Auction house, good compromise, PETITION

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RandallPOE wrote:
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ovie91 wrote:
All valid points, I'm wondering why this topic is such a tabu?

Wouldnt be awesome to test such a solution on the short league like flashback? ( Do the flashback with the ultimate league and introduce breaking game changes and no one even notices that :D )

Overall I sometimes feel like this game is designed for casual players which play at least 10h a day, whereas I believe the majority of the games spend like max of 15-25 h per week.


It's not taboo at all, it's been brought up every week since the game left closed beta hence people don't really bother discussing it anymore since everything that can be said about it has already been said thousands of times over.

With regards to testing it out on a short league, it's quite a major feature that would require a fair bit of development time. You don't just implement things like that just to see how it feels. It's absolutely not worth coding it unless they are dead set on having it in game.


But they code it. In asia :) There's many different ways to make it. It doesnt has to be "buy out" like we maintained. It can be simple in game mail system where you send currency for an item and seller have to accept or denied in time.
hey again guys!
I have to admit that i'm not native english speaker and it's hard for me to express everything i want to tell in that matter. Thats why i was so happy when someone known in poe community who know the game, shere with us same opinion about AH.

KobeBlackMamba:
https://www.youtube.com/watch?v=jG_GqC_Zlds
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rdy4 wrote:
hey again guys!
I have to admit that i'm not native english speaker and it's hard for me to express everything i want to tell in that matter. Thats why i was so happy when someone known in poe community who know the game, shere with us same opinion about AH.

KobeBlackMamba:
https://www.youtube.com/watch?v=jG_GqC_Zlds


I pinned the message to the first post to increase the reach.
The best compromise would be to automate the consumable part. Everything you buy in a bulk should be available in game via AH. Dear GGG, none of us insist on what AH should look like or how it should work. I myself think that when buying an exclusive item it is good to try to lower the price. I always try to lower the price before buying something expensive. It is quite enjoyable. But please, buying missing maps, scarabs, essences is a tragic experience. It discourages me and many others players from playing each time. I see that many players lose hop to changes.
Bump
Bump
Bump
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Patness wrote:
POE has an auction house, it's called the Forbidden Trove on discord.

But it's essentially a gated community that serves established players. So there's a shitty auction house for some of us, and an even shittier experience for the overwhelming majority of players.

Here, I do not bother with trade at all for the reasons you point out. While not a fair comparison (I think), this does put me in mind of WoW's addon issues, which, given that others have addressed them from a more informed position, I will not explore here.

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Chris Wilson says that the Auction House would reduce total playtime and therefore reduce money spent on the game...

I would be interested in what evidence he has to support such a claim (and would not consider whispering person after person, and faffing around with Discord, et cetera, as part of 'playtime'). On a related note, I suspect that reliable, accessible ingame trading and (reasonably) deterministic crafting actually increase total playtime because people will find it easier to push builds further, or experiment. And people happy with such a state of affairs are likely to... wait for it... encourage it with financial support.
White Knight of the Order of Mihoshi Enthusiasts
"Destroyed overnight, or the next one's free."
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Firefly00 wrote:

I would be interested in what evidence he has to support such a claim (and would not consider whispering person after person, and faffing around with Discord, et cetera, as part of 'playtime'). On a related note, I suspect that reliable, accessible ingame trading and (reasonably) deterministic crafting actually increase total playtime because people will find it easier to push builds further, or experiment. And people happy with such a state of affairs are likely to... wait for it... encourage it with financial support.


Good point.
Strongjly disagree. It was manifisted in Chrtis-vision how yiu can actully make so that 'weigthted' pro-marketization balanced trading. Tft adds intresting plyer decision where u budgeted pathofbudding real efort, which keeps progamerized base in PoE. This how economic works rewading bester plyers as shouyld be making it a chasse hoal.
Last edited by vmt80#6169 on Jun 8, 2022, 6:21:48 AM

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