ability to play the game conveniently. Right now, the entire trade mechanic is based around the convenience of the seller, not the buyer. Yes, the supply would increase if the whole process were more convenient for everyone, but so would the ability to actually purchase it. As long as both increase together there is no reason to assume inflation will occur, because supply is allowed to pace demand, rather than being held back by an intentionally inconvenient trade mechanic.

...An inconvenient trade mechanic that literally kills the game for many people.

...Especially since what we're talking about here are 1-use, consumable items. The more of these that are sold, the longer people will play the game. They're trying to buy game fuel, after all - maps, chisels, scarabs, etc. - so that they can continue to play. Otherwise they are NOT going to continue playing.
Last edited by Obright#1785 on Jun 27, 2022, 11:11:46 AM
Bump!
im a casual player, that is to say i've apptempted to play poe a few times and always given up due to how unapproachable the game is for new/casual players. i really don't like having the game balanced around trading, i was just looking for a more complex single player arpg. there are many reasons i struggle to enjoy poe, but a simpler trading system would at least encourage me or people like to apptempt buying and selling, an important part of progressing into the late game which so many people probably just give up on.
In general, it can be seen that the arguments for introducing automated improvements are to the point and clear, and the arguments against are "no because no".
There is many games with AH (mostly MMO's) with numerous players and nothing catastrophic happens, not even close to "everything will cost nothing".

This happens because of following reasons.

1. AH is a service and you:
a) usually pay AH cut/fee from every sale. Depends on game, it could be even 30 %.
b) usually place deposit to even list item on AH and usually lose it when you cancel lot before expiration time. And players want to cancel lots cause of undercuts.
2. Usually lot duration on AH is limited forcing to waste time to reenable sale. The more lots you have - the more effort and time you need to maintain them on AH.
3. Usually (depends on game) after lot expires it returns not in your inventory or AH window, but in some kind of mail, forcing to waste even more time to reenable sales and maintain lots.
4. Usually quantity of simultaneosly running lots is limited per character.

No charity there AH, trade is costly and time consuming and for this exact reason nobody usually sells everything for 1 cent ion AH, no catastrophic drop of prices to 1 cent on everything in games with AH.

As for reasons ... There is no suscription, no reason to artificially make people waste time (aka buy mount on lvl X and before run around like a snail). I do not know why no AH, I only see two possible reasons:

Possible reason 1 - CEO shows numbers of "average time average player's game session" to shareholders and investors and they give money cause game is popular.
Possible reason 2 - AH is difficult and costly to programm and maintain, no funds for that.

+1
As a casual player myself i'd love to login in the morning before going to work and collect the sales done overnight.

I really would love for a player that support face to face trading to tell me how i can sell my stuff when i am not connected, when i am at work to maintain my family or out having dinner or at the cinema or on holiday.
AH is for players with a life, which coincidentally are usually the ones who can support the game.
GGG has to realize that before it is too late.

Edit: i believe people saying no to this have their own interest as they are online most of the time and would be ruined by small players like myself
Last edited by tetomobile#5912 on Jun 30, 2022, 1:37:46 PM
Bump :)
12 signs to 100! :)
Stroggly disagree.

Thankyou Chris-vision for litrlly best trading manifested then ever!! Take my monneyy plesee!

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