Please remove Archnem mods.

"
Chickenwink wrote:
I think all the whining about AN after, what 5 nerfs?? highlights the massive divide there is between the top and bottom end of players on this game. At least their definitions.

Excluding the silly outliers (immunity in blight for example which was fixed) AN mobs have completely been unnoticeable to me. Made TR and working just fine, not meta at all.

The people whining about AN still, either have their accounts private, standard players, people with straight up quest gear on, or people who don’t follow but definitely need a guide.

I agree these mobs have almost no place in the campaign like day 1 but after that…

It seems like a get good problem.

-1






How TR builds are not meta ?

Toxic Rain has been untouched for 11 leagues when other builds have lost 90% f their DPS since last year.

Apparently your juggernault was inefficient to make you switch to a TR build... /s
Path of Exile is a Casino for gambling addicts.
Gambling is not fun nor a game mechanic...
"
Azarhiel wrote:
"
Chickenwink wrote:
I think all the whining about AN after, what 5 nerfs?? highlights the massive divide there is between the top and bottom end of players on this game. At least their definitions.

Excluding the silly outliers (immunity in blight for example which was fixed) AN mobs have completely been unnoticeable to me. Made TR and working just fine, not meta at all.

The people whining about AN still, either have their accounts private, standard players, people with straight up quest gear on, or people who don’t follow but definitely need a guide.

I agree these mobs have almost no place in the campaign like day 1 but after that…

It seems like a get good problem.

-1






How TR builds are not meta ?

Toxic Rain has been untouched for 11 leagues when other builds have lost 90% f their DPS since last year.

Apparently your juggernault was inefficient to make you switch to a TR build... /s


Two things you have wrong
TR was nerfed literally last league. Patch notes are there go look em up yourself.
Look up the definition of Meta and then comment again. Seems you don’t know what that term means.

Also the Jugg is a work in progress with no build guide for it. Good try though

I find it hilarious that you get all that wrong and guess what ladies and gentleman. His/her account is private, whilst attempting to talk about my builds. 🤣🤣🤣

/embarrassedforyou
Mash the clean
Last edited by Mashgesture#2912 on May 25, 2022, 2:24:11 PM
i cant even play league content. if i activate sentinels. then mobs destroy me faster. i really need decent gear but i cant even reach to make currency to make it. i cant even alc maps lol. cant even run away from archnemesis mobs. yes i have seven step 50% ms boots.

[Removed by Support]
fk archnemesis.
Last edited by Ian_GGG#0000 on May 25, 2022, 2:06:40 PM
+1

The fact it had to be nerfed and changed so many times shows how much work the system needs. They are a fraction of what they were on launch, so what are they adding to the game at this point, other than mechanical frustration?

We need to go back to the drawing board and make a better pool of affixes that are challenging but fun to play against. And that work well when combined with previous league mechanics and modifiers.

They say Archnemesis was designed as a replacement system for Nemesis/Bloodlines, but it was clear its designed for Archnemesis league. Where you would be punished for greedily combining the wrong modifiers for your build. The same way we get punished for activating the wrong remnants in expedition or rolling bad mods on a map. It doesn't work well as a system present in every corner of the game, chosen by RNG.
agree
IGN: Linsfamily_ST
Wasn't the whole point of balance to create more variety? There's almost no variety of builds in the 95-100 levels right now because essence rares/bestiary rares and just your average rare you find in the map takes a bossing build to kill.

And to make things worse, the league mechanic empowers the enemies to make them even stronger than they already are.

What the hell
Last edited by iAxX#0490 on May 26, 2022, 1:19:11 AM
"
iAxX wrote:
Wasn't the whole point of balance to create more variety? There's almost no variety of builds in the 95-100 levels right now because essence rares/bestiary rares and just your average rare you find in the map takes a bossing build to kill.

And to make things worse, the league mechanic empowers the enemies to make them even stronger than they already are.

What the hell
Archnemesis doesn't even create more variety, all of the things it does that Nemesis didn't are the build limiting modifiers. It really feels even more pointless for them to do when you realize how much of what it was supposed to be cool about it, Nemesis was already doing.
The fact that you include suchs mods like immune to damage on legion for example, shows you didnt think at all. How do you get legion statues to break if they immune to damage.. Like GGG please wake up already.
Yes

If the rewards matched the effort then we'd be excited to see a tough AN mob, as it stands. Not.

I'd also like them removed as i liked playing the old league content, most of which is now broken (marginally less so post-patch, but still broken).
"
bigbadvallios wrote:
A simple /signed, yes, whatever is all we need here.


/signed

Roll rares and magic packs back to pre-3.18, and find a new way to implement Archnemesis league (or don't).

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