Please remove Archnem mods.
" Oh SHIT megathread incoming *takes cover* If I like a game, it'll either be amazing later or awful forever. There's no in-between.
I am Path of Exile's biggest whale. Period. |
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" He won't catch any crap from me this time. Add my name to the list if ya do Turtle. :) Just a lowly standard player. May RNGesus be with you.
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" I'll just point out that my sig says retired. Although I will request that if you start a list, please add my name to your list. :-) Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
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I think the worst part of archnem is that the rewards are piss poor. It literally just makes the game rippier
SO FUN being ran down by a hasted mana siphoner whose mana-drain circle just intakills before I can even movement skill out. |
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+1
Remove archnemesis mods, they don't bring anything to the game, after playing the league of the same name, seeing mobs with mods that added a nice amount of currencies which now gives nothing is frustrating. Dying because of a volley of poison orbs becomes boring map after map. It would have been more interesting to make archnemesis mods a map device thing. I invited a friend who didn't knew the game, and we had a lot of fun during archnemesis league. Now, we're not really enjoying the game because of randomness of mods on monsters. Not sure if we will stay until next league or until those mods are removed. NO ONE LIKES THEM period |
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+1
I quit once ( deleted char, uninstalled game ) and regret restarting and will probably do the same with my current character. |
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Yes please.
Remove archnemesis so we can actually interact with the LEAGUE MECHANIC without making rares build breaking | |
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Yes, please remove them from the game for good. Forever. it's a major anti-fun in current poe.
IGN : Sir_Big
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I think all the whining about AN after, what 5 nerfs?? highlights the massive divide there is between the top and bottom end of players on this game. At least their definitions.
Excluding the silly outliers (immunity in blight for example which was fixed) AN mobs have completely been unnoticeable to me. Made TR and working just fine, not meta at all. The people whining about AN still, either have their accounts private, standard players, people with straight up quest gear on, or people who don’t follow but definitely need a guide. I agree these mobs have almost no place in the campaign like day 1 but after that… It seems like a get good problem. -1 Mash the clean
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" AN speaks to a complete breakdown in monster design. the things that are dangerous to players in an "AN everywhere" world, are all these generic secondary effects. the actual monsters that hold them start to not even matter. then it's just a hop-skip-and a jump, to D3. where all there are is "elites" with these clownworld aoe generic effects that you just have to dodge. "don't stand in the burning" is not exactly compelling gameplay, when the loot drops are meager and you're "farming" for hours on end. skill has little to do with the real AN problems. it's just terrible game design. yet another encyclopedia of vocabulary words to remember (most of the time they aren't even visible if mobs stack up under a temporal bubble or two) the random application of the AN mods is really dumb. it flattens gameplay. there is now only one kind of real danger, and it's AN mod ground/air/invisible-reflect effects. |
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