Please remove Archnem mods.
" Thanks Echothesis for the tips! I think you mention something that is important here. As a relatively newish player I think a lot of us that are new take a while to understand that idea it's more about the stats especially later then the combat and manual moves. Maybe I wish the manual and combat mattered more but that's really for another topic. |
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i came back to poe to rty it again and ive gotten to 88.
i enjoyed most of it. but ive had enough these mods are just plain annoying its not fun anymore degen after degen after degen lightning mirage and those heralds screw them all. im gonna go try out last epoch while i wait for diablo 4 and try that. if they dont work out ill come back back for a look. see if theyve sorted it out. my suggestion reduce the damage of all of those mods by 60%. either way i had fun for a while. Kodak moments--Priceless waiting for POE beta key--Torture |
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It would have been more fun if Archnemesis came in form of clickable totems. By activating them you add AN mods to the map boss.
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" Agreed. AN mods just seem so much better for bossing than mapping - especially if its an optional boss (so you can look at the mods before you fight it). Really, if they took the AN rewards from last league and added in random AN bosses to maps, like Metamorph, that would be a fun and interesting mechanic. And that'd fit with what Chris mentioned the goal for AN was: readable mods that people would stop and look at before engaging with the enemy! But as it is, we don't want to stop and read the mods for each rare mob we face while mapping. It's disruptive and makes the mapping process more like small tedious boss fights with hyper powered rares. Last edited by agentyoda#7967 on Jul 18, 2022, 2:47:40 PM
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In the spirit of the OP's request:
Yes. |
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YES .
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