Please remove Archnem mods.

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Echothesis wrote:
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Chickenwink wrote:

I had a lot less defense than you, and I was fine this league. Its just build/gitgud issues you see here. Or, unfortunately not so "truthful feedback".


- Chooses toxic rain ballista mirage build using vast previous knowledge of the game
- This build works (surprise :))
- Calls everyone else "gitgud issues"

Logic is iron.


Yes it is, at least 90% of all complains on this forum are basicaly people admiting that they lack basic knowledge about almost all aspects of the game and instead of trying to learn they demand that the game gets altered so they do not need to learn anything.
Last edited by Zerber#2188 on Jun 20, 2022, 6:17:59 AM
There are also people who learn and dislike what they have learned, and wish for something more than allow themselves to be milked on repeating specially designed time wasting grind challenges again and again, without noticing how similar their "gitgud" characters have become to each other.

As for newcomers, calling the current minimum required knowledge to complete endgame content a "basic game knowledge" is a gross simplification that veterans like to make for the sake of their egos. Current mob damage output at lvl 90+ narrows the amount of viable and inexpensive builds well beyond newcomer's capability, and enticing habit of looking down on those who do not play by PoB is exactly how this game entangles people to stay in it and copy/repeat their favorite meta builds again next league.
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Echothesis wrote:

As for newcomers, calling the current minimum required knowledge to complete endgame content a "basic game knowledge" is a gross simplification that veterans like to make for the sake of their egos. Current mob damage output at lvl 90+ narrows the amount of viable and inexpensive builds well beyond newcomer's capability, and enticing habit of looking down on those who do not play by PoB is exactly how this game entangles people to stay in it and copy/repeat their favorite meta builds again next league.


How many people complain about magic the gatherings complexity? Most people dont because the complexity is part of why the target audience enjoys the game. Same for PoE.

The games endgame was easy for only a small window in its whole lifetime.

What part of Grinding did you not understand? The game is super easy to access compared to lets say the time when act 3 was endgame. Back than something like having a 6l shavs and one (or even two) void batteries was way more expensive compared to what a mageblood or headhunter costs now. The game in general is way more newbie friendly than it was back than.
Last edited by Zerber#2188 on Jun 20, 2022, 8:00:55 AM
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Zerber wrote:
How many people complain about magic the gatherings complexity? Most people dont because the complexity is part of why the target audience enjoys the game. Same for PoE.


MTG's complexity is out of control because of power and feature creep. That's probably why there are so many different formats these days. The thing is, somebody can learn MTG gradually by playing precon decks or sealed/draft. MTG has different modalities so that players can choose their experience. It doesn't hurt that, outside of EDH/Commander, games take 10-15 minutes and produce a decisive outcome.

"
What part of Grinding did you not understand? The game is super easy to access compared to lets say the time when act 3 was endgame. Back than something like having a 6l shavs and one (or even two) void batteries was way more expensive compared to what a mageblood or headhunter costs now. The game in general is way more newbie friendly than it was back than.


I can't speak to the early history of GGG, as I've only been playing for four years now. I can say that the early acts are harder than they were in 3.1, which is decidedly newbie unfriendly. Enemy modifiers are not clear as to their effects now, and misreading them can lead to frequent character death. New players probably don't want to die repeatedly with no information from the game as to what killed them and what they should do in the future to avoid the same fate.

The problem I see now is that I could (and did) clear low tier red maps with janky 4-link armors, decent but not fully optimized skill tree, and little third-party information. Now I need PoB and various databases to meticulously plan each aspect of my build before I even instantiate a character. It feels like I need a 6-link just to push past certain points of the game, and the need to chase for build-enabling items frequently turns the game to a casino.

Grinding should be on the order of "do this thing X times to get a reward" and not "do this thing X times to have a 1% chance to get a reward". Players may stop grinding when they get the shiny thing, but they also are going to stop when they realize that they will never get the shiny thing, and will have no other outward markers of progress. Who wants to play a game where you lose XP for a single misstep and never get better equipment?
"
Echothesis wrote:


- Chooses toxic rain ballista mirage build using vast previous knowledge of the game
- This build works (surprise :))
- Calls everyone else "gitgud issues"

Logic is iron.


Yup. You wanna see how many skele mages summoner/rf/lightning strike/EA/ insert "known builds that work here" that I've responded to? And those builds are actually meta this league.

Toxic Rain works for me even after nerf but for some reason it's not even meta anymore. Wonder what that means hmmm 🤔

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RedHenrik wrote:

I can say that the early acts are harder than they were in 3.1, which is decidedly newbie unfriendly.

Completely agree. Newbies will have a very hard time picking this game up and getting anywhere, the majority of them anyways, there will be some outliers.


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RedHenrik wrote:

The problem I see now is that I could (and did) clear low tier red maps with janky 4-link armors, decent but not fully optimized skill tree, and little third-party information.

Feel like this could be just arbitrary. Your idea of janky 4 link armours could be "I just killed kitava" gear. I would completely disagree stepping foot in t16 maps with that gear on. You should not beable to do that. Would make tier maps pointless cause then what are you progressing if you can just do the highest tier maps?

I wouldn't know how you would even do that to begin with you'd need all 4 voidstones. Sure you can ZDPS the Maven, I did this league with a 5 link and like 5-10c pieces of gear. But Uber elder? Degen will be an issue there, adds would probably not die and overwhelm. Outside of buying carries of course.


"
RedHenrik wrote:

It feels like I need a 6-link just to push past certain points of the game, and the need to chase for build-enabling items frequently turns the game to a casino.

The 6-link thing... Yea a lot of things probably require it? Always has. Same for build enabling items. Is this an SSF perspective?

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RedHenrik wrote:

Grinding should be on the order of "do this thing X times to get a reward" and not "do this thing X times to have a 1% chance to get a reward".

Feel like thats oversimplifying a lot of things in this game and just bunching up everything into "getting a mageblood from a chance orb".
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RedHenrik wrote:

Who wants to play a game where you lose XP for a single misstep

Eh... Dont die then. Thousands of people manage to get to this point, not just on trade but on HCSSF mode.

On the fence with XP loss on death. Leaning more towards how the game designed it. Because the other side is just not having it, devalues getting to 100.
Mash the clean
"
Chickenwink wrote:
Feel like this could be just arbitrary. Your idea of janky 4 link armours could be "I just killed kitava" gear. I would completely disagree stepping foot in t16 maps with that gear on. You should not beable to do that. Would make tier maps pointless cause then what are you progressing if you can just do the highest tier maps?


I wouldn't try that today, that's for sure! But back in the early 3.X days, I could clear T11-12 maps with garbage gear. I didn't know any better then, and I learned how to optimize at least a bit before T13-16 became viable. I agree that players have to be ready to upgrade their gear as they move through maps.

"
I wouldn't know how you would even do that to begin with you'd need all 4 voidstones. Sure you can ZDPS the Maven, I did this league with a 5 link and like 5-10c pieces of gear. But Uber elder? Degen will be an issue there, adds would probably not die and overwhelm. Outside of buying carries of course.


I only have two voidstones, and that's not likely to change. The problem is that I'm not ready to fight true endgame bosses without having fought them before, and I don't want to throw half a level at them just to learn how their moveset interacts with whatever weird setup I have. So yeah, that's a problem too.


"
The 6-link thing... Yea a lot of things probably require it? Always has. Same for build enabling items. Is this an SSF perspective?


Yeah, I play SSF, so I freely admit that at least some of the pain is self inflicted. Manually 6-linking is its own special experience.

"
Feel like thats oversimplifying a lot of things in this game and just bunching up everything into "getting a mageblood from a chance orb".


For me, the problem is that I rarely, if ever, see a good item drop for all the time I spend playing, and the XP bar moves incredibly slowly at high level. I'll grant that I play strange concepts that tend to require specific gear to function properly, but I do feel like we're getting to the point were specific mods on items are practically mandatory, and some of them, like +X to skill gems and +X to max resistances, are hard to find even with several hours (days?) of playtime.

"
Eh... Dont die then. Thousands of people manage to get to this point, not just on trade but on HCSSF mode.

On the fence with XP loss on death. Leaning more towards how the game designed it. Because the other side is just not having it, devalues getting to 100.


I tend not to die frequently, or I probably wouldn't have reached level 97. But to push further seems to require very specific builds or items. I don't mind being put back 10% of a level when I mess up, but when the item rewards are trash for doing the content, there's little motivation to continue putting in the time.

I shouldn't be able to play at a decent level of skill (subjectively, I admit) for hours and end up with less XP than I started with and no items worth equipping.
"
RedHenrik wrote:


Grinding should be on the order of "do this thing X times to get a reward" and not "do this thing X times to have a 1% chance to get a reward". Players may stop grinding when they get the shiny thing, but they also are going to stop when they realize that they will never get the shiny thing, and will have no other outward markers of progress. Who wants to play a game where you lose XP for a single misstep and never get better equipment?


You can do that.

Their are tons of foolproof ways to get currency in this game. Like you can just start buying tujin logbooks and you will get tons of currency easily.
"
Rippster wrote:
Agreed.

But they won't do it. Pride, ego, and all that comes with.



tell them to test them dam game i bet no ggg member this league has made it to red maps. they ask streamer to do it. they only playing cause its there job many have gone to other games. i though the new league was shit after 5 full days of game play i had 4 challenges and just quit to hard. so i went to std. getting one shot with hh buffs is fun.
It really can not be stressed enough, how trash the game currently is. It is not about complexity, not about hard, that is all fine. It is about being 1-shot by some effect you either can not see or not avoid or both.
I can't believe people are still here complaining.

This late in the league if you don't have a build setup that is obliterating things maybe you're just spending to much time complaining on here and not enough time grinding.

Except for you hc guys, I feel sorry for you guys. Although I am excited for gauntlet. That's the best poe experience hands down.

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